The Power of The Five Books by Marcelo Zoletti

[raw]
made by Marcelo Zoletti for Ludum Dare 46 (JAM)

The world is in total chaos because of a curse caused by an "unknown entity from the underground", your job is to save the world from total destruction using the power of the five books. Good luck on your journey, and may your staff guide the way!The power of the five books.png

BUG FIXES (1 HOUR AFTER DEADLINE) - Fixed the ending animation (+credits after the end) - Now the arrows to guide the way are appearing

Made in 3 days for Ludum Dare 46

Screenshot_6.png

Screenshot_8.png

Screenshot_7.png

Ratings

Overall 1635th 3.313⭐ 34🧑‍⚖️
Fun 1293th 3.281⭐ 34🧑‍⚖️
Innovation 2219th 2.694⭐ 33🧑‍⚖️
Theme 2489th 2.419⭐ 33🧑‍⚖️
Graphics 1617th 3.317⭐ 32🧑‍⚖️
Audio 1477th 2.597⭐ 33🧑‍⚖️
Humor 1787th 2.286⭐ 30🧑‍⚖️
Mood 1752th 3.065⭐ 33🧑‍⚖️
Given 33🗳️ 39🗨️

Feedback

LukeBenkart
21. Apr 2020 · 16:07 UTC
Very Nice Game. Although one thing I noticed is that the jumping (especially with the speed and jump spells) is clunky and very hard to control.
Krassenstein
21. Apr 2020 · 16:15 UTC
Hey! This is a fun platformer! I do wish that the enemies did not drop their aggro after a certain time.

Well done.
omer1615
21. Apr 2020 · 16:15 UTC
Classic platformer, overarching story fits the theme, different from all the interpretations I saw so far. Congrats on different perspective. Gameplay feels nice
tuulosss
21. Apr 2020 · 16:33 UTC
fun and simple game.
Quillwerth
22. Apr 2020 · 04:27 UTC
Has some nice fundamentals but it feels off. Could benefit from some time workshopping the controls - the part right after super jump killed me several times in a row, and it didn't feel like I had done anything differently when I did get through it. The knockback from enemies was also a bit too high - I got bounced between 3 enemies and effectively died in one hit. Like I said, though, it's a good start!
Vignesh Raj
22. Apr 2020 · 05:07 UTC
So good game! Minimal and nice game.
Abdul Zakkar
22. Apr 2020 · 05:08 UTC
Nice game! I wish the music loop was longer, but the art is nice and the movement feels good. I wish there was less cooldown on the spells since it made the game slower, and I wanted to see when the cooldown was over for each one since I couldn't tell when the spell would be ready again. Good use of the platforming to get me to use multiple spells at once!
xel
22. Apr 2020 · 05:19 UTC
Really liked the character art- the skeletons gave me a real Lego vibe! The different spells were fun to use, especially the jump boots. Zooming through the air feels really satisfying!
🎤 Marcelo Zoletti
22. Apr 2020 · 11:07 UTC
@abdul-zakkar If you check the left corner where the spells icons are, you can see that the icon gets darker when it is in the cooldown, it's kinda hard to see so I don't blame you haha.
Hillelgo
22. Apr 2020 · 15:26 UTC
I actually really enjoyed this one!
I think if you did not watch vlambeer's screenshake talk on youtube, go watch it NOW, because it is exactly what your game is missing. Also, the controls were a bit clumsy. I think if there was a button for scrolling between spells (for example, x is great since it's next to z) that would be awesome. Also, the cooldown for the jump and ice spells was too long in my opinion.
Nevertheless, great submission!
🎤 Marcelo Zoletti
22. Apr 2020 · 16:12 UTC
About the scrolling spells, we actualy thought about that, but it would make parts of the game (like the parkour at the end) a lot harder, we also thought about using the screen shake effect on the final animation, but the time to end the jam was really close and, I at least, didn't know how to do it. But I'll make sure to use those things in future games. Thanks for your feedback!
The1
22. Apr 2020 · 16:24 UTC
Nice Game! Love the graphics ;)
sprouty51
22. Apr 2020 · 16:37 UTC
I really liked this game. The pixel are was classic, the platforming was good and the abilities make you feel powerful. The controls we a little to cumbersome being 1 through 5 but it was forgivable. The music was on a very short loop and it did not take long for me to mute the game, it was just way too repetitive. Overall I think this is a very good submission and best of luck to you.
Valdee
22. Apr 2020 · 16:39 UTC
The cooldown on the spells makes the gameplay very slow. I love the graphics, but the 8 second music loop got very repetetive very fast.
🎤 Marcelo Zoletti
22. Apr 2020 · 16:44 UTC
@sprouty51 Well I made the music in less then 1 hour to finish the game jam so yeah it is really trash :laughing: , Thanks for your feedback!
JonhG
22. Apr 2020 · 16:57 UTC
Slow gameplay and uninteresting enemies. I really like spell feature, but it needs to be improved. In general, it's classic platformer, and it works.
🎤 Marcelo Zoletti
22. Apr 2020 · 17:16 UTC
Thanks everyone for the votes, we've made it though the goal!
-banzi
22. Apr 2020 · 17:59 UTC
Great entry. It felt like there is a lot of features for a jam game. I enjoyed it - killed bunch of enemies, jumped around a bit and probably found some easter egg, but I am not sure waht it was. The music not looping properly was bit of an issue at the start but then I got used to it and it worked! Good job!
JoAMD
22. Apr 2020 · 18:39 UTC
I liked the game :heart_eyes: Good job on it :muscle:

