Combat Medic by Celdur
You must keep a wounded soldier alive while you fight your way through a hostile battleground. Pretty clearly inspired by commando, with a lot more jank added on top. Fight and heal your way through 2 levels featuring grey and slightly less grey.

Overall I'm fairly happy with the results, though I feel like there's some wasted potential in there. As always I had a lot of fun making it, though this is the first time I've had someone help me out with something other than art (shout out to @pixxel).
First thing I would change if I had more time is the AI, it is really poor right now. Other than that, I feel like the gameplay needs a lot of tweaks for it to really work. And music of course, couldn't get anyone to help me out with that sadly.
Programming/design: @Celdur, @pixxel
art: Navigantor
| Youtube | https://celdur.itch.io/combat-medic |
| Original URL | https://ldjam.com/events/ludum-dare/46/combat-medic |
Ratings
| Overall | 1693th | 3.286β | 23π§ββοΈ |
| Fun | 1399th | 3.238β | 23π§ββοΈ |
| Innovation | 1604th | 3.095β | 23π§ββοΈ |
| Theme | 367th | 4.071β | 23π§ββοΈ |
| Graphics | 1734th | 3.214β | 23π§ββοΈ |
| Audio | 1491th | 2.55β | 22π§ββοΈ |
| Humor | 1974th | 1.944β | 20π§ββοΈ |
| Mood | 1906th | 2.952β | 23π§ββοΈ |
| Given | 29π³οΈ | 14π¨οΈ |
That was an interesting mechanic. I beat the second level by just leaving my dude at the start and then coming back for him when I was done (actually I took him in two stages, first to the buildings in the middle then to the end), which is probably cheating a little but it worked :)
-Wasn't very obvious that there was only one guy I needed to carry across. I was expecting to run into multiple guys I had to heal, so I left the first guy at the start and finished the level without him. You can fix this by adding more visual aid to the instructions screen or by just having it so that you save multiple guys w/o carrying them across. The latter sounds more fun imo.
-Carrying the guy isn't fun. It makes the game very sluggish and tedious. I very much enjoyed the core gunplay of the game, but the carrying dragged it down.
-Red barrels need to explode. Its video game law. (jk here obviously lol)
Good jam game. Looking forward to seeing future projects.
Aiming at the enemies is pretty difficult too. I had real trouble hitting them, also the bullets just vanish after a while was annoying.
Overall, I thought it was pretty good, but I couldn't figure out how to prevent my guy from not loosing too mucfh blood.
Ah yeah, big oversight but I forgot to mention that you can't use the medkit unless the patient is cured of any ailments.
That's a shame though, did you try curing him with bandages?
Just a piece of advice for improvment : Controls could have been reworked to make it work on all keyboard configuration ... using "ctrl", "alt" and "space" key instead of "z" "x" "c" because I have an βAzertyβ keyboard and it was a little bit messy at first.