Virtual Meeting Simulator by Joe Bustamante

You've been hired by MeetCorp, the premier facilitator of virtual meetings.
As a virtual meeting facilitator, you have the responsibility of running meetings and keeping participants engaged. Unfortunately, the job is a stressful one, and between that and spotty WiFi coverage, you have your work cut out for you. It's going to take quick thinking and careful planning to keep these meetings alive.
Meetings will periodically run in the background. You'll need to answer participant's questions when they come up (you'll see a ??? under their name) in order to keep them engaged. Participants lose engagement more and more quickly as time goes on, so it will take carefully management of your time in order to get as many points as possible. If participants' engagement hits 0, they'll leave your meeting. If all three participants leave, you lose.
You'll have to periodically re-connect your router in order to keep your WiFi connection going. If your connection cuts out, you won't be able to access your computer to respond to participants, which could eventually cause them to leave your meeting.
All of this causes a lot of stress. If your stress level gets too high, it'll be harder for you to focus, and you'll end up moving slower, making it harder to get between your router and your computer. To relieve stress, you can take a quick nap in bed - you'll lose stress as long as you're asleep.
You'll need to manage all of your resources to get the highest score possible. You only receive points for completed meetings. Post your high scores below!
Controls
WASD or Arrow Keys - player movement
E - interact with objects (router, computer, bed)
ESC or Enter - exit typing prompt (except if sleeping)
Every key that appears in an on-screen prompt - responding to questions from participants, entering a new network, and waking up
Important notes - Apologies that the font in the tutorials is a bit hard to read. We're working on something to fix this.
Uploads - 1.0 - Initial Jam upload - 1.1 - Increased font size to make text more legible - 1.2 - Fix bug that made it very difficult to recognize capital letters
Credits
Programming: @joe-bustamante, @jason-porritt, @andyp, @alex-zurek, and @dtkelch
Music: @jason-porritt
Graphics: All provided by Kenney
Thanks for playing! We'd love to hear any feedback or comments below. We'll get around to playing everyone that takes the time to review our game. Happy Ludum Dare!
Ratings
| Overall | 407th | 3.86⭐ | 27🧑⚖️ |
| Fun | 286th | 3.84⭐ | 27🧑⚖️ |
| Innovation | 107th | 4.04⭐ | 27🧑⚖️ |
| Theme | 1490th | 3.54⭐ | 27🧑⚖️ |
| Audio | 1244th | 3.022⭐ | 25🧑⚖️ |
| Humor | 154th | 3.98⭐ | 27🧑⚖️ |
| Mood | 771th | 3.64⭐ | 27🧑⚖️ |
| Given | 17🗳️ | 23🗨️ |
What an amazing game! Seriously, this is one of my favorite entires yet...possibly even out of any Ludum Dare! The gameplay is super fun. It's a race-against-the-clock resource management game, but with the unique twist of adding on a speed typing component as well. I had so much fun playing it!
Additionally, the theme is quite timely and executed well. The conversation snippets are hilarious and relatable to those of us who have been enduring conference calls these past months. The sprites are charming. The only factor that I think could be improved is some added music!
Congratulations to all of you for completing a great game and thank you for sharing!
It did take me a little while to figure out how to activate each station and how the typing mini-game worked, however.