Cell by BROWNY_09
Based off the popular game Agar.io. Cell is a puzzle game where you have to eat all the red dots in each level to complete it. Each time you eat a red dot you grow larger in size.
You can complete levels with trial and error or plan out your route to be able to collect all the dots without growing too large and getting yourself stuck.
Made with Unity
UPDATE 1: Teleports are now numbered and have sounds when you go through them.
UPDATE 2:Thanks for the feedback everyone. If I were to do this again I would probably make the movement click based instead of always moving towards the mouse. As for the teleporters I would probably have the player paused for a moment after passing through a teleport to give them time to actually realise what happened. Lastly I would increase the players speed or have the ability to scroll the mouse wheel to change your speed (limited of course).
You can complete levels with trial and error or plan out your route to be able to collect all the dots without growing too large and getting yourself stuck.
Made with Unity
UPDATE 1: Teleports are now numbered and have sounds when you go through them.
UPDATE 2:Thanks for the feedback everyone. If I were to do this again I would probably make the movement click based instead of always moving towards the mouse. As for the teleporters I would probably have the player paused for a moment after passing through a teleport to give them time to actually realise what happened. Lastly I would increase the players speed or have the ability to scroll the mouse wheel to change your speed (limited of course).
Ratings
| Coolness | 40% | 1727 |
| Overall(Jam) | 3.14 | 682 |
| Fun(Jam) | 3.14 | 532 |
| Graphics(Jam) | 2.05 | 1001 |
| Innovation(Jam) | 2.70 | 799 |
| Theme(Jam) | 3.70 | 491 |
It might be fun to play but when teleporters were introduced, the game got a bit annyoing. There is no way to tell which teleporter leads to which other teleporter and the cell often just runs straight back through the teleporter, since it follows the mouse - in the worst case you crash into a wall because of that. You could've color coded the teleporters or something like that, so the player knows where to quickly move the mouse to.
It also would be a nice addition to add a "speed" key, because it's pretty slow, which is fine in some cases but in an open area that doesn't require precision, it's rather annoying.
The idea is nice, the implementation needs some improvement though. You already stated that it's based off agar.io, so there also isn't much innovation but it is quite fitting to the theme.
I don't know the reason why you entered the Jam instead of the Compo but my rating would be much better for a Compo entry.
Good mechanics, graphics are very simple but still in the theme, good job!
My only regret is the absence of a menu, to select level instead of doing it all over again. (Or I didn't find it and I'm just stupid x)
Was fun to play, good job!