Stranded by KunoNoOni
Stranded
UNDOCUMENTED KEY -> In the game you can press M to mute the music.
Is a dice game that simulates being stranded on an island. You need to keep yourself alive by Hunting/Gathering Berries for food and Collecting water. You can collect wood and once you get 25 you you be able to build a signal fire. Once a signal fire is built you have a 40% chance of a ship appearing. You can also scavage the island looking for upgrades to your actions, but you only have a 40% chance of it working. It is possible to upgrade your scavage, max is 50%. If you go 3 days without food or water you will die and lose the game.
Move the dice from the dice tray to a matching number in the colored panels. Sixes are wild and can be placed anywhere. Once you have finished placing the dice you can click the End Of Day button to process the actions. You get 3 rerolls per day. If you click the reroll button and the dice don't change its not a bug it just means you rolled the same number.
To win the game you need to get 25 wood, build a signal fire and then signal a ship.
KNOWN ISSUES
- The difficulty is kind of on the hard end.
- The number of Wood Required on the Build Signal Fire panel is wrong. The tip below it is correct.

| Youtube | https://kunonooni.itch.io/stranded |
| Youtube | https://github.com/KunoNoOni/Stranded |
| Original URL | https://ldjam.com/events/ludum-dare/46/stranded |
Ratings
| Overall | 516th | 3.438⭐ | 34🧑⚖️ |
| Fun | 469th | 3.359⭐ | 34🧑⚖️ |
| Innovation | 253th | 3.641⭐ | 34🧑⚖️ |
| Theme | 615th | 3.578⭐ | 34🧑⚖️ |
| Graphics | 961th | 2.567⭐ | 32🧑⚖️ |
| Audio | 615th | 2.871⭐ | 33🧑⚖️ |
| Humor | 823th | 1.98⭐ | 27🧑⚖️ |
| Mood | 943th | 2.5⭐ | 30🧑⚖️ |
| Given | 32🗳️ | 36🗨️ |
Odd choice of music for a desert island game
I like the dice game design as it can in theory work in real life as well (probs a bit hard)
@sacrface I agree, some feedback about the ship would have helped. Music is not my strong point :laughing: But yeah I can see how it doesn't give off a desert island feel.
@orcifried I think I should have either found a better way to do the daily requirement or started the player off with more food and water. Starting with 10 or 15 would have probably given you a better chance. It would have allowed you to scavage for a few turns in hopes of raising the amount of water you can collect. I also though about starting the water with 2-3 but sadly I didn't get the programming done when I wanted to and it cut into my time to balance and polish the game.
@ Everyone: Thank you all for playing my game and for leaving feedback. :smiley:
I was worried when I saw the food cost going up and wasn't getting levels on those abilities but still managed to signal the ship. Great idea, would love to see it expanded further.
Also thank you very much for looking into our game and leaving a review <3
The concept seems really nice. I enjoyed the dice part, but it seems it need more features and testing to be interesting.
Good job.