Cupid's Arrow Inc. Difficult Cases Division by SolitudeDude
logo.png Thank you for contracting with Cupid's Arrow Inc.™ Difficult Cases Division. This division strives to keep successfully matched couples, that might be having a few difficulties, together. We work very hard to keep our matching success rate high and cases like these really challenge our excellence.
Somehow, these two, horrible individuals got through the matching process and we need you to keep the relationship alive. At least until they're married and we aren't liable for their relationship anymore. Good luck and don't fail.
The game is turn based and you will have to use repair cards to remove the bad cards that the clients will play each round. These repair cards must be used to fix bad cards until those cards are fully repaired and are discarded. Each bad card that is repaired will grant you 1.5 cards for next round; repair 2 bad cards and receive 3 repair cards next round.

Change Log
1.0.1
Fixed
- "Slept With Another" card description. Thanks @hanamigi !
Ratings
| Overall | 540th | 3.409⭐ | 24🧑⚖️ |
| Fun | 540th | 3.25⭐ | 24🧑⚖️ |
| Innovation | 241th | 3.659⭐ | 24🧑⚖️ |
| Theme | 422th | 3.773⭐ | 24🧑⚖️ |
| Graphics | 966th | 2.545⭐ | 24🧑⚖️ |
| Audio | 616th | 2.868⭐ | 21🧑⚖️ |
| Humor | 19th | 4.159⭐ | 24🧑⚖️ |
| Mood | 538th | 3.19⭐ | 23🧑⚖️ |
| Given | 31🗳️ | 16🗨️ |
It's really not worth saving them, better end it from turn 1 :sweat_smile:
(The HTML5 version worked fine for me, if it is too small you can just click on the "expand" button to go fullscreen.)
Nice UI, and humor. Good job !

Great idea letting the player choose the couple's name!
I found a bug in the "slept with someone else" card text, the macro (?) referring to the user specified name seems incomplete.
Font size is too small for me. And there's too much text. I some point I realise that text doesn't matter and you just need the points, which is a shame because this is a great game to focus on the writing (which is very good). An improvement you can make in the future is to hide the points. Make them implicit in the text. So you have to read the text and figure out what strategies you use.
Again, great work!
The core mechanic is good and I'd like to see some sort of progression as the game goes on - maybe more things to play cards on that you have to keep balanced, or more cards to deal with in general, basically something to mix it up. Nice work!
- Add a deeper strategy component: currently it is mostly a math and luck game
- Add a "story" mode so that there are story lines to follow
- Continue productions (graphics, UI, music)