Snake: Looped Around by kruemelkeksfan
I decided very spontanously to participate in this LD and since I didn't have the time and resources to make a serious game, I decided to do a little speedrun and see how fast I could get anything out.
Therefore I proudly present: a snake game with the unique twist of having to go in circles around the map. The game has single button controls, just press any button to turn right. No left turns and no shortcuts allowed, you have to circle the map completely if you missed the food by 1 tile. Sounds fun, right?
Also includes a state of the art, harmonically near perfect procedural music generator (not). Best thing the music script adds is the Mute-Button in the Main Menu, use it wisely.
Total time spent on this game was 7 hours. I estimated that I could do it in 2, but considering that my usual guesses are off by months, I am pretty satisfied with just 5 hours more.
EDIT:
Hotfix 1.1 (+2h to total time), 03.10.2020, Changelog: - Holding a key does not turn the snake repeatedly anymore - Fixed the old "Pellet-can-spawn-in-the-Center"-fix from last night - Fixed pellets not spawning next to the right or bottom borders - Fixed pellet occasionally spawning on the last tail segment - Made pellets bigger to stick out of walls for easier bug hunts - Adjusted snake color and segment scale - Turned up the overall audio volume
Hotfix 1.2 (+0.5h to total time), 03.10.2020, Changelog: - Snake speed now increases slightly with increasing score - Fixed some random music loops not playing


| Youtube | http://213.136.66.229/~kruemelkeksfan/Snake/ |
| Youtube | http://213.136.66.229/~kruemelkeksfan/Snake/Source.zip |
| Original URL | https://ldjam.com/events/ludum-dare/47/snake-looped-around |
Ratings
| Overall | 510th | 3.02⭐ | 27🧑⚖️ |
| Fun | 424th | 3.04⭐ | 27🧑⚖️ |
| Innovation | 498th | 2.84⭐ | 27🧑⚖️ |
| Theme | 232th | 3.78⭐ | 27🧑⚖️ |
| Graphics | 499th | 2.86⭐ | 27🧑⚖️ |
| Audio | 488th | 2.063⭐ | 26🧑⚖️ |
| Humor | 356th | 2.318⭐ | 24🧑⚖️ |
| Mood | 548th | 2.409⭐ | 24🧑⚖️ |
| Given | 28🗳️ | 23🗨️ |
(I found the blue brick would disappear sometimes)
Not bad, though I was briefly confused by the block in the center and the inputs that got eaten. Finally realized you couldn't make hairpin turns, you were forced to stay in the loop. While not directly intuitive, it follows the theme pretty closely. The ONLY change I would consider is not making the button holdable. On Hacker difficulty it becomes impossible to turn accurately if you get too close to the center block, the slightest of button presses will make the snake turn twice. This is even a problem in Gamer difficulty but never caused problems in Noob difficulty
By the way, I got a bug three times where another pellet didn't spawn after one was eaten. The first time was after the very first pellet, but the other times were after several pellets. Are you sure that pellets cannot spawn in illegitimate, unreachable places? I didn't see it anywhere but the pellet is small enough to disappear in a wall block. My guess would be inside the center block, as, if it was in the outer wall, the pellet would go missing more frequently. Also check that they cannot spawn on the tail, I suppose.
Yeah, so all the issues I saw yesterday are completely fixed. For a 7 hour game with presumably 1 or 2 hours of bugfixing post-release, this is a surprisingly elegant and complete game. You, friend, made snake into something new, and you deserve some congratulation for this accomplishment. I've literally played this game for like an hour total now, probably. The main thing I've learned is that missing the first pellet makes you feel really stupid.
Final high score in Hacker: 31 score 42 loop
#TeamNoMute
Maybe some alternative music...
If there was some more polish on things like buttons and graphics, just so your eyes can be a bit more excited for even longer, this game would be perfect.
Good job!