Tomk by blackquiltro
Tomk was an adventurous cat. He wandered too far and got lost. His was in danger, but not alone. Bastet the Goddess was with him.
A physics-based puzzle game by BlackQuiltro!!
- No real dogs or cats were harmed during the development of this game. We love dogs and cats!

| Youtube | https://blackquiltro.itch.io/tomk |
| Youtube | https://blackquiltro.itch.io/tomk |
| Youtube | https://blackquiltro.itch.io/tomk |
| Youtube | https://blackquiltro.itch.io/tomk |
| Original URL | https://ldjam.com/events/ludum-dare/46/tomk |
Ratings
| Overall | 1017th | 3.571⭐ | 23🧑⚖️ |
| Fun | 773th | 3.543⭐ | 25🧑⚖️ |
| Innovation | 725th | 3.543⭐ | 25🧑⚖️ |
| Theme | 1650th | 3.455⭐ | 24🧑⚖️ |
| Graphics | 1664th | 3.283⭐ | 25🧑⚖️ |
| Audio | 953th | 3.295⭐ | 24🧑⚖️ |
| Humor | 1492th | 2.605⭐ | 21🧑⚖️ |
| Mood | 1106th | 3.45⭐ | 22🧑⚖️ |
| Given | 24🗳️ | 22🗨️ |
I wish there was more variety in gameplay. I felt like I'd seen it all after the first level.
The game itself was really fun. The interface/controls could use some improvements as it felt difficult to click some UI elements, but it didn't interfere too much with the gameplay. One suggestion/observation I had was that the timer seemed unnecessary. Since this is a puzzle game where you have to stop and think, a timer can add stress and change the way people can play the game, although in this case it depleted so slowly that it was easy to ignore. And I had fun either way, so IMO it might work fine without a timer at all if you decide to keep working on this. Just my 2 cents.
Anyways, nice job on this. It was fun!