Dying Concerto by Johannimations
You are a conductor. Keep the music alive by passing colormatching motivational orbs to your musicians and survive the whole piece without any section finishing early.
Control with W,A,S,D.
| Youtube | https://www.dropbox.com/s/cz0d3zyk9ozpq5p/Dying%20Concerto.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/46/dying-concerto |
Ratings
| Overall | 1634th | 3.314⭐ | 37🧑⚖️ |
| Fun | 2103th | 2.843⭐ | 37🧑⚖️ |
| Innovation | 812th | 3.485⭐ | 36🧑⚖️ |
| Theme | 1064th | 3.729⭐ | 37🧑⚖️ |
| Graphics | 1347th | 3.529⭐ | 37🧑⚖️ |
| Audio | 422th | 3.743⭐ | 37🧑⚖️ |
| Humor | 932th | 3.106⭐ | 35🧑⚖️ |
| Mood | 1551th | 3.197⭐ | 35🧑⚖️ |
| Given | 25🗳️ | 43🗨️ |
I think the gameplay could be a lot more interesting if you were redirecting orbs using the baton. But what you have is still cool, just a little difficult to control!
I think the theme and the artstyle you went with really stands out compared to a lot of the entries for this jam, and it's definitely one of the stronger points of your game for me. Really good job, and keep making games!
It was a fun experience to listen to the music and run around like an idiot for a few minutes :P
I pushed some balls into the corner and couldn't get them out anymore.
And balls behind the boxes cannot really be seen anymore.
Music was definitely loud, and matched the in-your face style of the game. the camera perspective made it hard to see the orbs, but again the game lends itself to the "Win me you won't" style.
Well done!
Very fun idea! I don't actually mind the perspective - in my eyes, an uneasy perspective can be used for difficulty.
What I did find a bit more frustrating than rewarding was the small hitbox of the balls, maybe. But that's more of a nitpick. The gravity pull of the stages on the other hand - very satisfying seeing tiny balls getting sucked away!
I love the animations of the concert and the whole style. Great job! :D
Now about your game, I liked the simplistic style and the music is Lovely! Since you'r an animator too, I missed a bounce on the violin, the drums could be dull, but since there's not to much on your game, everything could be jumping, even the blocks of the game because of the splendid music that you choose/made, also the player could have a little more bounce since he is moving, so it's more perceptable and his right arm could be moving up and down too against the bouce. Everything u did worked nicely together and i specially like the musicians, and that little tweak u did with the camera XD But that hitbox... god i was strugglin hahahah But later I just pushed all the balls to the backwall and walked to the side, pushing all balls together without problem and removing the difficulty, but the hitbox still made me mad hahahah I would make an "attack", moving the hands in an arc so the balls wouldn't perfectly go straight, but atleast I would be able to hit the balls and see them flying in random directions. Still, really liked your game, keep it up, would play again, BUT, the music would have to stay top notch ^-^

Great entry! Well done
Thanks for the submission!