{"author_link":"\/users\/jjoeyay","author_name":"jjoeyay","author_uid":"1143090","comments":[{"author_name":"Sciman101","author_uid":"1094933","time":"2020-04-21T13:07:58Z","epoch":1587474478,"modified":1587474478,"text":"I'm really impressed how well put together and cohesive this feels. It almost feels like a boss fight from a much larger game. The aesthetic is executed basically perfectly imo, and you get a real sense of the environment.\nThat said, it could be frustrating to play - I haven't reached the ending proper yet, and a lot of the time death feels like it comes from things I can't see. Cubes just outside my FOV, walking backwards over the edge, etc. This could just be me not looking around enough, but given the game's visual style I feel like being able to see things like the edge of the map clearer would make gameplay less frustrating.\nEither way, really nicely done!","likes":1,"format":"md"},{"author_name":"Primum Ludum","author_uid":"1191382","time":"2020-04-22T18:26:44Z","epoch":1587580004,"modified":1587580004,"text":"That visual so cool!!!! It very srylish!\nFor me it would be better if u make some worlds bout our goal\u2026\nAnd that oneshoot cliff making me frustrating, like \"why I fall? for what reason that cliff here?\".\nAnd because of that cliff I found the beast strategy is \"running around the force field\". I don't know have u designed it or not, but for me it looked like an exploit)\nGreat work!!!!","likes":1,"format":"md"},{"author_name":"torcado","author_uid":"1001561","time":"2020-04-22T23:17:46Z","epoch":1587597466,"modified":1587597466,"text":"man i love your style so much. this is so pleasing to look at and experience, really really good work. it's also really hard! I wish i was better at 3d shooters so i could experience more of the game haha. but man you tell such good stories just through world interactions.","likes":1,"format":"md"},{"author_name":"Flookz","author_uid":"1071031","time":"2020-04-23T04:25:25Z","epoch":1587615925,"modified":1587615925,"text":"One of the coolest things I've played thus far. The gamefeel, simple and effective visuals, audio design, all of it. Clearly heavily inspired by devil daggers, if it was thrown together and mixed up with a survival\/tower defense. Amazing job. Made it about 62 seconds once. Only thing I wish i could do is survive long enough to see more enemies!","likes":1,"format":"md"},{"author_name":"jjoeyay","author_uid":"1143090","time":"2020-04-23T20:36:00Z","epoch":1587674160,"modified":1587674160,"text":"thank you all! devil daggers is definitely a big inspiration for me and i'm really glad that i succeeded at bringing a part of that feeling and aesthetic to life in the way i hoped!  \nand yeah, phoof-- it's really rough i will admit, could have used a little better balancing 'cause only a handful of people have beaten it, heh  \nthank you for all the feedback!","likes":0,"format":"md"},{"author_name":"jakemchugh1","author_uid":"1172911","time":"2020-04-24T05:12:17Z","epoch":1587705137,"modified":1587705137,"text":"This is really cool! Just really really hard.","likes":1,"format":"md"},{"author_name":"Zfert","author_uid":"1188963","time":"2020-04-24T05:12:27Z","epoch":1587705147,"modified":1587705147,"text":"Loved the aesthetic and the feel of the gameplay.  One issue I had was how hard it is to see the edge of the arena.  I fell off a few more times than I care to admit.  This is fantastic and I hope you expand upon it further!","likes":1,"format":"md"},{"author_name":"Eran Haas","author_uid":"1084385","time":"2020-04-24T05:13:31Z","epoch":1587705211,"modified":1587705211,"text":"This was fantastic. Was also going to mention Devil Daggers before I read the other comments.\nIt feels like you brought your own feel to it though!\n\nI love the crunchy audio! \n\nIt might just be my setup but it feels like the mouse sensitivity is set really low. I had to turn my settings way up to get it playable.\n\n","likes":2,"format":"md"},{"author_name":"Hellequinne","author_uid":"1183618","time":"2020-04-24T05:35:23Z","epoch":1587706523,"modified":1587706523,"text":"Super intense, amazing style.  I didn't always know what I was doing, and the game eventually made me seasick, but that's ok!  Since you've already talked about Devil Daggers, I'll bring up hundredrabbits.itch.io\/hiversaires instead.  I think appreciate it if you don't already know it.  Anyway, great job.","likes":1,"format":"md"},{"author_name":"BluShine","author_uid":"1006074","time":"2020-04-24T05:46:07Z","epoch":1587707167,"modified":1587707167,"text":"Love the aesthetic. Super stylish. Obelisks are awesome. \nAt first, I didn't realize that I kept dying because I was shooting too fast. I always ended up getting overwhelmed by a giant cluster of cubes, or the white orb spawns and kills me. My main strategy was just to hold down sprint and mash jump while circling around the obelisk. It worked pretty well, but I felt like I just couldn't shoot fast enough to kill the cubes faster than they spawn. I wish there was maybe 1 additional mechanic, maybe an AOE grenade, a knockback ability, or a melee attack, or even an exploding enemy that could be exploited. \nI did have a bit of trouble perceiving enemies behind me. A spatial audio system might have helped, or maybe some kind of lighting or particles around the enemies. It also seemed like there was some randomness in the enemy spawns. Sometimes the D20 enemy would spawn quite early and be easy to kill, but sometimes 2 would spawn at the same time, or they would spawn along with a big cluster of cubes. I also never quite managed