Build with Haste by Fryer
Save the ball from falling to its death!
The ball wants to roll, but the level building hasn't even started. Keep it going for as long as you can by building a level in real time.

| Youtube | https://fryer.github.io/ldjam-46/ |
| Youtube | https://github.com/Fryer/ldjam-46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/build-with-haste |
Ratings
| Overall | 515th | 3.44⭐ | 27🧑⚖️ |
| Fun | 254th | 3.64⭐ | 27🧑⚖️ |
| Innovation | 205th | 3.72⭐ | 27🧑⚖️ |
| Theme | 860th | 3.2⭐ | 27🧑⚖️ |
| Graphics | 1002th | 2.38⭐ | 27🧑⚖️ |
| Humor | 818th | 2⭐ | 23🧑⚖️ |
| Mood | 994th | 2.13⭐ | 25🧑⚖️ |
| Given | 24🗳️ | 23🗨️ |
@camilo-quintero You can rotate blocks with the mouse wheel or the arrow keys.
@1stepcloser Nope, no sound effects, that's why I opted out of the audio category. It's not something I'm very confident with, and I didn't have a lot of time to experiment.
If you want some criticism, this game is a good example of what I call "gratuitous use of 3D". This is very common in Ludum Dare: games that are really 2D but for some reason were implemented with 3D graphics. In my opinion, your game would look *so* much better with simple 2D graphics than with simple 3D graphics! (But of course, you are the developer, so this is your call. Maybe you want to learn how to do things in 3D, maybe you like the aesthetics of simple 3D graphics... plenty of good reasons for using 3D.)

I do like the idea - could see it working very well with a downhill marble track style setup.
And since it's your first LD, a bit of advice:
- Post screenshots of your game. I will attract more people.
- Make a blog post on the main page about your game if you haven't already, this may get few more people to check out your game
- I think you should've opted-out of humour and mood. It doesn't seem like your game has any jokes or is very atmosperic
Good luck in your future game jams!
Mouse wheel was not working for me (played using Chrome/OSX). Other than that, the game ran perfectly and I had a really great time with it.
Great work!
I was immediately able to understand the goal of the game and how to achieve it. You've communicated the main mechanics and game loop clearly and effectively. And the simplicity/accessibility of the concept makes it tempting to play over and over again.
I think you mentioned that you had the idea for the "ball" to actually be a cat that the player is trying to keep from falling - I love that. A charming narrative and setting can only add to the tantalizing gameplay in a good way.
I would add a bit more "juice" to it - maybe some subtle shake animations whenever you "plunk" down a platform - some movement in the background - all of the visual interest I am sure you are planning to add once you've applied your cat theme to the game :smile:
Great submission - thanks for sharing!