{"author_link":"\/users\/kirthos","author_name":"Kirthos","author_uid":"1008191","comments":[{"author_name":"Homerdu29","author_uid":1082992,"time":"2020-10-06T01:39:00Z","epoch":1601948340,"modified":1601948340,"text":"Very cool game, I had fun playing this game; Good job CompiledGames team!","likes":3,"format":"md"},{"author_name":"Faelim","author_uid":"1152864","time":"2020-10-06T02:44:32Z","epoch":1601952272,"modified":1601952272,"text":"Neat game, though I felt like maybe there was something else that I was supposed to do in it. Kept watching NPCs come and chat, but wasn't sure if I was expected to do something extra?","likes":1,"format":"md"},{"author_name":"Kirthos","author_uid":"1008191","time":"2020-10-06T03:01:30Z","epoch":1601953290,"modified":1601953290,"text":"@faelim Thanks for the feedback. \nYeah, if you continue having discussion with the NPCs, you will, little by little, unlock more possibility and options. \nAnd yes, there is an end of the game but can take a bit of time to reach it.\nAfter 2 dialogs, you unlock the possibility to speed up the game with right mouse button.","likes":2,"format":"md"},{"author_name":"firetwoonenine","author_uid":"1003021","time":"2020-10-06T03:36:09Z","epoch":1601955369,"modified":1601955369,"text":"I really enjoyed this! Great visuals, music, and story. I played for a long time, and made it to the top level (as far as I can tell), but could not figure out how to reach the ending. I always end up getting \"patched\". :(","likes":3,"format":"md"},{"author_name":"TheVideoGamester","author_uid":"1167214","time":"2020-10-06T03:38:15Z","epoch":1601955495,"modified":1601955521,"text":"Started off interesting. Played for a while and it got to the point where nothing new was happening. Still not sure what the second bar was or if there was a reason to gain gold. Wasn't sure if there was an ending.","likes":2,"format":"md"},{"author_name":"MatchaFlavor","author_uid":"1213688","time":"2020-10-06T03:38:43Z","epoch":1601955523,"modified":1601958406,"text":"Great story and artwork! Personally, I had a hard time understanding how to play however and the NPCs- er, players rather, were pretty chatty and it looped through the same chatter over and over again. I think that's part of it's charm at the same time though, it makes you feel like an NPC. I just think it needs balanced with more decision making.\n\nOverall, I had fun playing it. I wouldn't mind buying a full-length game of this if it's more fleshed out.","likes":3,"format":"md"},{"author_name":"Gabeux","author_uid":"1216375","time":"2020-10-06T04:22:52Z","epoch":1601958172,"modified":1601958250,"text":"@firetwoonenine Wow, thank you for playing all the way through! Really sorry to hear that you couldn't reach the end. We want to avoid spoiling things, but at that point..it's important to take a look at the Shopkeeper.. :)\n\n@thevideogamester Thanks for the feedback! Due to the time constraint, only getting a little gold is required.\n\n@matchaflavor Thanks so much, I'm humbled by your words! You just quoted the (main) two things that's on our crosshairs:  \n- The longer conversations between players weren't supposed to happen more than once during a playthrough. It's an unfortunate tiny bug that causes a big nuisance, and we're really looking at publishing a fix very soon.  \n- The balancing is also something we're really hoping to improve, but I'm not sure it fits under the patching rules. We'll look into it.  \nThanks again!","likes":2,"format":"md"},{"author_name":"coderTrevor","author_uid":"1015678","time":"2020-10-08T17:38:50Z","epoch":1602178730,"modified":1602178730,"text":"Really good entry! I was amazed at how much content you were able to put into it. I especially like the artwork, music, and mood. I think I'll have more appreciation for the next NPC's I encounter, lol. Great job!","likes":3,"format":"md"},{"author_name":"Toccio94","author_uid":"1026389","time":"2020-10-08T22:17:44Z","epoch":1602195464,"modified":1602195464,"text":"The game is chilling. The art is nice as the music, it's funny they write badly on purpose to remind the experience you have when playing those games. I also think I got a reference from SAO about the beta tester.\n\nThe font could be bigger tho, and also the icon in the top left corner are not very clear, I understood more or less their meaning towards the end and think the game could be better without those kinds of management.