Don't taste the lava by mira
GAME DESCRIPTION
Your goal is to prevent the monster taste (fall into) the lava. Pave the way for the monster using blocks so it doesn't fall into it. The difficulty gets higher over time and we are sorry in advance for rage-broken keyboards. DON’T PANIC! Every level has a solution (sometimes even more than one). If you finish the game, be sure to leave a comment, because hero like you deserves all the praise.
CONTROLS
Move and Rotate blocks: Arrow keys
Restart: R
Return to Menu: Esc
Mute: M
Choose finished level in menu: Mouse
ABOUT MAKING THE GAME
Our goal was to get better at making games, especially 3D ones. We are sure that we learned much along the way. At first, we had two prototypes and couldn’t decide which one to choose and finish. We wanted to finish under 48 hours, but because our deciding skills took 12 hours away, we had to use whole 72 hours - and even that was close one.
We hope you will have fun playing “Don’t taste the lava” and thanks in advance for every feedback.

IF PLAYING WEB VERSION - PLAY IN FULLSCREEN
We are aware that web version is not behaving 100% correctly. Core gameplay works, but details like music tends to bug out.
Please consider Downloading desktop version over playing the web version(Google drive or itch.io)
Ratings
| Overall | 750th | 3.688⭐ | 34🧑⚖️ |
| Fun | 358th | 3.781⭐ | 34🧑⚖️ |
| Innovation | 644th | 3.578⭐ | 34🧑⚖️ |
| Theme | 1747th | 3.406⭐ | 34🧑⚖️ |
| Graphics | 1923th | 3.016⭐ | 34🧑⚖️ |
| Audio | 1382th | 2.783⭐ | 32🧑⚖️ |
| Humor | 1250th | 2.817⭐ | 32🧑⚖️ |
| Mood | 1969th | 2.9⭐ | 32🧑⚖️ |
| Given | 32🗳️ | 35🗨️ |
I finished the last level with 3 pieces left over.
FINALLY!
Check out my game to get insanity skills like me :)
Ps: sorry if I just spoiled the last puzzle, just don't look
Showing off :)
Had a lot of fun with this!
I love anything Tetris, and this was a neet twist.
It felt like a proper puzzle game, with tetrominoes.
I loved the "think outside the box" levels, they gave me a real "aha!" moment!
By the way, excelent level design. Your entry was really good for being too well put together. Congratulations!
I would have loved to be able to see the entire list of pieces when you start, there were some levels where I had to lose once to learn what pieces I was getting before I could beat it.
Other than that though, really nice puzzle game.
For those of you who have really enjoyed the game, we have good news: we just launched a [post-jam version](http://quietmuffin.com/onlinegame/post-ld/) of the game, where we have taken into account your most common criticism - you can now see all the future blocks! In this version, we took a completely different approach though. It's community driven - introducing "Edit Mode"! In "edit mode" you can design your own levels and let other players enjoy it. Those of you who do not have a creative soul will certainly appreciate the opportunity to play the creations by everyone else.
We originally planned to do this version in a few hours, but in the end it took almost a week on night-coding. It was exhausting, but we learned a lot of new things again. And it was worth it.
You can [play this version](http://quietmuffin.com/onlinegame/post-ld/) of game on our website [www.quietmuffin.com](www.quietmuffin.com). We can't host it on itch.io, because unity networking does not work properly there. And by the way, you can check out our currently developed game Train King when you are at our website :)
@turtlesoup @phpgator @tesseract @salmonmeagar @kwaku @fran-gambero @itzjojo @brzyrt @noahro @matootsy @faiorb @joule @mathieu-semin @jorim @bot12313 @wheffle @rextgun @bittripbrit @kromeboy @chao
With more levels and a bit more graphical polish this would make an awesome mobile game.
I managed to complete the final level without needing the last three blocks. Was that intentional?
One minor note: playing the web version fullscreen didn't work well for me (in 4:3) but playing without fullscreen worked fine.
What annoys me a bit is that I can only see the next piece. Considering this is a fixed puzzle with (I assume, most of the time?) only one solution, I pretty much have to drop all pieces once, remember them and die (unless I'm super lucky). That seems pretty unnecessary to me. If you want players to memorize, at least show them all pieces once in the beginning. If memorization is not part, show all pieces that will be dropped instead of just the next.