Snake Loops by Ividusk
(Important - press shift to hop faster!)
Your home is uninhabitable. You are drifting in space, searching. Then - a call. Space Carrier 9X has found the perfect planet to make your home!
The problem? The place is infested with Snake Loops!
You, a brave hunter, must portal to the planet and clear them away before you can begin settling. But make sure you get back before your portal closes, or you'll be stuck with the creatures forever!
Snake Loops is a simple game about jumping through loops. Snake Loops, to be precise. Don't get stuck!

Controls:
Hop: WASD or Arrows
Jump: Space
Hop Faster: Shift
Toggle Full screen: Ctrl + F
Collect berries to change colour!
{Ran out of time for sound and music, sadly. Imagine something whimsical.}
| Youtube | https://ividusk.itch.io/snake-loops |
| Youtube | https://ividusk.itch.io/snake-loops |
| Original URL | https://ldjam.com/events/ludum-dare/47/snake-loops |
Ratings
| Overall | 398th | 3.259⭐ | 29🧑⚖️ |
| Fun | 498th | 2.804⭐ | 30🧑⚖️ |
| Innovation | 508th | 2.788⭐ | 28🧑⚖️ |
| Theme | 490th | 3.111⭐ | 29🧑⚖️ |
| Graphics | 65th | 4.107⭐ | 30🧑⚖️ |
| Humor | 135th | 3.196⭐ | 25🧑⚖️ |
| Mood | 389th | 2.981⭐ | 29🧑⚖️ |
| Given | 30🗳️ | 28🗨️ |
I realy love the artstyle, it looks very lovely.
The gameplay is a bit monotonous and the game could have profited heavily from some indicators about where to find berries and snake-loops.
Overall nice entry!
Some of the hitboxes and such seemed a little bit off, and I think I may have gotten one snake loop stuck in a state where it was "captured" but was still visible.
The gameplay is a bit slow, although substantially better once I actually read the instructions and started using the sprint button!
Great job, especially for Compo. There's an impressive amount of assets and great of attention to detail (like the snake's occasional idle animations --- looking around nervously and adjusting feet).
I've added it to the top of this page so hopefully the game is slightly less monotonous going forward (press and hold shift while moving)
Overall, this a gem, the kind of games where I find myself thinking "I wanna see a V2 with more time spent on it". Great job.
I agree with you all about the gameplay - it was down to the wire actually giving this thing a 'goal' and I didn't get to playtest it properly before the compo was over. I realise I probably made the area too big - and I should have definitely sped the character up. And the time you get is actually random between 2min - 6min : I didn't know what would be fair without playtesting it so I hedged my bets lol.
The indicator to tell where snakes/berries are is a fantastic idea, I really wish I could have added that.
But these are all great lessons for next time, and I really do appreciate all of your input - it helps a lot! I certainly know now I need to time manage myself a lot better (and not spend half the time on idle animations, lol!)
Having said all that however, the game also excels in other areas! It is a very creative game. The setting, characters, task, all very creative and unique. The visuals are gorgeous. The world is lush and teeming with nice things to look at, and your character is interesting, unique, and its animation is so well done. Not to mention that it's a very complete game and well rounded in all aspects. And in that respect, you did a great job!
I do think the map is a liiiiiiiiiiiiiiiiiittle too big for the sort of arcade-y style game you're going for here, but I did enjoy exploring around quite a bit! Unfortunately I think the short time limit discouraged me from taking in all the scenery. :(
All in all though, I have little to complain about this one. Nice job!