\n\nIt was fun to reach the end, maybe a bit too long. Nice work =)","likes":3,"format":"md"},{"author_name":"DoctorHummer","author_uid":"1225029","time":"2020-10-09T12:09:22Z","epoch":1602245362,"modified":1602245362,"text":"Looks very stylish. I love it!","likes":2,"format":"md"},{"author_name":"Eugenik","author_uid":"1186682","time":"2020-10-09T16:18:02Z","epoch":1602260282,"modified":1602260282,"text":"Love the sounds and the animations: Great entry!\n","likes":2,"format":"md"},{"author_name":"etrealjunior","author_uid":"1217790","time":"2020-10-10T05:22:58Z","epoch":1602307378,"modified":1602307378,"text":"Gostei do jogo achei bem divertido, no come\u00e7o fiquei meio sem saber oque fazer, mas com o tempo entendi a logica, a artista do jogo esta de parab\u00e9ns, fez uma mescla de artes tipo desenho south park de muito bom gosto, fico muito feliz de ver mais brasileiros participando dessas jams, uma sugest\u00e3o que eu daria \u00e9 fazer um tutorial a parte no inicio do jogo pois muita gente s\u00f3 aprende a jogar por insist\u00eancia esperando algo acontecer, como as coisas s\u00e3o aleat\u00f3rias, as vezes ele fica cansado achando que acabou, ou ele n\u00e3o sabe jogar e desiste, se for poss\u00edvel voc\u00ea dar um feedback ao meu jogo ficaria muito contente, um grande abra\u00e7o para todos.","likes":1,"format":"md"},{"author_name":"Andre Sadie","author_uid":"1078371","time":"2020-10-11T13:53:50Z","epoch":1602424430,"modified":1602424430,"text":"Lovely art and atmosphere.","likes":2,"format":"md"},{"author_name":"Beefbone","author_uid":"1146224","time":"2020-10-11T13:58:36Z","epoch":1602424716,"modified":1602424716,"text":"Design was charming and well done, definitely fits to the theme of stuck in a loop, but for me it was just too much repetition with not enough progression to balance it out. Wanted to keep playing to see what the ending was but it was taking far too long, and although the repeated dialogue alludes to the theme it got a little grating after a while. Also the power bars in the corner could've done with a bit more explanation as to how they help you move forward, towards the end it felt like I was going through the motions for no reason, so I suppose it was accurate as getting into the head of an NPC! Good work though","likes":1,"format":"md"},{"author_name":"Echo GameWorks","author_uid":"1105128","time":"2020-10-11T23:45:53Z","epoch":1602459953,"modified":1602459953,"text":"Art, music, and dialog all top notch. The introspection definitely made me chuckle. Great work!","likes":2,"format":"md"},{"author_name":"Yeti Kid","author_uid":"1006549","time":"2020-10-13T19:34:48Z","epoch":1602617688,"modified":1602617688,"text":"Really good entry and a lot of work and writing has gone in to this! Great job you guys!!!","likes":2,"format":"md"},{"author_name":"socratesken","author_uid":"1224455","time":"2020-10-22T22:29:20Z","epoch":1603405760,"modified":1603405760,"text":"the link didnt work - 404 - something happened there at itch.io","likes":0,"format":"md"},{"author_name":"Kirthos","author_uid":"1008191","time":"2020-10-26T22:57:09Z","epoch":1603753029,"modified":1603753029,"text":"@socratesken sorry for the late answer. It was very weird that the link was not working. I changed it to use a link to the itch.io page instead of the direct download link. It's supposed to work now.","likes":0,"format":"md"}],"format":"md","images":["ld47\/212705-8f7fec6c8dfd4ddfb3dba61c5ffb3628.png"],"links":[{"url":"https:\/\/compiledgames.itch.io\/a-shopkeepers-predicament","text":"Youtube"}],"metadata":{"g_key":"58290","g_author":"1008191","g_event":"LD47","g_eventkey":"76","g_subevent":"JAM","g_urlkey":"268390","g_title":"A Shopkeepers Predicament","g_status":"PVT1","g_place":"660","g_commentcount":"18","g_site2_node_id":"212705","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"212705","n_urlkey":"268390","n_parent":"212256","n_path":"\/events\/ludum-dare\/47\/a-shopkeepers-predicament","n_slug":"a-shopkeepers-predicament","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"8191","n_created":"1600311388","n_modified":"1603752948","n_version":"709131","n_status":"COMMIT"},"node":{"id":212705,"parent":212256,"superparent":9,"author":8191,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-10-05T22:38:31Z","created":"2020-09-17T02:56:28Z","modified":"2020-10-26T22:55:48Z","version":709131,"slug":"a-shopkeepers-predicament","name":"A Shopkeepers Predicament","body":"[![gamecover.png](\/\/\/raw\/73d\/43\/z\/3821a.png)](https:\/\/static.jam.vg\/raw\/73d\/43\/z\/3821a.png)\n[Itch.io Link with Download](https:\/\/compiledgames.itch.io\/a-shopkeepers-predicament) *Grab it from here if you are uneasy*\n\nDid you ever stop to think what the NPCs in an MMO could be feeling like?  \nWhat they could be thinking?  \nOr how it could be to just...*stand* there?  \n\nGet stuck in the routine of a Shopkeeper NPC, and influence his decisions in his interactions.\n\nWatch out for those who watch you, and attempt to guide him towards a better fate...if you wish.\n\n**Controls:**\n- Mouse Only \n- Right-click to speed up the game (enabled after a quick while)\n- ESC for Pause Menu\n\n**Note:** The game does have an Ending.\n\n![skp_ss1.png](\/\/\/raw\/73d\/43\/z\/38221.png)\n![skp_ss2.png](\/\/\/raw\/73d\/43\/z\/38224.png)\n![skp_ss3.png](\/\/\/raw\/73d\/43\/z\/382e3.png)\n\n---\n**The Team**  \nGabeux: Writing, Game Design, Audio, Organization, a little code [@gabeux](https:\/\/ldjam.com\/users\/gabeux)  \nKirthos: *All* the Code and some Game Design [@kirthos](https:\/\/ldjam.com\/users\/kirthos)  \nMari: *All* the Art and Graphic Design [@mariana-mattevi](https:\/\/ldjam.com\/users\/mariana-mattevi)\n\n**Known Issues**  \nVery rare: In some computers, line breaks (\"\\n\") may appear in some dialogs.  \nVery rare: In some computers, \"players\" may start to not talk to you at all and never come to the store. This is not intended to ever happen, and is a bug. It's hard to reproduce because it's pretty rare and only happen on specific systems - we believe it might be due to Unity frame update times and may work in a fix if possible. Sorry for the inconvenience!\n\n**WebGL**  \nApologies for not having a WebGL Build!    \nUnfortunately, the engine would take a *long* time to build at the end and, after a successful build, the game just wouldn't load on our browser. After it ate over an hour of the time, we gave up.\n\n**Cuts and Drops**  \nA few planned things had to be cut to deliver in time.  \nWe intended the game to have French and Portuguese Translation. The Localization system is in place, we just didn't have the time to translate.\n\n---\n**CHANGE LOGS** \n**(10\/06\/2020 16:52 UTC) - Revised version uploaded**\n\n**Game:**\n- Fixed: Fix issues with Ultrawide Resolutions, and smaller resolutions. Game was made targeting 1920x1080 (16:9) resolutions, but it wasn't supposed to behave\/look incorrectly on Ultrawide lower resolutions (down to 1600x900)\n\n**Gameplay:**\n- Fixed: Long conversations between players and Shopkeeper thoughts happening more than once - they were supposed to happen once per playthrough  \n- Fixed: Frequency of Shopkeeper's thoughts - they were intended to be more common (but only happen once each)  \n- Fixed: Missing value changes - The second bar wasn't being filled in situations where it should  \n- Fixed: Made \"Patches\" patch faster (they were hilariously unintentionally long at times)  \n\n**Text\/Dialogue:**\n- Fixed: Dialogue \"Depot Location\" Shopkeeper response - wrong dialogue line was assigned to it  \n- Fixed: Bad grammar on one of the unique events, and completely broken text on one of the unique Shopkeeper thoughts  \n- Fixed: A Unique event with specific conditions being triggered more than once  \n- Fixed: Two shopkeeper thoughts were incorrectly ordered or had somewhat confusing text, which made things more unclear than they should and the game unintentionally harder to finish  \n- Fixed: Starting thought tip that made mention of \"typing in a keyboard\" was important. The tip was removed - typing in the keyboard did have the tiniest, not-noticeable of effect in the first bar, but it was a feature that was cut to deliver on time. I apologize to anyone that were confused by it!  \n\n---\n\nThanks for checking us out!","meta":{"author":[8191,216375,216386],"link-01-tag":[42337],"grade-06-out":"1","cover":"\/\/\/content\/73d\/43\/z\/3793f.png","link-01":"https:\/\/compiledgames.itch.io\/a-shopkeepers-predicament","link-01-name":"Itch.io link"},"path":"\/events\/ludum-dare\/47\/a-shopkeepers-predicament","parents":[1,5,9,212256],"love":0,"notes":18,"notes-timestamp":"2020-10-26T22:57:09Z","grade":{"grade-01":28,"grade-02":28,"grade-03":28,"grade-04":28,"grade-05":28,"grade-06":1,"grade-07":28,"grade-08":28},"magic":{"cool":113.38934190277,"feedback":26,"given":30.375,"grade":28.142857142857,"grade-01-average":3.596,"grade-01-result":660,"grade-02-average":3.115,"grade-02-result":1057,"grade-03-average":3.577,"grade-03-result":527,"grade-04-average":3.75,"grade-04-result":660,"grade-05-average":4.077,"grade-05-result":325,"grade-07-average":3.731,"grade-07-result":198,"grade-08-average":3.788,"grade-08-result":382,"smart":-1.1285627834972}},"text":"[![gamecover.png](\/\/\/raw\/73d\/43\/z\/3821a.png)](https:\/\/static.jam.vg\/raw\/73d\/43\/z\/3821a.png)\n[Itch.io Link with Download](https:\/\/compiledgames.itch.io\/a-shopkeepers-predicament) *Grab it from here if you are uneasy*\n\nDid you ever stop to think what the NPCs in an MMO could be feeling like?  \nWhat they could be thinking?  \nOr how it could be to just...*stand* there?  \n\nGet stuck in the routine of a Shopkeeper NPC, and influence his decisions in his interactions.\n\nWatch out for those who watch you, and attempt to guide him towards a better fate...if you wish.\n\n**Controls:**\n- Mouse Only \n- Right-click to speed up the game (enabled after a quick while)\n- ESC for Pause Menu\n\n**Note:** The game does have an Ending.\n\n![skp_ss1.png](\/\/\/raw\/73d\/43\/z\/38221.png)\n![skp_ss2.png](\/\/\/raw\/73d\/43\/z\/38224.png)\n![skp_ss3.png](\/\/\/raw\/73d\/43\/z\/382e3.png)\n\n---\n**The Team**  \nGabeux: Writing, Game Design, Audio, Organization, a little code [@gabeux](https:\/\/ldjam.com\/users\/gabeux)  \nKirthos: *All* the Code and some Game Design [@kirthos](https:\/\/ldjam.com\/users\/kirthos)  \nMari: *All* the Art and Graphic Design [@mariana-mattevi](https:\/\/ldjam.com\/users\/mariana-mattevi)\n\n**Known Issues**  \nVery rare: In some computers, line breaks (\"\\n\") may appear in some dialogs.  \nVery rare: In some computers, \"players\" may start to not talk to you at all and never come to the store. This is not intended to ever happen, and is a bug. It's hard to reproduce because it's pretty rare and only happen on specific systems - we believe it might be due to Unity frame update times and may work in a fix if possible. Sorry for the inconvenience!\n\n**WebGL**  \nApologies for not having a WebGL Build!    \nUnfortunately, the engine would take a *long* time to build at the end and, after a successful build, the game just wouldn't load on our browser. After it ate over an hour of the time, we gave up.\n\n**Cuts and Drops**  \nA few planned things had to be cut to deliver in time.  \nWe intended the game to have French and Portuguese Translation. The Localization system is in place, we just didn't have the time to translate.\n\n---\n**CHANGE LOGS** \n**(10\/06\/2020 16:52 UTC) - Revised version uploaded**\n\n**Game:**\n- Fixed: Fix issues with Ultrawide Resolutions, and smaller resolutions. Game was made targeting 1920x1080 (16:9) resolutions, but it wasn't supposed to behave\/look incorrectly on Ultrawide lower resolutions (down to 1600x900)\n\n**Gameplay:**\n- Fixed: Long conversations between players and Shopkeeper thoughts happening more than once - they were supposed to happen once per playthrough  \n- Fixed: Frequency of Shopkeeper's thoughts - they were intended to be more common (but only happen once each)  \n- Fixed: Missing value changes - The second bar wasn't being filled in situations where it should  \n- Fixed: Made \"Patches\" patch faster (they were hilariously unintentionally long at times)  \n\n**Text\/Dialogue:**\n- Fixed: Dialogue \"Depot Location\" Shopkeeper response - wrong dialogue line was assigned to it  \n- Fixed: Bad grammar on one of the unique events, and completely broken text on one of the unique Shopkeeper thoughts  \n- Fixed: A Unique event with specific conditions being triggered more than once  \n- Fixed: Two shopkeeper thoughts were incorrectly ordered or had somewhat confusing text, which made things more unclear than they should and the game unintentionally harder to finish  \n- Fixed: Starting thought tip that made mention of \"typing in a keyboard\" was important. The tip was removed - typing in the keyboard did have the tiniest, not-noticeable of effect in the first bar, but it was a feature that was cut to deliver on time. I apologize to anyone that were confused by it!  \n\n---\n\nThanks for checking us out!","title":"A Shopkeepers Predicament"}