Battle Box by Likai

[raw]
made by Likai for Ludum Dare 46 (JAM)

BattleBox1.png

Protect your pilot from enemy triangles! Destroy enemies with color-matching turrets. Move pilot to turrets to fire them. When enemies reach your pilot, you lose!

CONTROLS: WASD - Move Ship QE - Rotate Ship Arrow Keys - Move Pilot

First Unity Game Ever!

Ratings

Overall 1399th 3.42⭐ 27🧑‍⚖️
Fun 824th 3.52⭐ 27🧑‍⚖️
Innovation 181th 3.94⭐ 27🧑‍⚖️
Theme 1431th 3.563⭐ 26🧑‍⚖️
Graphics 2279th 2.32⭐ 27🧑‍⚖️
Mood 2135th 2.75⭐ 26🧑‍⚖️
Given 22🗳️ 27🗨️

Feedback

Jani Penttinen
21. Apr 2020 · 06:32 UTC
This is cool, quite challenging to master but still a lot of fun!
Chilleh
21. Apr 2020 · 06:39 UTC
Very fun game! The controls were hard to understand, and I ended up using another person to help me haha. Love it!
indieaustin
21. Apr 2020 · 06:40 UTC
Really cool idea. It is very well balanced and difficult. I couldn't figure out the way to restart the game after i lose (if there is a way).
Hundred
21. Apr 2020 · 06:44 UTC
very cool concept... CONTROLS INSIDE OF CONTROLS.......
need some work on the graphics though man. But seriously dude, nice job.
Frankie Hobbins
21. Apr 2020 · 14:20 UTC
Took a while to get the hang of it but really fun to play after that. The most tense part was when all my shields were missing.
Zanthous
21. Apr 2020 · 19:18 UTC
Well done, cool game concept, and I like the color matching mechanic. I think it would benefit a lot from a slightly larger view area and improved enemy spawning coordination, such as potentially full scrolling levels with a background + new enemy types. I'm entirely sold on the auto rotating turrets at this point either. I also wonder if shift/spacebar could be better used for rotating since I could use different fingers for this than the main controls, and then leave q/e for less active mechanics such as powerups. I look forward to seeing if you improve the game further.
kokiriboots
21. Apr 2020 · 22:43 UTC
I tend to agree with the other comments in saying this concept is really interesting and makes for a fun experience.
🎤 Likai
23. Apr 2020 · 22:02 UTC
Thanks for the feedback everyone! I would love to add your suggestions after voting ends. This has been a blast to learn how to do.

@hundred Hah, thanks for the feedback. Graphics were definitely my lowest priority here, as I was learning how to code first and foremost. With some extra time I would definitely like to improve this area!

@indieaustin I was approaching the end of the jam and unfortunately put the replay button on the back burner, though adding it should be trivial once voting is over. Thanks for your feedback :)

@jani-penttinen , @chilleh, @frankie-hobbins , @kokiriboots, @zanthous
Thanks so much for trying the game out and leaving your input! :)
ShaubbyPlayz
24. Apr 2020 · 01:58 UTC
Nice job, cool way to use colors. You could try making the controls simpilar but overall, nice job. I also made a game with changing colors and this reminds me of it:

https://shaubbyplayz.itch.io/the-adventures-of-meself
ProForce
24. Apr 2020 · 02:06 UTC
Great idea! Loved the concept and the simple one screen. Only remarks is the graphics were lacking, the movement was a little hard to get down (maybe have faster rotation on the guns), and the game loop was not finished. Really liked the concept though, the color coordination and simple gameplay lead to a really fun and unique game!
MachWerx
24. Apr 2020 · 02:24 UTC
Clever idea! I've never seen a concept like that. I think having the canons auto-aim would make it a little more playable. But cool concept
polegar
24. Apr 2020 · 16:48 UTC
Very very original idea, it leads to a game with a really fun gameplay ! A bit of audio (even really simple) and a bit more graphisms would have been great because without it your game feels more like a proof of (a great) concept.
Anyway this great since on top of that you had to discover unity !
Injured
24. Apr 2020 · 23:20 UTC
I do not have anything new to add, I think it is a very solid well-designed game. I had fun playing it and trying to get multiple levels of my brain to work (moving the ship as well as moving the pilot). I had so much fun, I would have liked to have seen a replay button on the game over screen =D
Gelgavish
26. Apr 2020 · 12:13 UTC
It's a really cool game! :) I really liked how you simplified the concept of running a ship and still made it really fun. That's a really good game for your first Unity game, keep it up!

Nice job!
zoarfy
28. Apr 2020 · 21:24 UTC
Awesome job! I thought this was really clever actually. A really interesting take on a twin-stick shooter almost. The idea of moving around within a ship to activate certain guns that then auto-fire and having to move your ship into the right position to hit is quite cool. A little bit of audio wouldve gone a really long way, dont feel bad to take some royalty free stuff really quickly online! It also wouldve been cool to have the difficulty ramp up since it was just one enemy per X seconds which was pretty easy. Overall I love the idea and I think it could go quite far. Nice job!
Jorim
06. May 2020 · 18:41 UTC
The controls were a little frustrating. I think it would have played better if Q and E rotated the turrets rather than just the cube. Other than that the game was pretty fun.
NiHuShu
10. May 2020 · 19:38 UTC
It's really challenging but fun, it could use a restart button tho.