Time to Act by Vodzik

[raw]
made by Vodzik for Ludum Dare 47 (JAM)

cover.png

Description

You are passenger of spaceship, which unexpectedly changed course and its about to crash in to black hole. You must save your crew and escape time loop.

120797304<em>353161559245342</em>5432249297277481512_n.png

Controls

WASD - movement

Mouse - looking around

E - action

LShift - sprint

LCtrl, C - crouch (USE "C" IN BROWSER VERSION!!! CTRL+W CLOSES TAB!)

Space - jump

0-9 - Entering code

Tools Used

Unity

https://ttsmp3.com/

Audacity

Blender

Musescore

Credits

@vodzik - 3D Modelling, Scripting, Anything

@gucio-miszcz - Scripting, Drinking, Support

@zniwa - Music (https://www.facebook.com/zespolzniwa)

Version history

1.0 - Original jam submission (With critical bug breaking loop 😭)

1.1 - Version with critical bug fix and minor adjustments (Posted 40 min after deadline)

  • Fix looping (CRITICAL)
  • Add fading effect after time out
  • Fix voice messages timeing

1.2 - Minor bugfix and browser version

  • Fixed bug with loop counter (it was counting main menu scene as one loop)
  • Timer don't show negative values now
  • Hide cursor during game
  • Added occlusion culling for better performance

known issues:

-In browser version after resize some text is disapearing. For now it is best to use downloadable version, or resize window before first scene is loaded

Ratings

Overall 209th 3.975⭐ 22🧑‍⚖️
Fun 459th 3.625⭐ 22🧑‍⚖️
Innovation 580th 3.525⭐ 22🧑‍⚖️
Theme 378th 3.975⭐ 22🧑‍⚖️
Graphics 805th 3.55⭐ 22🧑‍⚖️
Audio 200th 3.895⭐ 21🧑‍⚖️
Mood 201th 3.974⭐ 21🧑‍⚖️
Given 24🗳️ 13🗨️

Feedback

Xenobey
06. Oct 2020 · 21:03 UTC
While searching through the games I was expecting things but not this kind of thing. I really like the game idea and the setting and the mood of the game, up to the several tasks to do, in order to get the ship running again. The funny thing about this are the similarities between our games, it feels like we worked off of the same concept blueprint. Great work tho!
MoffKalast
06. Oct 2020 · 21:30 UTC
*You have been in suspension for 9999999....*

Kidding aside, this is a really well done for an edge of tomorrow style game. The voice acting is great, the clues are hidden well, but not too hard to find the controls and movement is good.

Got it in 8 loops, forgot the engine room code in the previous one haha, the 420 69 is pretty easy to remember. I always wondered in those time loop movies how the main character remembers all the stuff so well. I guess now I know I'd waste extra loops forgetting stuff :laughing:
negdo
07. Oct 2020 · 10:06 UTC
Awesome game! Only thing bothering me, but it's not your fault; ctrl + w closes the current browser tab... So after a few tries i figured I can only go in vent sideways without closing the game :smile:
Gucio Miszcz
07. Oct 2020 · 11:38 UTC
@negdo we are aware of this issue, workaround is using C instead of CTRL. Less comfortable but at least it does not close browser tab :smile_cat:
Hicko
07. Oct 2020 · 12:15 UTC
I liked the game, made it after one loop
Nickzouk
08. Oct 2020 · 23:07 UTC
Very nice puzzle!! Really loved it ! gz!
RetroSpecter
11. Oct 2020 · 19:14 UTC
Really neat idea. The music matching the timer really brings the whole thing together.
gardosj
11. Oct 2020 · 22:24 UTC
Great work! The music escalating as the timer counts down really adds to the unsettling and urgent mood. Really liked the 3D graphics as well as the audio. Escaped after 7 loops!
jk5000
12. Oct 2020 · 18:29 UTC
The game made me feel really dumb, but after about 1 billion tries I finally succeed. This is overall a fun and pretty well made little puzzle game. Well done.
marvalgames
13. Oct 2020 · 17:04 UTC
That was a cool experience. The way the music was used was impressive. Unfortunately I hate games where I have to use my sense of direction so got a little frustrated but got through it . That's on me though (cool story)/ Lighting and art style worked well too. No real complaint here... oh and that voice link is awesome. Using it already
14. Oct 2020 · 10:08 UTC
Mood of the game is very good and it is fitting. Not too horiblle art but next time try invest time more into art. Averagly fit into the theme.. Average fun game, but maybe next time you will polish the gameplay and it will be better. Overall your game is good, good job.
Matootsy
15. Oct 2020 · 12:55 UTC
OK! I could reactivate the generator then I was able to open all the doors. I Found a number on a table. I really enjoy this game and the minimalist 3D art is very nice. But I don't have patience to restart again and again to see what I have to do... With this feature, you are completely in the theme, no doubt about it, but in my humble opinion it's a bit annoying to do the same things again and again. But the atmosphere, interactions, music/sound and ambient are well made! Congratulation guys!
bastilo
15. Oct 2020 · 13:18 UTC
Simple game machanic but I had fun. Great job!
ashashza
17. Oct 2020 · 19:42 UTC
![2020-10-17 21-40-03 Screenshot.png](///raw/284/a2/z/3a3cb.png)

Whew, managed in 3 loops but that was with some serious corridor running!

I had a good time with this jam. I'm a big fan of exploring and solving puzzles and this jam allowed me to do both!

The music really helped amp up the adrenaline as the ship drew closer to the event horizon.
Dani Tufeld
18. Oct 2020 · 20:16 UTC
nice game, great graphics and mood,great job!!
JemSmith
21. Oct 2020 · 08:45 UTC
I really liked this one! You managed to create a pretty compelling mood with quite minimal but appealing graphics, and the audio was great too. I enjoyed the feeling of improving my "speedrun" with each loop, eventually figuring out what to do for the final one.
My only criticism is that the mouse look speed was really high, though I was playing on a high DPI screen, which might've had something to do with it.
Nice work!
FelixMcFelix
21. Oct 2020 · 20:21 UTC
Managed to make it after 3 loops! Interesting and fun, the TTS voice asking me to stay calm in the face of a black hole was pretty funny. The core idea was really neat, and I think the music helped set the spacy feeling particularly well. Kudos!