Loko by Dinaharison
Loko means color in Malagasy.
You play a little black box, it blackens everything it touches and the goal is to survive as long as possible. The enemies (colored box) will want to colorize the blackened objects and the little black box only survives if there are blackened objects.
Use A or E (default) to turn the camera.
Use the space bar to kill enemies.
Use ZQSD (default) or the arrow keys to move.
This game was create with cube.
This game was created with Unity 2019.2, and uses:
-TextMesh Pro 2.0.1
-Post Processing 2.1.7
Sounds come from the unity assetstore:
-Ultimate Game Music Collection
-Universal Sound FX
Have fun!




| Youtube | https://rkioutou.itch.io/loko |
| Original URL | https://ldjam.com/events/ludum-dare/46/loko |
Ratings
| Overall | 501th | 3.81⭐ | 23🧑⚖️ |
| Fun | 345th | 3.786⭐ | 23🧑⚖️ |
| Innovation | 1457th | 3.167⭐ | 23🧑⚖️ |
| Theme | 1808th | 3.364⭐ | 24🧑⚖️ |
| Graphics | 565th | 4.065⭐ | 25🧑⚖️ |
| Humor | 918th | 3.119⭐ | 23🧑⚖️ |
| Mood | 1096th | 3.455⭐ | 24🧑⚖️ |
| Given | 19🗳️ | 16🗨️ |
A few things though that could really improve the experience: the UI is pretty bad and the pacing isn't too great.
-There's no easy restart when you die as the tutorial keeps replaying.
-Having a slower tutorial would be nice, it does move very quickly, I could barely read it in time.
-The few rounds I played the pacing was somewhat slow, and then all of a sudden it was super fast. A more linear uptick in pace would make this game a killer.
-The English was off, maybe have someone check it next time.
Overall great job though! Definitely one of my favorites so far!
also the default (not arrows) keys are wack.
It's just a bit bordering to not have a info (sound or ui) when you can attack.
The procedural map is cool too but on one off my run the map was almost cut in half by to close object on a "line".