I finished it and found the 5 books, I enjoyed it tbh. Only that at times the player would get stuck to the wall if we run / jump into it, but we can recover by moving the other way.

I liked the art, the smooth movement, graphics, and the mood and the sounds as well. An extra soundtrack also would've been nice tho. Nice concept and properly done jam game :muscle: :clap:

Since its done in Unity I wanted to ask the functions used for the movement :see_no_evil: Is it transform.Translate? :thinking: Rigidbody / character controller used?
🎤 Marcelo Zoletti
22. Apr 2020 · 19:04 UTC
@banzi Yes you did found an easter egg congrats! And we forgot to add the music to the start menu too ¯\_(ツ)_/¯. Thanks for your response!
🎤 Marcelo Zoletti
22. Apr 2020 · 19:11 UTC
@joamd Yeah the player gets stuck sometimes, it's because we used tiles and we tried everything to fix it, the only thing that helped a bit was using a capsule collider, and we did use transform.Translate ( transform.Translate(Input.GetAxis("Horizontal") * Speed * Time.deltaTime, 0f, 0f); ). Thanks for your feedbacK!
JoAMD
22. Apr 2020 · 19:11 UTC
What's the Easter egg :o
🎤 Marcelo Zoletti
22. Apr 2020 · 19:16 UTC
@joamd try explore the game to find it :stuck_out_tongue: but i'll give you a clue, after getting some books, try go back and search, but the reward is not worth it...
JoAMD
22. Apr 2020 · 19:17 UTC
@marcelo-zoletti ah yea, I read about that issue with tiles in general in game dev, not just unity apparently. The only fix is to manually add edge colliders it said xD.

