Starship Clicker by neuronezero
You are the IA of a spaceship stranded in space.
All you can do is gather data at first. Then you unlock the ship management interface. Try to reach the ship's destination and manage carefully your resources and crew.
Done with Unity (and mostly native unity UI elements) No beauty pass on this one as of now. No sound either :/
Updated 24.04.2020 : Only minimum changes to stay as close as possible to first submission (update details on the itch.io page). First submission still available (as a download)
| Youtube | https://neuronezero.itch.io/starship-clicker |
| Original URL | https://ldjam.com/events/ludum-dare/46/starship-clicker |
Ratings
| Overall | 1641th | 3.31⭐ | 44🧑⚖️ |
| Fun | 1051th | 3.402⭐ | 43🧑⚖️ |
| Innovation | 1808th | 2.976⭐ | 43🧑⚖️ |
| Theme | 1822th | 3.357⭐ | 44🧑⚖️ |
| Given | 39🗳️ | 58🗨️ |
Might be a bug at the end, I should have reached my destination but seem to have overshot (distancing remaining was static at about 15000, but distance travelling kept increasing - My speed was 25000 at the time).
I think my scope was too high (or my coding skills too low and slow ^^), I need to give some love to the ending and to some informations displays and feedbacks(like visual production timers or production stopping alerts) and maybe later make it look good. I was at a point near the end of the 3 days where I just slapped a functionality on it and didn't had time to really test every part of I coded. I was afraid that the fact nothing is clearly explained (on purpose ^^) would make people quit. @Wilko For the Data use I had a plan but had to cut it to make the deadline.
But some feedback on whats happening would be nice :)
Very evocative/atmospheric. Even without sound!
I really felt like I was an AI slowly waking up and discovering the terrible state that the ship was it.
I really liked the clicker mechanics at the start where I had to balance sub-routines processing different resources.
Great job!
Oh, and one question: Were you inspired by Passengers?
Overall good job !
I liked having to balance all my resources to get the system bootstrapped, I think that's an idea that's not explored enough in some existing clicker games, thanks for the submission!
Cool jam, I would say. The Process and Data are a good start to the game, but I low-key was waiting to see them being used in other features. (Or maybe they are being used, but I didn't get there yet 👀)
What I liked the most is how you unlock all that elements about the crew. It's like finding out about a dead ship in space, and seeing all those bots and people in there that could be still be alive.
Congratulations!
Am I doing this right???
I've updated the game based on early feedbacks. Mostly information readability and action feedbacks.
No new functionality (or anything changing the game) will be added for the LD46 event duration.
@huddybuddygreatness I know graphics and sound were not taken care of at all. The problem was time, features scope too big and coding skills too slow.
@edgelord I'm a big fan of space science fiction :space_invader: . I've watched every film I can put my hands on with that genre (including Passengers). The thumbnail for the game is actually HAL 9000 from "2001: A Space Odyssey".
@joemid you have to use available bots & crew to work the modules. In its current state Data isn't used after unlocking the panels.
I know it wasn't clear, so in this new update I changed "Units" under the Add/Remove buttons to "Crew" and "Bots". Part of the game is figuring out how it works, but on my part, I have to give clear information too.
It took a while to understand what you need to do and that was good too.
One thing you could improve is to see if it can fit in say, 1024x768 screen. Now I have a bit larger screen but I can't play this in a window now, because the text would be illegible.
I didn't expected a good clicker game this time but this one is. :smile:
EDIT: I just tried playing the original version too, but my browser won't let me play these game locally.
Great entry!
I like that it's more than just a clicker. I tried to figure out if process and data had any impact later in the game, but I guess not? It's easy to get overwhelmed by all the information, but I liked the idea to present new stuff during the game. I think you could have used that even more, maybe with some of the modules like the fusion reactor. Anyway great work!