Ghost Jammer by schreibmaschine

[raw]
made by schreibmaschine for Ludum Dare 47 (JAM)

A cyber-twee roller derby fever dream (with ghosts!)

In this take on roller derby, the "Jammer" is the player who can score points by racing their own ghosts!

In this game you play a Jammer who is stuck in a loop competing against themselves. When you complete a lap a deadly ghost of you spawns to repeat your previous lap.

Keep up with the lap timer, avoid your ghosts and don't fall off the track

:globewithmeridians: Play in Browser :video_game: Play on PC (recommended, 37MB)

https://www.youtube.com/watch?v=CpBEBJXljhM

Controls

:keyboard: Keyboard - alternate pressing Q & E to skate. - A & D or the left/right arrows to turn! - at the end of a level, click the mouse to continue to the next level

:video_game: Gamepad - alternate left and right triggers to skate. - use the left stick to turn. - at the end of a level, use the A / X (bottom) button to continue to the next level.

Cheats for Fun & Accessibility

:couch: Backspace to restart level. Delete to respawn (without restarting the level). Press F1-F4 to Level Warp.

vlc_zfYksJYDWR.png 9NYioiFN14.jpg

Credits

Code: @MercuryWitch, @FearTheHamasaur, @Thygrrr Music: @schreibmaschine Art: @schreibmaschine, @Thygrrr, @MercuryWitch

Thank you for playing!

Ratings

Overall 423th 3.773⭐ 35🧑‍⚖️
Fun 340th 3.742⭐ 35🧑‍⚖️
Innovation 318th 3.773⭐ 35🧑‍⚖️
Theme 307th 4.045⭐ 35🧑‍⚖️
Audio 256th 3.833⭐ 35🧑‍⚖️
Mood 400th 3.766⭐ 34🧑‍⚖️
Given 27🗳️ 43🗨️

Feedback

Patrick1
05. Oct 2020 · 23:46 UTC
Wow this is one of my favorites I have played so far! It took bit to get used to the controls but once I got zooming it was a blast, loved the art style and music well done :)
wujood
05. Oct 2020 · 23:50 UTC
This looks really good! Nice entry! The UI is a bit buggy on my 4k screen but once i decreased the windows size everything was fine. Fun 5/5!
Maytch
05. Oct 2020 · 23:52 UTC
Wow nice. I'm always a fun of 3d + 2d combinations, and it stands out from the rest!
ruruie
05. Oct 2020 · 23:55 UTC
My left hand wanted to skate. My right hand also wanted to skate. I did a lot of falling. ;_;
pee-thief
05. Oct 2020 · 23:55 UTC
This is cool!
matthewi
06. Oct 2020 · 00:00 UTC
LOVE the art style and the unique control scheme (although not obvious at first). It feels so good to get into a rhythm once you get going QQQQQQQQQQQQQQ EEEEEEEEEEEEEE lol
grenk
06. Oct 2020 · 00:18 UTC
Visuals and audio are great. Fun to play. Well done
Delender1100
06. Oct 2020 · 17:51 UTC
It was really hard to control since you can't break, and its hard to press Q and E while also turning. I also had a few points where the gravity just stopped working and I couldn't start moving.
Delender1100
06. Oct 2020 · 17:51 UTC
Still an amazing game
Thygrrr
06. Oct 2020 · 18:12 UTC
Thanks @delender1100 , it's easier with cursors + QE than WASD + QE, and also with a gamepad. (though some time in the last finishing touches, game pad control became harder again).

Thank you for the error report, sometimes you can get stuck on the slopes indeed. Just press DEL.
Ganndalf
06. Oct 2020 · 19:12 UTC
Awesome game! I found myself trying to ramp off of the start line edge to get ahead of my ghosts. Once you get the controls down, it becomes super competitive. Running the app on your computer vs in browser is a total game changer and practically eliminates lag. I look forward of seeing more of y'all's games!
ForgeronStudio
07. Oct 2020 · 17:11 UTC
Finally! I've been waiting for _years_ for Nintendo to make Rainbow Road 2. This feels just like the original...

