Swop by igaryhe
A sokoban-like game where you could only move on connected lines.
You need to push the red bubble to "swap" tiles.
You goal in each level is to reach the flag.

In this gif, you have a view of how pushing the red bubble changes the tiles.
The game only has 8 levels, as I spent too much time on writing simple code lol.
I started working on the mechanic thinking about players would stuck at a line loop at the beginning of the level. But later levels don't just rely on this idea.
| Youtube | https://github.com/igaryhe/swop |
| Youtube | https://igaryhe.itch.io/swop |
| Original URL | https://ldjam.com/events/ludum-dare/47/swop |
Ratings
| Overall | 139th | 3.75⭐ | 34🧑⚖️ |
| Fun | 189th | 3.563⭐ | 34🧑⚖️ |
| Innovation | 33th | 4.125⭐ | 34🧑⚖️ |
| Theme | 427th | 3.313⭐ | 34🧑⚖️ |
| Graphics | 378th | 3.234⭐ | 34🧑⚖️ |
| Audio | 146th | 3.517⭐ | 32🧑⚖️ |
| Humor | 310th | 2.479⭐ | 26🧑⚖️ |
| Mood | 363th | 3.036⭐ | 30🧑⚖️ |
| Given | 34🗳️ | 33🗨️ |
It was short, but each level made me think long and hard to figure each one out. They were all super clever and it was a thrill to be able to solve them!
Mechanically, it's very smooth. The cause and effect seemed quite clear, and it was very nice having the sound effects for each action so it never feels like there was no feedback for something happening. The undo button was a blessing, and made the game much more forgiving to play, which for me was another bonus. I'm not exceptionally good at puzzle games, and it definitely removed the aspect of frustration from seeing the correct move after making an incorrect one!
The art was very clean, and I think the simplicity of it made the puzzles much more legible as well. The bold red was a great choice for the intractable object.
Overall really well done! I can only hope you'll make more levels sometime! :D
One thing that I want to suggest is that maybe you need to explain first or make a guide level to tell players their goal is moving the character to the flag. The first time when I played I misunderstood that I should push the portal (and I don't know this is a portal) to the flag.
Also, I think the game is not that related to the loop? Could you explain a bit more about your design idea?
But still, it's a good game for puzzle fan.
I am not sure if some of the puzzles I got lucky and they just look harder than it really is. I would actually love to see this idea expanded on.
I didn't understand the mechanic at first, I thought it rotated the tile. Only at round 2 then I clearly understood that it was swapping the tile. I managed to get to the end and I really enjoyed it.
Thanks for the game !
Edit: I just realised the name of the game LOL .. should have realised it was swapping and not rotating.
The graphics and audio were both very well done and fit together perfectly.
Overall great job!
*I ran into one crash on level three when I reset from the menu, but I didn't capture the error message.
I'm definitely aware of the misleading mechanics at the beginning, but I didn't have enough time to make enough puzzles, hahah sorry
Also interesting use of the theme, as "can only walking along a looped path (at start)"

But, I never understand how to solve Level 2. (I'm sorry I change the code to play 3 or more levels)
Overall, that is fun puzzle!
*I can push red bubble to move diagonal, it is intended?
This was hard, but I made it to the end!
I'm curious how many different "paths" or "reachable states" are there on a level. :thinking: I might've kinda brute-forced some of them. :sweat_smile:
It slightly bothered me that the rule presented by Level 2 - that the player can move while the bubble is moving and this isn't a turn-based game - wasn't needed in any other level. But this is only me nitpicking, really, it's a great game overall!