Coxless Dirible - In 72 hours around the World! by fachscahfttf

[raw]
made by fachscahfttf for Ludum Dare 46 (JAM)

Unbenannt2.PNG Finally the first version of our Game is finished! You can play it directly online here: https://fachschafttf.gitlab.io/ld46 (For better shaders play windows version)

"Coxless Dirible - In 72 hours around the World!"

("Luftschiff ohne Steuermann - in 72 Stunden um die Welt")

The story

Imagine you're stuck in the time of the French revolution - in France - as the king: Your possibilities are quite clear: face the almighty guillotine or mount and tame this devil dirigible your engineers built based on 300-year-old plans by Leonardo Da Vinci.

* The choice is obvious: Let's start for an adventure! *

In company of your alter egos, you find yourself far up in the air. Your engineers didn't make it in time from the launch preparations to the airship, so your new team needs to manage the fuel tank, the boiler, the oven and the engine themselves.

But be careful! If you heat up the oven too much, the ship could catch fire and you better don't stumble over the unfinished ship's rail. But standing around with your tongue in your mouth is no option! Keep the engine running - nothing's lost. Fire? Grab the bucket and fight it! Dropped from a side? No worries the automatic catch program (which definitely fits the time) will catch you after a few seconds! A good time for overthinking further steps. If you work as a team, you will allways get to your goals. So keep the spirit alive and keep on moving!

Targeted gaming experience

Working as if your life depended on it, you and your fellows try optimizing every step, avoiding idleing, screaming at each other and finally: resignating once again on the last meters, realizing you won't get it by a hair - again. But giving up is not your business: short break, deep breaths, fully focus one last time - everything fits, every gear wheel meshes with one another: with a primal scream the level ends - perfect rating, you've done it! The hours of puzzling and training pay off, all the burden drop and your hard work transforms in a flood of satisfaction and relief.

Stats

Under the banner of the student council of the technical faculty, a handful of students from Freiburg once again tried their best to deliver a mostly good-looking and decent working prototype of a chaotic couch co-op game for up to four players.

We're curious about all of your extraordinary projects, intriguing comments and honest ratings! Have fun and enjoy!

Theme

Keep yourself alive by keeping your Airship alive and running.

Controlls

Play solo or with up to four players.

Keyboard:
wasd: directions
f: pickup, drop
e: interact, use item
space: dash

Controller: (XBOX style)
left stick: directions
B: pickup, drop
A: interact, use item
X: dash

Ratings

Overall 1731th 3.271⭐ 26🧑‍⚖️
Fun 1849th 3⭐ 25🧑‍⚖️
Innovation 1041th 3.375⭐ 26🧑‍⚖️
Theme 859th 3.813⭐ 26🧑‍⚖️
Graphics 2127th 2.72⭐ 27🧑‍⚖️
Audio 1505th 2.5⭐ 26🧑‍⚖️
Humor 1619th 2.476⭐ 23🧑‍⚖️
Mood 1509th 3.229⭐ 26🧑‍⚖️
Given 24🗳️ 25🗨️

Feedback

Marino
21. Apr 2020 · 07:42 UTC
Web didnt load after selecting 1 player and starting
Tad
21. Apr 2020 · 07:45 UTC
I like it a lot! One thing - it was often a bit unclear what steps needed to be taken when. Well done!
SlimBun
21. Apr 2020 · 07:51 UTC
I didn't really understand what do you need to do in this game. The game is not very polished, and you can see it was made for a game jam.
ZebraAtomica
21. Apr 2020 · 07:59 UTC
Couldn't play the game cus of lack of visual feedback, I failed the tutorial multiple times. Something flashing or an arrow would solve this problem.
Alkis
21. Apr 2020 · 21:02 UTC
I like the idea and the art(except the dude you control, it creaps me out :'( ). It is not very obvious what you need to do though. It needs a tutorial for sure. The music was good but felt a little anticlimactic.
MoustiKaiser Von Stroheim
21. Apr 2020 · 21:20 UTC
VroOom! VrOoOm! I like ze zepplin modeling and ze konzept :D

But i hear no sound(on the html5) and a bit difficult.
Also the graphics is to simple even for lowpoly.
it was maybe to ambitious for you level at the ludum dare right now but keep motivated.
My first game jam was not very good too...

sori for maille anglisch I'm french ^^
TheOmelet
21. Apr 2020 · 21:23 UTC
It took me a while (even after going through the tutorial twice) to grasp how the game is supposed to be played and in the end it bugged out on me (character could no longer walk around the ship) towards the end of the run. On the other hand it immediately reminded me of Overcooked and I'd say that this game would be fun to play in coop mode with some more polish. Nice work!
GRaAL
21. Apr 2020 · 21:59 UTC
Oh, it reminds me one of our previous game, when we needed to manage spaceship and throw things into furnace. I like the atmosphere and setting (zeppelin flying through clouds!). Maybe I would like to see some random events - just to make gameplay not so monotonic. And, of course, I would like to steer zeppelin :)
LarsBlack
22. Apr 2020 · 11:26 UTC
Relly fun game to play and good theme implementation. I think that the WebGL vewrsions doesn't show on screen when fire appears cause at some time of the gameplay I was unable to wolk around the ship. Despite that little bug the game was original and fun to play.
Texz
22. Apr 2020 · 11:50 UTC
Nice idea, i you should do updates and change this damn music xD
JulienLussiez
22. Apr 2020 · 18:03 UTC
I liked the music, it's funny, the kind of theme you remember and becomes crazy. I like the mood of the game, it's cool to be in the air trying to keep a ship alive ! I had some trouble to find what to do at the beginning, even with the tutorial, maybe you could add clearer instructions. But overall, it's nice !
teamIndot
22. Apr 2020 · 20:03 UTC
I quite like this. Feels like it could be a really fun party game!!! really really nice. I did get a bug about 4 minuts in. there were some weird collisions in the center of the deck, close to the refinery thing
Rojola
23. Apr 2020 · 16:13 UTC
What an intriguing concpet even I had troubles to get hang on the systems...
hwaet
26. Apr 2020 · 03:33 UTC
This reminds me a lot of the OverCooked games, and I think it would be really fun to play if I knew all the ins and outs. I'd recommend taking a close look at OverCooked or Onsen Master to see how they deal with player feedback: icons and context-related reactions. You've constructed a fun scene and a great canvas for multiplayer co-op, but the player feedback portion is vital and missing. Thank you for sharing this game with us, and keep at it!
Nico Thomas
27. Apr 2020 · 10:23 UTC
Really nice game! Tutorial could be a bit better though!
TheDouche
30. Apr 2020 · 19:22 UTC
Didn't understand what to do with the green reactor and what to to when you had to restart your engine. Over all fun game, and a cool idea! :D
Filip Bergkvist
30. Apr 2020 · 19:26 UTC
I had a fun (but somewhat confusing) time with this game! I like the actual gameplay, running around and doing stuff, but the connection between what I did and the effect of that action was hard to follow. I still don't know precisely what the log burner and green reactor does, but hey, I kept feeding them resources and it seemed to turn out well.