Water the Flowers by Andrew Hoyer
In line with the theme "Keep it Alive", this is a quick and simple game where you collect water and bring it to the flowers to keep them from dying.

I wanted to introduce my children to game design and coding, so they played a part in creating the game concept, the artwork, and the music.
The game was developed using PixelBox.js.
| Youtube | https://andrewhoyer.itch.io/water-the-flowers |
| Original URL | https://ldjam.com/events/ludum-dare/46/water-the-flowers |
Ratings
| Overall | 2215th | 2.977⭐ | 24🧑⚖️ |
| Fun | 2016th | 2.909⭐ | 24🧑⚖️ |
| Innovation | 2456th | 2.341⭐ | 24🧑⚖️ |
| Theme | 1119th | 3.705⭐ | 24🧑⚖️ |
| Graphics | 1900th | 3.045⭐ | 24🧑⚖️ |
| Audio | 1215th | 3.045⭐ | 24🧑⚖️ |
| Humor | 1901th | 2.118⭐ | 19🧑⚖️ |
| Mood | 1981th | 2.895⭐ | 21🧑⚖️ |
| Given | 26🗳️ | 15🗨️ |
Good job to you and your children.
I ran out of water, and the drops didn't spawn quite often enough to keep the flowers going. Up the water spawn rate and it would be perfect! :D
I had a lot of fun running around searching for water.
Tell your kids they did an awesome job!
one tiny thing:
After a respawn, gravity seems to be enabled on the player, so he falls!
I assume you were going for a small, cute, peaceful green game - in that case you achieved what you intended :) My one complaint is that I had a bit of trouble understanding the stages of flower withering - either my botany skills are terrible, or the colors weren't very self-explanatory.
I love the fact that your children participated in this - kudos to y'all and good luck for future projects! :)