Feed Me! by caeonosphere

While exploring a network of underground ruins, you've come across a strange creature. It's friendly, it's hungry, and it won't survive long without your help!
HOW TO PLAY
Find your little buddy the same color of fruit it's asking for; it won't eat any of the others. If it goes too long without eating, it'll die.
CONTROLS * WASD: Move * Mouse: Look * Space: Jump * LMB: Grab and Throw Fruit * RMB: Whistle
The first whistle will prepare your buddy to jump, and the second will make it leap through the air! Use this to get it over gaps and obstacles.



Done in Unity/C#, with the help of Crocotile 3D, MagicaVoxel, Photoshop, Illustrator, FL Studio, and Audacity. Font is Brunstfield CF by Chuck Mountain. Whistling SFX courtesy of my dad, the rest came from my mouth and a fly swatter. Check out my other projects here!
The HTML5 version has some minor issues (especially if you're not in 16:9) but if it's more convenient for you... have at it.
Ratings
| Overall | 362th | 3.595⭐ | 39🧑⚖️ |
| Fun | 502th | 3.311⭐ | 39🧑⚖️ |
| Innovation | 240th | 3.662⭐ | 39🧑⚖️ |
| Theme | 203th | 4.014⭐ | 39🧑⚖️ |
| Graphics | 275th | 3.776⭐ | 40🧑⚖️ |
| Audio | 148th | 3.703⭐ | 39🧑⚖️ |
| Humor | 408th | 2.984⭐ | 33🧑⚖️ |
| Mood | 113th | 3.811⭐ | 39🧑⚖️ |
| Given | 49🗳️ | 51🗨️ |
@vano Yeah, I'm still figuring out how to make decent platforming controls. Were you far away from your friend when he wasn't moving? He also stops whenever he can't see you. It could be that I didn't get the line of sight quite right.
@niborious You know what, I'll put a WebGL build up tonight. I usually prefer to download games, but why not let people play how they want?
@baconeta He survives for three minutes without food — I wanted to make sure that even people without much FPS experience got a chance to walk around a bit. I could score based on the number of fruit he eats, I guess, but the time seems a better measure of "keep it alive." Got any ideas?
I admit I found controlling the little guy sort of frustrating. If you could give the player just a bit more control, I think it would be more fun. Maybe the ability to stop it from moving for a bit longer that you currently can. I may be missing some of the mechanics. It is fun getting him to jump to you.
It might be good to include a way to immediately restart a level when you die, waiting for the animation was a bit annoying after the 10th time :P
Keep it up! Check out my game if you have the chance!
And I put your game on my to-rate list. :)
The levels were well structured and exploring the environment was really interesting! Great job.
@twobitadder I'm surprised to hear this from multiple people! The dude follows you as long as you're 1) within a certain radius, 2) he has line of sight to you, and 3) there isn't a fruit that he wants right next to him. I'm starting to think I've got a bug... were you seeing him stop following you randomly, move erratically, etc?
I added your game to my [favorites](https://furfel.com/posts/ld46-and-finally-on-https) ;)
The movement felt a bit sluggish, but overall good art and gameplay. Good job!
A couple of things you might want to add if you continue working on it:
1) A couple more sound effects for the buddy - especially one for him eating, and maybe a couple happy noises would be cute? He is such a great part of your game, I would love to see him be developed even more.
2) The first person controls were a bit challenging. I would add a crosshair in the middle, because I kept thinking I was looking at a fruit but it wouldn't grab it. I would also add a small shadow or something to properly indicate my footing. I found myself falling off when i didn't think I would.
Overall a really wonderful entry - congrats on finishing and submitting!
Is this generated randomly ? I have this feeling and on some runs I wasn't able to find the fruit I was looking for. It would be great to have clues about their locations after a certain time of research.
The atmosphere is a bit oppressive with the low field of view, it fits well with the purpose of the game :slight_smile: