GameApi VolleyBall by terop
GameApi VolleyBall
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Controls: WASD + SPACE
ESC to exit the game.
To start the game, run runme.bat file from the zip file.
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Controls: WASD + SPACE
ESC to exit the game.
To start the game, run runme.bat file from the zip file.
Ratings
| Coolness | 52% | 3 |
| Overall(Jam) | 2.10 | 1115 |
| Fun(Jam) | 1.97 | 1081 |
| Graphics(Jam) | 2.34 | 958 |
| Humor(Jam) | 2.04 | 800 |
| Innovation(Jam) | 2.18 | 1001 |
| Mood(Jam) | 2.22 | 981 |
| Theme(Jam) | 2.11 | 1091 |
Graphically, it wasn't anything spectacular but you have managed to get some models together.
The theme implementation felt a little shoehorned into a concept you'd come up with before - while this may not be the case, this is the impression I came away with.
So to improve:
- Make the controls a little tighter
- Place the camera in a more logical place (such as behind the pitch looking down) and give more cues about perspective
- Brush up on modelling. It's hard, I know.
- Add more cues as to when you will hit the ball, sounds or visual warnings would work.
If you would add a shadow to the ball, it would be way easier to see where (in the 3d space) it actually is.
I managed to beat level 1, but it didn't seem to matter how close the (small) ball was for me to hit it or not. Love the music btw :)
For one, there's a very good reason that people don't do 3D graphics using ray marching - this game performs like shit on my GTX 870m, and looks like it too. It's popular in shadertoy for lightweight vfx, but not games. Please stick to using normal textured triangles in future.
I don't think you understand what Ludum Dare is. All of your submissions, including one on "terop2" that was just an unfinished chess game, seem to ignore the themes entirely. A random growing sphere on the other side of the pitch is NOT a direct **gameplay** link to either the growing or two button control themes. The games need to also be built from scratch, that is, not a repurposing of the same assets you made in a previous MiniLD or warmup.
You might want to look into why "GameAPI" is taking up literally 40MB as a dll. I don't think even the linux kernel is that big. You might want to try using Unity.
The gameplay itself is awfully simple.