Retrobulbar by stefenism
A mind-bending 3D puzzle. Grow a tree while navigating an abstract maze. You must not look where there are walls for your eyes. Peer into the abyss to discover its secrets.
WSAD + mouse to move OR right joystick to move, left joystick to look.
put your crosshair on the black sphere to proceed to the next level.
| Youtube | https://stefenism.itch.io/retrobulbar |
| Original URL | https://ldjam.com/events/ludum-dare/46/retrobulbar |
Ratings
| Overall | 25th | 4.333⭐ | 26🧑⚖️ |
| Fun | 43th | 4.208⭐ | 26🧑⚖️ |
| Innovation | 13th | 4.438⭐ | 26🧑⚖️ |
| Theme | 2473th | 2.522⭐ | 25🧑⚖️ |
| Graphics | 1232th | 3.625⭐ | 26🧑⚖️ |
| Audio | 943th | 3.304⭐ | 25🧑⚖️ |
| Humor | 1534th | 2.575⭐ | 22🧑⚖️ |
| Mood | 495th | 3.792⭐ | 26🧑⚖️ |
| Given | 28🗳️ | 36🗨️ |
If it was me, you'd be the winner :v: hope you keep developing it post-jam!
If I can say something bad, maybe some kind of movement undo would be good, as sometimes the crosshair gets a bit locked.
I know this was done in a short time, but i bypassed some parts of the last two levels. In puzzle games you need to be carefull with level desing and unwanted/alternative solutions
Please keep working on this game!
my only question: in what way is it related to the theme?
If this was to be expanded on it could use some side mechanics like looking at a target to open a door, moving blocks, or perspective changing stuff.
To better fit the theme you could have looking at the walls kill you, so not looking at them keeps you alive. Though it would also be way more difficult.
I enjoyed playing!
The main thing I'd note that was detracting from the experience was that hitting the walls with the cursor made the mouse jitter. If you did work on it more I think that'd be the main element to improve.
Apart from that, I managed to skip what seemed like about half of level 3 because I could see the orb through a hole in the ceiling :D