A Bard's Party (Keep it alive) by Takayamushi

[raw]
made by Takayamushi for Ludum Dare 46 (JAM)

This is a little beat game where you play as a bard trying to protect his party from the monster's attacks. If you can complete the melody, you'll harnest enough power to win the battle !

To protect your party, you must block the attacks by doing the right input at the right time (you'll also earn score by doing so).

INPUTS : - Single Tap Notes : Those are pretty simple, you just have to click (ANYWHERE ON THE SCREEN) when they reach the hit bar - Directionnal Tap Notes : For those notes, you have to click and drag the mouse in the direction shown on the note when it reaches the hit bar. - Long Tap Notes : For those, you have to tap when they reach the hit bar and hold ALL THE WAY to the last note.

If your party die, you have lost. YOU MUST KEEP THEM ALIVE (and keep the beat alive too!)

Thanks for trying out our game !

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This project was made by Takayamushi, DrCheetos & Gludo. Cheers !

Extra music from https://www.bensound.com/ SFX from freesound.org

Ratings

Overall 1010th 3.575⭐ 22🧑‍⚖️
Fun 716th 3.575⭐ 22🧑‍⚖️
Innovation 1527th 3.132⭐ 21🧑‍⚖️
Theme 2172th 3.05⭐ 22🧑‍⚖️
Humor 888th 3.139⭐ 20🧑‍⚖️
Mood 1393th 3.3⭐ 22🧑‍⚖️
Given 18🗳️ 15🗨️

Feedback

ryan123rudder
21. Apr 2020 · 03:00 UTC
Really enjoyed the game! A fun rhythm game that would be great on a platform like mobile. One issue I found was that when learning the long note in the tutorial, the game froze. No matter though, a restart fixed it. Good job!
Condensate
21. Apr 2020 · 03:03 UTC
Really fun!

I think it would work better if the directional notes used the keyboard to indicate direction though, I had trouble moving the mouse quick enough.
Owinmowe
21. Apr 2020 · 03:08 UTC
The concept is amazing :D
OrdiNeu
21. Apr 2020 · 03:11 UTC
The game was pretty fun, though I feel like the "New Hero In Town" song is slightly off beat. This also felt less about keeping something alive as it was about killing something.
Cirnomouto
21. Apr 2020 · 03:15 UTC
The concept really is something interesting. As much as I enjoy the idea the execution feels a bit weird to me.
I also would've preferred if you used the keyboard for directional notes instead of mouse movement but the game is cute and charming in it's own right.
loginaut
21. Apr 2020 · 03:15 UTC
What a cute game! I was having some trouble figuring out when to click vs release for the directional notes, but there definitely is a rhythm to it that was more intuitive than I expected. I think it would be nice to have a little more audiovisual feedback when you hit the correct note. Especially on the first song it was hard to tell which notes I was supposed to be playing along with.
guipuyol
21. Apr 2020 · 03:23 UTC
Cool game! Never would have thought to do a rhythm game for this theme but it worked! I really like the graphic style. I wasn't a fan of the directional clicks, I struggled a lot with those. It's cool you added 3 songs for varying difficulty levels, that was a cool touch. Solid entry, great job!
ExeVirus
21. Apr 2020 · 03:28 UTC
Using the mouse made this much much harder than it needed to be, but I'm sure it was trying to be innovative, which it was :)

Fun-ness? Yes, but less so because of the mouse input concerns. it was just too much for my hands haha.

Mood: Great

Theme: Great

Graphics: Great
Willops
21. Apr 2020 · 03:36 UTC
Loved this game! (and thanks for reviewing mine :smile:) Definitely one of my favorites so far. That last song is brutal but after 3-4 attempts I beat it! Music is great and so are the graphics, my only suggestion is to allow the player to use a key like "z" or "x" to hit the beats. Clicking AND moving the mouse on those directional beats is really difficult. Overall, great entry!
Narwaffles
03. May 2020 · 18:08 UTC
Really interesting way to use the mouse for a rhythm game, although I do think that having key inputs would have been just better I really like the directional notes for the mouse.
adhesion
03. May 2020 · 23:00 UTC
I love rhythm games so it's great to see them in LD. Pretty fun gameplay, though as others have said the "click+move" action is a bit awkward to do rhythmically in this context. Also it was a bit weird that there are different lanes for notes even though there's only one action (ie, a note being in a different lane has no real effect on gameplay), but I suppose it makes things a little more readable in some ways. The charts were pretty well designed, though in the 3rd song it was hard to tell if all of the notes lined up with what they were intended to be. A bit more difficult than I expected starting out but I was still able to pass all 3 songs. Pretty fun experience overall, nice work.