Looping Meadows by Kirbloid

To win you must land on your house with enough Hearts and Gems to select "Leave". Use upgrades to afford more, and use portals to fudge the spaces so you can end up where you want.
Up and down arrows on the keyboard navigate the menus, while space bar selects.
MeadowHawk wants to go on a big adventure with their fairy pal, but things kinda are barren out there on the little loop they're stuck on. Upgrade or renovate spaces, roll the dice, and save up enough to leave the loop and explore the world beyond!
Made with Godot and Mixcraft Studio 9. Got a little in over my head with all I wanted to add and might not have gotten around to balancing it or polishing it as much as I'd want to.
Fonts were Kenney’s “Kenney Pixel” and “Kenney Thick”. I supported them; you should too! https://kenney.itch.io/
| Youtube | https://bitbucket.org/Kirbloid/ludumdare47/src/master/ |
| Youtube | https://kirbloid.itch.io/ludum-dare-47-loopingmeadows |
| Original URL | https://ldjam.com/events/ludum-dare/47/looping-meadows |
Ratings
| Overall | 276th | 3.482⭐ | 30🧑⚖️ |
| Fun | 305th | 3.286⭐ | 30🧑⚖️ |
| Innovation | 274th | 3.375⭐ | 30🧑⚖️ |
| Theme | 204th | 3.821⭐ | 30🧑⚖️ |
| Graphics | 264th | 3.537⭐ | 29🧑⚖️ |
| Audio | 205th | 3.357⭐ | 30🧑⚖️ |
| Humor | 277th | 2.625⭐ | 26🧑⚖️ |
| Mood | 321th | 3.115⭐ | 28🧑⚖️ |
| Given | 28🗳️ | 28🗨️ |
If people are interested in the rebalanced version it can be found at https://kirbloid.itch.io/looping-meadows-rebalanced as it's just an experimental change but I don't think that's fair to replace the entry itself.
its realy "simple" but it does fit the theme.
As for the gameplay it's really slow at the beginning, you have to wait for a lot of turns to be able to open new paths. Also the endgame become a little bit repetetive and boring as you're just waiting for lucky dice roll to collect right amount of diamonds.
But overall it was fun to play. I like the concept, maybe you can develop and balance it further.
Nice entry!
Overall, great compo entry!