Hyper Loop Runner by jd557
Welcome to Hyper Loop Runner!
Story

The time rift’s containment device has been breached! To fix it, you need to travel through time and stop the breach.
To travel through time, you need to hit the rift’s blue side.
WATCH OUT, though! During time travel, the rift will follow you in a loop, don’t let the red side hit you, or you’ll disappear from existence.
Run laps until you can hit the blue side and perform a time jump!
How to Play
- Arrow keys: Control your ship
- Space: Boost
Goal: Run laps around the track until you hit the time rift’s blue side. Don’t let the red side hit you!
Dev notes
Hi there, I hope that you enjoyed my game :).
The main concept was based around sonic mania special stages, where you have to run in circles around a track until you hit an UFO. I ended up changing the game play a bit though.
The graphics were based on old SNES Mode 7 games, even the game's internal resolution is 256x224, to mimic the SNES :).
The game was written in Scala using Minart (https://github.com/jd557/minart), which is a graphics library that I'm developing. In theory, it should be possible to compile the game to javascript and to a native binary (without sound support), but I hit some performance problems, so I couldn't do that.
The music was composed using TuxGuitar and the sprites were drawn in Gimp.
Ratings
| Overall | 340th | 3.364⭐ | 24🧑⚖️ |
| Fun | 309th | 3.273⭐ | 24🧑⚖️ |
| Innovation | 399th | 3.091⭐ | 24🧑⚖️ |
| Theme | 374th | 3.432⭐ | 24🧑⚖️ |
| Graphics | 346th | 3.304⭐ | 25🧑⚖️ |
| Audio | 127th | 3.591⭐ | 24🧑⚖️ |
| Given | 46🗳️ | 19🗨️ |
@aterlamia derp... I wrote the tutorial before adding the fuel mechanic and forgot to test that, I should probably have disabled that in the tutorial :face_palm:
@p0l4r I wanted to add a minimap, but I was afraid that it would take me a long time to implement/draw the minimaps... An arrow would have been a nice addition.
@BOOtak @Yorsh you are right. The ship does have a very tiny bit of inertia, but it was a late addition (the maps were already made and tested in the version without inertia) and I had some trouble balancing that out, so I just kept it as is. :(
I really really liked the music, very fitting to the theme of the game.

**MacOS Version Works Great**
Almost every mac game in the jam required me to do this: `Double-click -> Esc` then `Right-click -> Open -> Open` to get around the security of the mac gatekeeper.
After that it worked perfectly!