Swop by igaryhe

[raw]
made by igaryhe for Ludum Dare 47 (COMPO)

A sokoban-like game where you could only move on connected lines.

You need to push the red bubble to "swap" tiles.

You goal in each level is to reach the flag.

loop_2.gif

In this gif, you have a view of how pushing the red bubble changes the tiles.

The game only has 8 levels, as I spent too much time on writing simple code lol.

I started working on the mechanic thinking about players would stuck at a line loop at the beginning of the level. But later levels don't just rely on this idea.

Ratings

Overall 139th 3.75⭐ 34🧑‍⚖️
Fun 189th 3.563⭐ 34🧑‍⚖️
Innovation 33th 4.125⭐ 34🧑‍⚖️
Theme 427th 3.313⭐ 34🧑‍⚖️
Graphics 378th 3.234⭐ 34🧑‍⚖️
Audio 146th 3.517⭐ 32🧑‍⚖️
Humor 310th 2.479⭐ 26🧑‍⚖️
Mood 363th 3.036⭐ 30🧑‍⚖️
Given 34🗳️ 33🗨️

Feedback

alessia-ip
05. Oct 2020 · 00:46 UTC
What an awesome puzzle game! It's such a great combination of a very interesting mechanic, and clever levels!

It was short, but each level made me think long and hard to figure each one out. They were all super clever and it was a thrill to be able to solve them!

Mechanically, it's very smooth. The cause and effect seemed quite clear, and it was very nice having the sound effects for each action so it never feels like there was no feedback for something happening. The undo button was a blessing, and made the game much more forgiving to play, which for me was another bonus. I'm not exceptionally good at puzzle games, and it definitely removed the aspect of frustration from seeing the correct move after making an incorrect one!

The art was very clean, and I think the simplicity of it made the puzzles much more legible as well. The bold red was a great choice for the intractable object.

Overall really well done! I can only hope you'll make more levels sometime! :D
yangying
05. Oct 2020 · 01:47 UTC
It's a quite hard game especially for people who are not that good in the puzzle, but still, very well-designed. I like the color and the background music, simple but joyful.

One thing that I want to suggest is that maybe you need to explain first or make a guide level to tell players their goal is moving the character to the flag. The first time when I played I misunderstood that I should push the portal (and I don't know this is a portal) to the flag.

Also, I think the game is not that related to the loop? Could you explain a bit more about your design idea?

But still, it's a good game for puzzle fan.
ZwodahS
05. Oct 2020 · 05:10 UTC
awesome puzzle.

I am not sure if some of the puzzles I got lucky and they just look harder than it really is. I would actually love to see this idea expanded on.

I didn't understand the mechanic at first, I thought it rotated the tile. Only at round 2 then I clearly understood that it was swapping the tile. I managed to get to the end and I really enjoyed it.

Thanks for the game !

Edit: I just realised the name of the game LOL .. should have realised it was swapping and not rotating.
benbennett
05. Oct 2020 · 05:30 UTC
Great puzzle game concept. It took me a little while before I figured out what pushing the red ball actually did. A intro level or two to introduce the mechanic would go a long way with teaching the player how it works.

The graphics and audio were both very well done and fit together perfectly.

Overall great job!

*I ran into one crash on level three when I reset from the menu, but I didn't capture the error message.
🎤 igaryhe
05. Oct 2020 · 07:22 UTC
@benbennett thanks for the comment and the bug report! I think I've fixed it now!
🎤 igaryhe
05. Oct 2020 · 09:04 UTC
@yangying The relation with loop is that usually at the beginning of the level, the player is stuck in a loop. I build the mechanics aronud the idea, yet it turns out the levels are different from what I've expected.

I'm definitely aware of the misleading mechanics at the beginning, but I didn't have enough time to make enough puzzles, hahah sorry
TomekS
05. Oct 2020 · 11:30 UTC
Very nice aesthetics, a bit confusing at first but very solid entry!
Anomay
05. Oct 2020 · 14:02 UTC
I restart many times to draw the map:) Simple rule, but Good level design, I wonder more usage of exchange
Jenny Bourke
05. Oct 2020 · 23:53 UTC
I was real bad at this game, but it's super intriguing! I got hooked on the puzzles and spent a long time trying to work them out!!
MiniBetrayal
06. Oct 2020 · 06:09 UTC
Once i (finally) figured out what was actually going on with the swapping and the red circles, was a fun puzzle that was satisfying to solve.
guoboism
07. Oct 2020 · 01:54 UTC
Super clever puzzle mechanic! I find it too hard to simulation in brain, yet it is fun to experiment.
Also interesting use of the theme, as "can only walking along a looped path (at start)"
BinaryPrinciple
07. Oct 2020 · 06:01 UTC
Awesome puzzle game! Had to restart it a couple of times but have a nice "baba is you" feel.
Tad
07. Oct 2020 · 17:35 UTC
I'm very impressed by the concept. This is such a clever game mechanic. I really enjoyed playing this one. Well done! :D
Neowedge
07. Oct 2020 · 17:59 UTC
Good game, it's very difficult!
Palemek
07. Oct 2020 · 19:22 UTC
Great puzzle game! I love the usage of Pico8 engine :)
![a.png](///raw/45f/32/z/39853.png)
Game_Coder28
07. Oct 2020 · 21:06 UTC
Great game! Really well thought out and executed, great work!
Rhythm
08. Oct 2020 · 03:19 UTC
Very creative puzzle game! I feel a little difficult
HIKO_game
08. Oct 2020 · 08:57 UTC
That is nice puzzle. It is so challenging but I manage to clear.
But, I never understand how to solve Level 2. (I'm sorry I change the code to play 3 or more levels)

Overall, that is fun puzzle!

*I can push red bubble to move diagonal, it is intended?
🎤 igaryhe
08. Oct 2020 · 09:05 UTC
@hiko-game Oh I'm sorry for that. That's a bug I've fixed on itch, yet haven't push the changes to GitHub. Level 2 is a bad level tbh, you need to quickly move onto the tile after pushing the red bubble.
Ace17
09. Oct 2020 · 12:13 UTC
Wow, you came up with a great original puzzle game idea, and you managed to create many interesting levels!

This was hard, but I made it to the end!
NickyKendy
10. Oct 2020 · 02:35 UTC
前有蔚蓝,后有Swop:D A great polished game!
Pulni
12. Oct 2020 · 10:38 UTC
Cool mechanic and nice levels (except level 2 :D)! It doesn't seem too thematic to me, but that's okay.

I'm curious how many different "paths" or "reachable states" are there on a level. :thinking: I might've kinda brute-forced some of them. :sweat_smile:
Wendel Scardua
12. Oct 2020 · 14:34 UTC
Just finished playing, and I liked the concept of the puzzle. In particular, it's nice how Level 1 teaches two important rules at once - the swapping when the next tile is right beside the bubble, and the traveling followed by swapping when the next tile is far away.

It slightly bothered me that the rule presented by Level 2 - that the player can move while the bubble is moving and this isn't a turn-based game - wasn't needed in any other level. But this is only me nitpicking, really, it's a great game overall!
natpat
22. Oct 2020 · 17:36 UTC
A really interesting little puzzle game! Properly mind bending at times - I'm really thankful there's an undo button! I feel like I brute forced my way through a lot of the puzzles - I can't imagine what designing them was like! I enjoyed the music too - simple, but effective, and it's always nice to have some BGM. Some extra polish would have made it sparkle - but it's a really solid base.
burnedkirby
27. Oct 2020 · 07:57 UTC
Tricky but simple puzzler. Music is nice too. Good Work!