to understand the cube movement either. It seems like they would sometimes aggro you if you got close enough, but they also sometimes just decided to bounce around super fast so it was really hard to dodge or shoot them. \nSounds are good, except for the spatial perception issues I mentioned earlier. \nI didn't pick up on a strong connection to the theme. The obelisk didn't seem particularly \"alive\", and I spent most of my time focusing on killing and dodging anyways. \nDespite the difficulty, the gameplay was still very compelling. ","likes":1,"format":"md"},{"author_name":"picross","author_uid":"1181925","time":"2020-04-25T05:32:36Z","epoch":1587792756,"modified":1587792756,"text":"Nice work! I like the visual style a lot. Cool mood too. I just found it incredibly frustrating. I took me a long time to figure out all the different things that could kill me, and which strategies to use. I think the game reminds me a bit of Devil Daggers. Great job!","likes":1,"format":"md"},{"author_name":"Lestat","author_uid":"1051616","time":"2020-04-25T06:07:23Z","epoch":1587794843,"modified":1587794843,"text":"Nice graphics, and fun gameplay. Good job!","likes":1,"format":"md"},{"author_name":"Chambre19","author_uid":"1148858","time":"2020-04-25T08:21:24Z","epoch":1587802884,"modified":1587802884,"text":"Hey great job on this, near perfect marks in my book. I will definitely keep playing this and I look forward to seeing if you continue work on it. It was fun and challenging with a great aesthetic. \n\nI look forward to the next game you make, keep up the good work!","likes":1,"format":"md"},{"author_name":"TolMera","author_uid":"1004837","time":"2020-04-25T09:23:37Z","epoch":1587806617,"modified":1587806617,"text":"Would be great if you could write a little more about the game in the description - I've got plenty of time to read while my slow internet loads the page heh","likes":1,"format":"md"},{"author_name":"730","author_uid":"1184985","time":"2020-04-27T00:48:05Z","epoch":1587948485,"modified":1587948485,"text":"nice devil daggers ripoff  \n\nJust kidding, this is amazing, though it's hard af and I can't get very far, I'm not the best at aiming at things.  \nThe aesthetic is great and the sound design is almost just right. It's also juiced very well and crunchily.\nI hadn't read the description for the cooldown mechanic and it took me a while to realize why I was dying, only realized just now that the description was in fact in this page but not on itch.  \nI only got up to a few seconds after spawning the second type of enemy, but I imagine there must be a couple more. I'm not good enough to get far enough without hours of practice.  \nCongratulations on making such a solid game in such a short time.","likes":0,"format":"md"}],"format":"md","images":["ld46\/196620-d3ed814079ab702ffdc6f65b4fc836f8.png"],"links":[{"url":"https:\/\/jjoeyay.itch.io\/t","text":"Youtube"}],"metadata":{"g_key":"58244","g_author":"1143090","g_event":"LD46","g_eventkey":"77","g_subevent":"JAM","g_urlkey":"268426","g_title":"of_t","g_status":"PVT1","g_place":"235","g_commentcount":"15","g_site2_node_id":"196620","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"196620","n_urlkey":"268426","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/of-t","n_slug":"of-t","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"143090","n_created":"1587225838","n_modified":"1587868057","n_version":"631958","n_status":"COMMIT"},"node":{"id":196620,"parent":176557,"superparent":9,"author":143090,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-04-20T23:45:46Z","created":"2020-04-18T16:03:58Z","modified":"2020-04-26T02:27:37Z","version":631958,"slug":"of-t","name":"of_t","body":"You're so close. Don't let go now.\n\n-\n\nWASD, LMB to fire\n\nShift to sprint\n\nRMB to regenerate forcefield when facing directly at obelisk\n\nKeep the obelisk alive.\n\n1-5 to resize window\n\nF11 to toggle fullscreen\n\n(You will take damage if you let your cooldown exceed its maximum.)  \n(Health slowly regenerates.)  \n(T to toggle on-screen timer)\n\nESC to open pause menu \/ settings \n![t_1.gif](\/\/\/raw\/2fe\/22\/z\/2f285.gif)\n![t_2.gif](\/\/\/raw\/2fe\/22\/z\/2f28f.gif)","meta":{"author":[143090],"allow-anonymous-comments":"1","grade-07-out":"1","cover":"\/\/\/content\/2fe\/22\/z\/2f03d.png","link-01":"https:\/\/jjoeyay.itch.io\/t","link-01-tag":[42337],"link-01-name":"Win\/Mac\/Linux"},"path":"\/events\/ludum-dare\/46\/of-t","parents":[1,5,9,176557],"love":0,"notes":15,"notes-timestamp":"2020-04-27T00:48:05Z","grade":{"grade-01":25,"grade-02":25,"grade-03":25,"grade-04":24,"grade-05":25,"grade-06":24,"grade-08":24},"magic":{"cool":91.064169280949,"feedback":19,"given":17,"grade":24.571428571429,"grade-01-average":3.978,"grade-01-result":235,"grade-02-average":3.826,"grade-02-result":307,"grade-03-average":3.239,"grade-03-result":1323,"grade-04-average":3.545,"grade-04-result":1483,"grade-05-average":4.457,"grade-05-result":132,"grade-06-average":4.068,"grade-06-result":141,"grade-08-average":4.295,"grade-08-result":64,"smart":-1.1461696640956}},"text":"You're so close. Don't let go now.\n\n-\n\nWASD, LMB to fire\n\nShift to sprint\n\nRMB to regenerate forcefield when facing directly at obelisk\n\nKeep the obelisk alive.\n\n1-5 to resize window\n\nF11 to toggle fullscreen\n\n(You will take damage if you let your cooldown exceed its maximum.)  \n(Health slowly regenerates.)  \n(T to toggle on-screen timer)\n\nESC to open pause menu \/ settings \n![t_1.gif](\/\/\/raw\/2fe\/22\/z\/2f285.gif)\n![t_2.gif](\/\/\/raw\/2fe\/22\/z\/2f28f.gif)","title":"of_t"}