21 days by CodeForJoyCaro

21 is the number of days you need to break a habit.
Joe Dimple is addicted to eating sweets.
To get out of this loop of unhealthiness he has to kick those sweets instead of collecting them for 21 "days".
Playing with game pad is highly recommended but keyboard and mouse will also do.
Humanoids were made with MakeHuman.
The ending is really rewarding, so keep on kicking the sweets!
https://twitter.com/codeforjoy
| Youtube | https://codeforjoy.itch.io/21-days |
| Original URL | https://ldjam.com/events/ludum-dare/47/21-days |
Ratings
| Overall | 1430th | 2.974⭐ | 21🧑⚖️ |
| Fun | 1262th | 2.925⭐ | 22🧑⚖️ |
| Innovation | 1338th | 2.789⭐ | 21🧑⚖️ |
| Theme | 1529th | 2.65⭐ | 22🧑⚖️ |
| Graphics | 1201th | 3.095⭐ | 23🧑⚖️ |
| Audio | 901th | 2.921⭐ | 21🧑⚖️ |
| Humor | 456th | 3.167⭐ | 20🧑⚖️ |
| Mood | 1190th | 3⭐ | 22🧑⚖️ |
| Given | 27🗳️ | 12🗨️ |

That is how the game looks when I try to play it.
Very nice job on you entry !
I am very very receptive to you visual style, this mix of 3D into a platformer style, the very oldschool water style ! The slight shine on the background giving it a sort of metal feel. Very cool !
As for the gameplay I found the movement controls on point, nicely balanced.
However the kicks animations are very very sluggish and I feel they deserve to be a bit more punchy. I do not know how the "attacking" is triggered in code but I found myself kicking and having to wait for the animation to happen, mostly not hitting anything (I'm guessing the hitbox might be a little small), and being surprised to hit candy midair even after the animation finished.
This is really my only trouble with the mechanics but since the main goal is to fight the candy I really thing a few tweaks can make this much more fun !
I did manage to finish and that was indeed very fun !
Keep up the good work !
Feel free to check my entry and give me your opinion !
Cheers
Damien
some ideas on how to make it better
- have more feedback in general: the kick animation could be clearer(maybe add some particles? a smear or a cool sweep effect? have a sound play?) and when you kick a sweet it almost feels like you're collecting it so it confused me at first, you could have it go back a bit, maybe freeze the game for two or three frames, add a slight shake to the camera or the player? it should feel satisfying.
- the controls are not very satisfying: the jump is very floaty — i think floaty can be good but if combined with instant acceleration, like here, it just feels weird
anyway, it's impressive you could model everything and also have music in such a short time, good job!
-Atypical graphics
-Interessant gameplay fits with player's skill
-Good level design
You made something very personnal (not common) and this is the essence of a ludum dare.
Well done !
Good job though!
Here's my playthrough of it: https://www.twitch.tv/videos/766604553