The Power of The Five Books by Marcelo Zoletti
The world is in total chaos because of a curse caused by an "unknown entity from the underground", your job is to save the world from total destruction using the power of the five books. Good luck on your journey, and may your staff guide the way!
BUG FIXES (1 HOUR AFTER DEADLINE) - Fixed the ending animation (+credits after the end) - Now the arrows to guide the way are appearing
Made in 3 days for Ludum Dare 46


Ratings
| Overall | 1635th | 3.313⭐ | 34🧑⚖️ |
| Fun | 1293th | 3.281⭐ | 34🧑⚖️ |
| Innovation | 2219th | 2.694⭐ | 33🧑⚖️ |
| Theme | 2489th | 2.419⭐ | 33🧑⚖️ |
| Graphics | 1617th | 3.317⭐ | 32🧑⚖️ |
| Audio | 1477th | 2.597⭐ | 33🧑⚖️ |
| Humor | 1787th | 2.286⭐ | 30🧑⚖️ |
| Mood | 1752th | 3.065⭐ | 33🧑⚖️ |
| Given | 33🗳️ | 39🗨️ |
Well done.
I think if you did not watch vlambeer's screenshake talk on youtube, go watch it NOW, because it is exactly what your game is missing. Also, the controls were a bit clumsy. I think if there was a button for scrolling between spells (for example, x is great since it's next to z) that would be awesome. Also, the cooldown for the jump and ice spells was too long in my opinion.
Nevertheless, great submission!
I finished it and found the 5 books, I enjoyed it tbh. Only that at times the player would get stuck to the wall if we run / jump into it, but we can recover by moving the other way.
I liked the art, the smooth movement, graphics, and the mood and the sounds as well. An extra soundtrack also would've been nice tho. Nice concept and properly done jam game :muscle: :clap:
Since its done in Unity I wanted to ask the functions used for the movement :see_no_evil: Is it transform.Translate? :thinking: Rigidbody / character controller used?
Or maybe we could disable the input towards the wall when very close it, but again it can cause weird behaviour
I'll try to find the Easter egg tomorrow :p it's a nice game to play
Good job on this one!
Apart from that the game is pretty well made, the graphics and music worked well. Level design was good, but there were some areas where you had no way of knowing that a drop was into a spike pit.
@nanolotl Well the arrows for sure aren't a big help to know the direction really, but we didn't thought about any other way (we only noticed this problem about 3 hours to the end), and honestly I don't thinkl the music is goos as well... I'm trying to learn more how to use other programs and learn how to do some good music loops though.