Gargantua 3 by Piter

[raw]
made by Piter for Ludum Dare 46 (JAM)

Try keep space station crew in criostasis alive, while station collapsing. Loot components, repair stuff, build barricades to stop asteroids, call rescue module, jump in zero gravity in jetpack.

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Ratings

Overall 1590th 3.333⭐ 23🧑‍⚖️
Fun 1045th 3.405⭐ 23🧑‍⚖️
Innovation 544th 3.643⭐ 23🧑‍⚖️
Theme 1658th 3.452⭐ 23🧑‍⚖️
Graphics 1276th 3.595⭐ 23🧑‍⚖️
Humor 1280th 2.789⭐ 21🧑‍⚖️
Mood 1517th 3.225⭐ 22🧑‍⚖️
Given 38🗳️ 17🗨️

Feedback

BIG EVIL CORPORATION
21. Apr 2020 · 21:18 UTC
I really like this! Controls are a bit tricky to get used to but I love the mix of internal and space walking. It look superb. Plays more like a prototype for a bigger game rather than a jam entry, you're onto something here.
D5R
21. Apr 2020 · 21:55 UTC
This game is pretty fun! The goal is somewhat unclear, as I just repaired what I see but never got to see the teleporter. However, exploring the collapsing space station and collecting materials from different chambers made for a really fun experience!
mungobulge
22. Apr 2020 · 22:33 UTC
This is fun and an interesting concept but controls are tricky. Would need some refining but hey, this is a game jam :). Good job!
Leon Oost
23. Apr 2020 · 11:42 UTC
I really like the concept of the ship parts that can be destroyed and than flys around. Tip for next time, I think the camera was annoying and many make the goal a bit more clear. For the rest, you guys did a really good job!
🎤 Piter
23. Apr 2020 · 14:09 UTC
@leon-oost
There a lot people say that the goal unclear im think to make a ui arrow that show where need to go
g12345
23. Apr 2020 · 22:32 UTC
This looks really great and I have no clue what to do but it's still fun! Especially the space walking!
InflamedGums
24. Apr 2020 · 12:01 UTC
Pretty fun, after some getting used to I enjoyed the controls and moving around the crumbling space station a lot. Couldn't find any antennas so far, so I died with my crew. I'll definitely try again though!
Also, is the name of the game a Venture Bros reference? :D
Gorypixels
24. Apr 2020 · 12:08 UTC
This game barely worked in my potato computer, but loved the artstyle and general mood of this game!:D
🎤 Piter
24. Apr 2020 · 15:35 UTC
@inflamedgums Well antena charging by repair communication computer.
and yes it is referense. :D
BitPokit
24. Apr 2020 · 18:54 UTC
I like moving the little dude around when he's carrying the yellow canisters! I felt like the controls were great, only the camera was a little jarring sometimes. Other than that minor issue, it was a solid entry and I really like the concept! :slight_smile:
AdrianKrawczyk
25. Apr 2020 · 08:34 UTC
it looks great!
smirnov48
25. Apr 2020 · 18:41 UTC
Head spinning...
hwaet
26. Apr 2020 · 15:50 UTC
There's a lot of potential here! I like the idea of the station being visibly adrift, and repairing an almost-derelict station sounds like a fun challenge. Some things immediately stand in the way, though. The camera is overly sensitive for mice that are already set to a high speed (as mine is), and it's a little jarring to try to control a character when the camera is that fast. The lack of sound is noticeable, especially when going through doors. We ran out of time for proper sound effects, too, but it merits mentioning. Thank you for sharing this game with us!
Eran Haas
29. Apr 2020 · 06:25 UTC
I really liked the art style, it gave a really good sense of scale. Felt like being in something big drifting in space. Some camera smoothing would go a long way to make the experience nicer.
NoNumbersGames
30. Apr 2020 · 16:30 UTC
Really liked the modular destructability of the station. It was cool that you can reach even the detached parts that are in space, but not sure why you had to use the mouse for that - mouse look is very jarring, feel like keyboard only controls would have been fine - I understand if you were just challenging yourself to try implementing mouse look, but then you didn't have to leave it in the final build.


Graphics were good, but it was kinda of hard to distinguish which object was what and text was hard to read. Sometimes was not sure if interacting with objects did anything or was supposed to do anything.


After a few playthroughs still not sure why to bother fixing anything other than main 2 things. Barricades felt very underwhelming. Also nothing seems to happen after charging antenna is complete.


Overall interesting idea, a lot of content, but would probably been better to have less content and more polished main gameplay.