Ejected by Fryer

[raw]
made by Fryer for Ludum Dare 47 (COMPO)

game2.gif

You're an astronaut on a space station where someone was on a killing spree. Your crewmates pinned the blame on you, and tossed you out into orbit. Can you find your way back?

Controls: - Mouse: Aim - Mouse wheel: Scroll inventory - Left button: Throw item - Right button: Grab item/obstacle - Space: Jump

Ratings

Overall 243th 3.533⭐ 32🧑‍⚖️
Fun 179th 3.583⭐ 32🧑‍⚖️
Innovation 106th 3.783⭐ 32🧑‍⚖️
Theme 585th 2.586⭐ 31🧑‍⚖️
Graphics 246th 3.567⭐ 32🧑‍⚖️
Audio 412th 2.672⭐ 31🧑‍⚖️
Humor 204th 2.904⭐ 28🧑‍⚖️
Mood 138th 3.583⭐ 32🧑‍⚖️
Given 23🗳️ 32🗨️

Feedback

Nobleboy
05. Oct 2020 · 20:34 UTC
Really fun movement.
Odd story, which is obviously something that matters a lot in a jam game... I don't understand how destroying already broken satellites will help you find your way back.
droei
05. Oct 2020 · 20:42 UTC
I got to playtest this game before it was submitted and already said this was a winner!
Well done I enjoyed it a lot and when you get the hang of the controls it gets so much more fun! :)
SlimmerBurger
05. Oct 2020 · 21:59 UTC
So that's what happens when you get voted out in among us :thinking:
jessifin
06. Oct 2020 · 00:12 UTC
Cool game, took me a few tries to get used to the controls.
CaptainDreamcast
06. Oct 2020 · 03:14 UTC
Made it back to the space station, barely survived with enough oxygen. What really made this victory possible was the realization that you can break satellites with rocks and avoid getting zapped that way.

Very fun gameplay, I enjoyed figuring out the optimal way to get around the asteroid field, using rocks and jumps tactically for maximum effect, that really gave the game a nice learning curve. Good job, well done!
MiniBetrayal
06. Oct 2020 · 05:59 UTC
I Like the momentum-based movement. Took a little while to get the hang of the controls but once i did was a fun game, and a hilarious premise, given... other games... which are currently popular
Wakobu
06. Oct 2020 · 13:38 UTC
Congratulations for making this game !
I loved the concept and the art !
blobo
06. Oct 2020 · 15:55 UTC
I would love to see a number counting down by the arrow how far you still have to go. On my best attempt I ran out of oxygen just as the station appeared on screen. Knowing the distance would definitely help the players. I enjoyed the wacky movement! Cool game, and great work!
JudgeZedd
07. Oct 2020 · 15:26 UTC
What an amazing concept. Really well executed, good little prototype for a weekend and I think you've got a great base to jump off from if you wanted to take it further.
Chaosinism
07. Oct 2020 · 23:15 UTC
Very creative theme and mechanics. It is a wise design to make the same item have multiple usages.
Arthurds
08. Oct 2020 · 15:06 UTC
Oh man this one was fun, really wished the legs pointed torward the mouse or the oppposite but them the trowing animation would be off, hard to balance. Thanks for submitting it! - PomoTheDog
Jordan Kelly
08. Oct 2020 · 16:22 UTC
I didn't expect this game to get my heart pumping but it's surprisingly tense! I quite like how long it takes to reach the station, it's something to aim for.

I think I found a bug in that if you scroll wheel you can throw 'nothings' to gain momentum. Otherwise, good game!
🎤 Fryer
08. Oct 2020 · 19:16 UTC
@jordan-kelly Thanks for reporting that bug, seems like quite a game breaking one! I'm surprised it took this long for someone to find it. I guess the scrolling wasn't a useful feature, so nobody really used it. :sweat_smile:
JUSTCAMH
09. Oct 2020 · 16:01 UTC
Hey, I played your game on stream! Here's the vod if you wanna rewatch;
https://www.twitch.tv/videos/765076622

Thanks for submitting your game!
Nikolai Shkurkin
10. Oct 2020 · 19:15 UTC
This is an interesting concept! Took me about three tries before I figured out I could push off against rocks using jump, but that is good because there are a few ways to change momentum which I think gives the idea a lot of potential.

It seems like it is really easy to get touched by the smallest part of the broken satellites to bring a run to an end. Reducing the collision area, or clearly showing the "area of death" would be helpful as you approached. Or perhaps instead of instantly killing you it severely reduces your oxygen level.

Also, it would be nice to have a "meters to goal" for the arrow, because otherwise I'm not sure if I am improving between each run.

Cheers!
cogcomp
11. Oct 2020 · 09:42 UTC
A lot of details I missed when playing the game my first time round. Very clever game. Well done!
Aduro
11. Oct 2020 · 13:06 UTC
I really liked the game. It's a bit hard to start moving just by throwing those small rocks, but at the end it's playable. Collision on those "sparking satelites" is a bit too big, it's easy to pass by it by a big margin and still get killed by them. Overall, really nice game!
Roikku
11. Oct 2020 · 16:56 UTC
The game doesn't tell what's going on or can be done very well. Otherwise Great!!
helekopeter
11. Oct 2020 · 21:21 UTC
Great concept and execution. Love how it controls but it took a little while for me to understand. A tutorial would be great but i get that its hard too add in the time of the jam.
Honest Dan
12. Oct 2020 · 11:24 UTC
I found the way of moving around in space really satisfying. Took a while to notice I could jump off of the asteroids. Was a nice and relatively straightforward movement mechanic that felt good! Would have enjoyed maybe a little more variance in obstacles or maybe some tight spaces to have to navigate through.