LD46: The Lighthouse at the End of the Universe by LMB
You are the keeper of a lighthouse in the end of the universe. Keep it alive from hordes of evil guys!
Instructions
Try to keep the lighthouse intact wave after wave of enemy attacks.
Controls are optimized for a controller with analog sticks, but you can play with the keyboard, too.
- Move: Left analog tick, arrows, ~~WASD~~(*)
- Fire: A button, Cross button, Control(*)
- (*)As some have pointed out, Ctrl+W closes the current browser tab :face_palm:, so please use the arrow keys or a controller when playing in the HTML5 version!
Destroy blue asteroids for replenishing your own health, or red asteroids for fixing damage to the lighthouse.
Tools and credits
- Engine: Godot 3.2.1.
- Graphics: Inkscape 0.92.4. Used GIMP 2.10.18 for the icon.
- Sound: SFXR.
- Music: As with my previous space-themed game, I created the music with Otomata and edited it with Audacity.
- Font: Orbitron, by Matt McInerney. (Again, the same as my previous space-themed game.)
Author comments you probably don't care about
Very happy with this game. The idea is not creative at all, but overall this is my most well-polished Ludum Dare submission ever! (I am particularly fond of the title screen: kind of minimalist, but quite moody in my opinion!)
I had a playable game, with sound, music and particle effects at the end of the first day. I then spent the second day basically improving it: implementing better enemy behavior and new enemy types, adding asteroids, removing bugs. My latest commits (the last one was two minutes before the deadline!) added new sprites for the player and enemies, which were very ugly before and now are passably elegant (if simple).
Didn't do much playtesting or balancing, but did a bit.
Oh, and if the game idea is not creative, I think the title is! :wink:


Ratings
| Overall | 869th | 3⭐ | 27🧑⚖️ |
| Fun | 803th | 2.92⭐ | 27🧑⚖️ |
| Innovation | 1038th | 2.32⭐ | 27🧑⚖️ |
| Theme | 806th | 3.313⭐ | 26🧑⚖️ |
| Graphics | 821th | 2.94⭐ | 27🧑⚖️ |
| Audio | 439th | 3.18⭐ | 27🧑⚖️ |
| Humor | 795th | 2.087⭐ | 25🧑⚖️ |
| Mood | 761th | 2.9⭐ | 27🧑⚖️ |
| Given | 26🗳️ | 23🗨️ |
I played the web version and it has a problem: Ctrl+W closes the currently open tab, so I had to avoid going up and shooting at the same time. If there were more alternatives for shooting that could be avoided.
Maybe I should have used a different control scheme for keyboard users. Perhaps something like left/right turn the ship, up moves it forward, down moves it backward (or makes a 180-degree turn). Not ideal, but probably better.
Thanks for the comment!
i got 926, difficulty ramps up quick maybe reduce regular enemies once the tougher ones are added
(And I am writing this comment while listening to your game's music in background :musical_score:)
may be use mouse to control rotation? enemy can rotate smoothly, but you can't.
I'm not a fan of the airplane design of the enemy ships though. That, of all things, felt so wrong.
You did really well on the audio though. The background music is fitting and the SFX reminds me of those old-school retro games, which is good.