Or maybe we could disable the input towards the wall when very close it, but again it can cause weird behaviour

I'll try to find the Easter egg tomorrow :p it's a nice game to play
🎤 Marcelo Zoletti
22. Apr 2020 · 19:24 UTC
@joamd we tried some of that things, but it was no use ;-;
JoAMD
22. Apr 2020 · 19:27 UTC
@marcelo-zoletti ah yea, that's also one drawback of changing transform position directly I guess, I'm assuming Translate function does that but smoothly. Else there rigid body and character controller but each with other drawbacks :joy_cat:
AdrianKrawczyk
23. Apr 2020 · 07:58 UTC
beatiful!!
SimanSimon
23. Apr 2020 · 08:02 UTC
This was a pretty nice game, the mechanics work well. The main character and the enemies are sooo cute :D In the future I would like to see some new enemies, maps, maybe books, the continuation of the story. This seemed rather polished, and I enjoyed playing it. I would play this more if you plan on releasing it
🎤 Marcelo Zoletti
23. Apr 2020 · 11:07 UTC
@simansimon We are thinking if we will continue the game, it was supposed to be just a try on a Game Jam but the game actually looked better then we expected, so maybe we could polish the game and add more to the story, but we would need to think how we can make the game more than a simple plataformer, but I think we would be able to do it. Thanks for your feedback!
JoAMD
24. Apr 2020 · 05:00 UTC
I forgot mention about the controls. The key for the spell is hard to reach since its Z xD :p Maybe it can be changed in later versions
🎤 Marcelo Zoletti
24. Apr 2020 · 10:31 UTC
@joamd If we updated the project, we maybe could put another key for the spells, since you can use "WASD" and the arrows to move, we forgot about "WASD", thanks for remember us that!
curleysam
25. Apr 2020 · 18:24 UTC
Nice one, I liked the graphics and it was cool seeing what different spells I would get 😊 I did kinda wish the checkpoints where closer together 😅 Cool entry!
NunoRibeiro
27. Apr 2020 · 14:23 UTC
I really enjoyed this game. The thing I didn't like was how the enemies could kill me very fast if they came into contact with me. Maybe it would be good to add some invincibility frames.
Good job on this one!
nanolotl
27. Apr 2020 · 14:30 UTC
Nice game with a fun central mechanic. One area that I think I could be improved is the control mappings - was jarring having to reach for the number keys to switch spells, but the biggest issue was that the menus and dialogues required using the mouse, so I was constantly having to reach different parts of my mouse/keyboard for different parts of the game.

Apart from that the game is pretty well made, the graphics and music worked well. Level design was good, but there were some areas where you had no way of knowing that a drop was into a spike pit.
🎤 Marcelo Zoletti
27. Apr 2020 · 16:30 UTC
@nunoribeiro I really liked the invincibility frames idea, we should use this in the game if we are going to continue!
@nanolotl Well the arrows for sure aren't a big help to know the direction really, but we didn't thought about any other way (we only noticed this problem about 3 hours to the end), and honestly I don't thinkl the music is goos as well... I'm trying to learn more how to use other programs and learn how to do some good music loops though.
Animaster
28. Apr 2020 · 13:09 UTC
Attack speed of enemyes is super fast, they killed me in second. My character, on the other hand shoot super slow. Need some polishing but great job anyway!
🎤 Marcelo Zoletti
28. Apr 2020 · 13:29 UTC
@animaster The enemy attack speed is fast because when the player enter in contact with the enemy colider, it starts attacking, so sometimes it attacks multiple times and that wasn't our intention, we tried to fix it but we couldn't definetly this one of the biggest problems in the game...
g12345
28. Apr 2020 · 15:34 UTC
I have downloaded this before but haven't play this yet, should I download the fixed build instead?
🎤 Marcelo Zoletti
28. Apr 2020 · 22:03 UTC
@g12345 Well, the fixed build has the ending scene without bugs and some arrows to guide you. Since the game has a pretty small size, I recomend you to download again.
g12345
30. Apr 2020 · 22:42 UTC
Ok, downloaded, played and finished it. i think the game right now has a lot of potential and room for improvement! Unlike some other person here, I'd suggest not to add screenshakes in.
🎤 Marcelo Zoletti
02. May 2020 · 04:30 UTC
@g12345 Well, I think some effects should actualy be added, I just don't really know which ones I could put, but I think that screen shake is quite a good idea, we aren't going to add more things to the game for now though.