Mike.cpp by shan.hsgames
Made for Ludum Dare 47 game jam.
My first entry for Ludum Dare. :smirk:
Our boy, Mike got stuck in the loop, but the question is how did he get stuck in it? Who or what caused that? Feel free to play to see it!
All assets are created by me.
Puzzle solutions are hidden in papers!
______________
Don't play HTML version unless you have to. :smile:
Mac and Linux versions will be coming soon.
| Youtube | https://hotsoupgames.itch.io/mikecpp |
| Youtube | https://hotsoupgames.itch.io/mikecpp |
| Original URL | https://ldjam.com/events/ludum-dare/47/mike-cpp |
Ratings
| Overall | 484th | 3.718⭐ | 41🧑⚖️ |
| Fun | 601th | 3.513⭐ | 41🧑⚖️ |
| Innovation | 529th | 3.575⭐ | 42🧑⚖️ |
| Theme | 367th | 3.987⭐ | 41🧑⚖️ |
| Graphics | 466th | 3.925⭐ | 42🧑⚖️ |
| Audio | 739th | 3.213⭐ | 42🧑⚖️ |
| Humor | 432th | 3.216⭐ | 39🧑⚖️ |
| Mood | 524th | 3.645⭐ | 40🧑⚖️ |
| Given | 29🗳️ | 50🗨️ |
The puzzles could have been a bit more interesting, it seemed a bit repetitive. But good enough for 48 hours.
Good job! :)
I'll be honest. I didn't like the game at the first, because I couldn't figure the puzzle out, there wasn't anything else to do, and the music in the first chapter is a bit annoying.
But once I got through the puzzle, the game slowly grew on me. There's something satisfying about the rapidfire motion of the yoyo, and second and third chapter have cool vibe to them, with the shader and the music and all.
I'd really like to see it finished one day. Good job!
Also - I forgot - what music making software do you use?
Thanks for your feedback!
When you read the paper with the error and continue, Everything becomes clear with an ending screen there.
I used bosca ceoil and beepbox.co for musics.
The truth is I've tried to implement several endings, but I realized time would be a problem, and leaved as it is. Thanks for your feedback!
Small suggestion, after the third loop or so, I really wished I could skip the repeating dialog :sweat_smile:
I really like your game. It has a certain feeling to it, I can't properly describe it. I'll probably come back to it again .)
One issue, at least on WebGL - performance took a _huge_ hit when I went fullscreen, it was almost unplayable.
Nice visuals though
Good job for a first entry!