The last of its kind by puppetmaster
A very simple child's game with a hidden little message.
The game doesn't need much explanation and can be played with keyboard and gamepad.
The playing time is a few minutes.

The game was created by two people, one person was responsible for the game code and graphics and the other for the music. The game graphics and game code were created during the jam weekend.

The background music was created by dark3zz (https://soundcloud.com/andydnet).
The game was written in Rust using the Tetra Engine.
Spoilers, attention! Full play through!
https://youtu.be/Gqkxff3zTAk
| Youtube | https://puppetmaster.itch.io/the-last-of-its-kind |
| Original URL | https://ldjam.com/events/ludum-dare/46/the-last-of-its-kind |
Ratings
| Overall | 1481th | 3.38⭐ | 27🧑⚖️ |
| Fun | 1682th | 3.1⭐ | 27🧑⚖️ |
| Innovation | 2115th | 2.788⭐ | 28🧑⚖️ |
| Theme | 1349th | 3.6⭐ | 27🧑⚖️ |
| Graphics | 1371th | 3.52⭐ | 27🧑⚖️ |
| Audio | 284th | 3.865⭐ | 28🧑⚖️ |
| Humor | 1278th | 2.792⭐ | 26🧑⚖️ |
| Mood | 1679th | 3.115⭐ | 28🧑⚖️ |
| Given | 61🗳️ | 32🗨️ |

Well done! ^_^
I'm pretty sure it's not Win10. My colleague has the same problem with a Ryzen and Radeon graphics card.
I haven't found out what the problem is yet.
Thanks for reporting it.
Nice game! I really missed at least some sound effects, but the music is great!
I noticed left/right keys take precedence over up/down -- in the first level, this prevented me from dodging obstacles with up/down while holding left/right.
Well polished and funny message. Good job =D
I found that the collision box were a bit to big for my taste.
Graphics were pretty nice, and the music was great too!
@juxipolo Too bad you couldn't try the game. I'm still trying to find out why there is a problem with certain system configurations in Windows 10.
@local-minimum @testlab The collision areas are rectangular and it is possible that for some objects they are too large or not in the correct position, The problem with the collision is not a technical one but rather a flaw that I can't see where the collision surface is at the moment. I'm trying to see if I can fix, ajust this in a post jam build.
I personally liked the second part much better. Normally I don't usually make games with a story, but I made an exception once for this LudumDare.