black_box by Fraxle
Loop yourself to safety!
You are an astronaut, maintaining a cargo ship all by yourself, things go awry however, when your systems start to fail. Luckily, your ship is equipped with the temporal black box, a device that creates a time loop in order to protect the ship.
You need to break the loop and get yourself to safety!
Controls: Arrow keys, Z, Number Keys

Software used: Gamemaker Studio 2, BFXR, Bosca Ceoil, Audacity, GIMP, MS Paint
| Youtube | https://fraxle.itch.io/black-box |
| Youtube | https://fraxle.itch.io/black-box |
| Original URL | https://ldjam.com/events/ludum-dare/47/black-box |
Ratings
| Overall | 364th | 3.327⭐ | 28🧑⚖️ |
| Fun | 434th | 3⭐ | 28🧑⚖️ |
| Innovation | 515th | 2.75⭐ | 28🧑⚖️ |
| Theme | 366th | 3.46⭐ | 27🧑⚖️ |
| Graphics | 405th | 3.167⭐ | 29🧑⚖️ |
| Audio | 297th | 3.1⭐ | 27🧑⚖️ |
| Humor | 386th | 2.222⭐ | 20🧑⚖️ |
| Mood | 282th | 3.22⭐ | 27🧑⚖️ |
| Given | 26🗳️ | 32🗨️ |
Nice game overall, really keeps you on your toes on where is the next problem and how fast can i get there.
Keep up the nice art style and gameplay and you might have a little gem on your hands. Cheers!
But all in all a great entry, well done!
But good job overall! Thank you
Some puzzles on the screens you activate would add a bit something to the whole game imo :) (with a bit more time to solve them for sure)
I'll say i'm not a huge fan of the constant beep noise the emergencies create, it would kind of be nice if there was something else to do besides run between the same 4 points. I'd say its the main reason I stopped playing, because i knew i could manage to keep going with what the game was throwing at me. However, the beeping was beginning to drive me nuts.
Really great sound design overall, it just needs to be used with moderation plus I'm really impressed you managed to make a game with MS Pain(t).
(Edit) Oh I just the description saying I could of broken the loop... oh well.
In practice, it felt just a bit too repetitive for my taste, and it also felt unfair when the doors would lock just as you were approaching them, usually leading to an automatic loss if you had already had to travel most of the way across the ship…
That being said, the art style was cohesive, the game had good audio feedback and it was (in my experience) largely bug-free, which is an achievement in itself given the time constraints.
Well done.