The highlight for me was the art style, particularly the lighting and patterns on the track. The soundtrack is also a jam. Congrats on an awesome game!
peringo
07. Oct 2020 · 17:19 UTC
I love the execution of the theme and the overall package is solid, but I feel like the course design is a little frustrating and I kept being launched into the air for milliseconds, denying control.
Loig
07. Oct 2020 · 17:28 UTC
I liked the mood of it, and the retro style. It took me some time to understand what I was supposed to do. And I never understood whether or not the "ghosts" are actually my ghosts (i.e. recordings of my previous turns) or not. I genuinely enjoyed playing it though.
joonamo
07. Oct 2020 · 18:00 UTC
I sucked at the game and at least the explosion after finishing a lap always threw me off the course. Still I got hooked somehow and just couldn't stop trying! Good job! The aesthetics are just beyond cool!
joonamo
07. Oct 2020 · 18:07 UTC
I couldn't give up. I had to go back and finish the track. And I did! :runner:
Thygrrr
07. Oct 2020 · 18:51 UTC
@loig The ghosts are your ghosts. You even turn into one at the end when you ghosted it. They have exactly the same paths that you take, but travel at 80% speed so you can't just go slower than them all the time and still beat the time limit.
Hamus
07. Oct 2020 · 18:51 UTC
Stellar look and gameplay! Love the way you made roller skating into a gameplay mechanic, super creative and fun to play with!
Thygrrr
07. Oct 2020 · 18:52 UTC
@forgreonstudio We actually had a rainbow track once but it wouldn't fit with the Cybertwee look so I decided to take it out. :dove: Skate fast. Skate safe.
marcusnystrand
07. Oct 2020 · 19:06 UTC
Awesome aesthethics! I felt really immersed. Controlling could perhaps be a bit tighter but I found myself getting used to it pretty quickly.

I think the game feels polished overall and the core gameplay is solid! You have probably already thought about adding different levels (8-loops or other track shapes).

This would be AWESOME to play together with some friends :)

Congratulations, well done!!
Thygrrr
07. Oct 2020 · 19:39 UTC
@marcusnystrand Thanks so much! Yeah multiplayer roller derby that would be something... any maybe arcade physics controls for that better grip and less random airtime.
LetterAfterZ
08. Oct 2020 · 07:26 UTC
Ahh this is sweet. I didn't expect to enjoy it as much as I did. Very satisfying controls, I like the 3D pixel art vibes. The world needs more rollerskatinggames clearly haha, just feels so satisfying. My only criticism would be how long the game over screen takes before I can get back into the action after i inevitably get too excited and fly off the track. Great work!
Arttu Halonen
08. Oct 2020 · 08:00 UTC
A really cool aesthetic! It feels good to roll around once you really get going, but a few times after a small bounce I had a lot of trouble getting "back on my feet/rollerblades" as the character kept bouncing slightly for a few times. Also the menus seem to be a bit busted on both the Windows and HTML5 versions. But the audio is really great, among the best I've encountered in this LD!
PROJECTaroid
08. Oct 2020 · 17:36 UTC
Really cool game. I really like the art and music! The controls feel really nice and the addition of controller support is a great feature. Nice work!
Jvdwijk
08. Oct 2020 · 22:12 UTC
I really liked this one, the visuals and sound just fit together so well with the gameplay. Maybe remove the gameover text and go back into the game right away? (with the timer still there)
fawnblue
09. Oct 2020 · 03:45 UTC
Yo this was super nice - it felt really unique. Loved the mix of 2d and 3d graphics, the track that changed color, and the triangulation effect on the screen. Felt a little hard to me but maybe I just suck at these kinds of games. Tbh, how did you guys make this in one weekend????

Oh, and the ghost effect was SICK. Big kudos all around!
pekuja
10. Oct 2020 · 12:39 UTC
I like the concept but the visual effects for the track finish explosion and the trail on the ghost basically blind me. I tried several times before I didn't immediately die after finishing one loop because I couldn't see what I was doing.

Btw, the on-screen control instructions are super confusing.
nicozzard
11. Oct 2020 · 19:23 UTC
I really loved this. The sound and visuals make it super relaxing to play!
galpashitaka12
11. Oct 2020 · 19:58 UTC
Nice!! Highly recommend to play this on with a controller, because the keyboard controls can be a bit hard to get into. I really like the art style and the general aesthetic and the music is good. In general the only flaw I see is the keyboard controls, maybe input them like WASD + mouse would have been a lot better
PCA
17. Oct 2020 · 06:09 UTC
It's very fun! So unique manipulate system, and immersive soundtrack,:)
archgame
20. Oct 2020 · 01:10 UTC
The controls felt nice, but I kept falling off right after the first lap with a combo of explosion render lag and inability to break. Really enjoyed the innovative control scheme though, felt good <3
Meatball
24. Oct 2020 · 00:07 UTC
Neat presentation and slick sfx!