Binary Loop by Spiderhead20

[raw]
made by Spiderhead20 for Ludum Dare 47 (COMPO)

Binary Loop it's a platformer game where you control a robot that is stuck in a system loop. Your goal it's to break the loop by activating the switch button. Be careful with the obstacles that the system deploys to keep the loop alive. Each time the enemy goes in a loop, it's speed increases.

This is my fisrt time trying to make a platformer type game; so I still have much to learn. There are some possible collision bugs, and the physics of the main character feel a little clunky.

Feel free to let me know if another undisered bug shows up. You can restart the level if you are stuck for bugs reason or if you feel that the enemy has reached an impossible speed. Just press the esc key to open the pause menu.

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Ratings

Overall 430th 3.196⭐ 30🧑‍⚖️
Fun 411th 3.054⭐ 30🧑‍⚖️
Innovation 433th 3.018⭐ 30🧑‍⚖️
Theme 375th 3.429⭐ 30🧑‍⚖️
Graphics 122th 3.897⭐ 31🧑‍⚖️
Audio 353th 2.926⭐ 29🧑‍⚖️
Humor 382th 2.227⭐ 24🧑‍⚖️
Mood 414th 2.938⭐ 26🧑‍⚖️
Given 22🗳️ 26🗨️

Feedback

Tero Pulkkinen
05. Oct 2020 · 00:44 UTC
Wow, what a nice animations and colours and gameplay. I liked that you actually changed the unity starting screen colour, makes it a little bit more polished. 90% of unity games never bother to change the colour. Also the game has multiple levels.
rhoff95
05. Oct 2020 · 01:41 UTC
Cool game. Would have liked more time spent on the tuning of the platforming rather than content volume. The jumping/collisions seems to be very finicky and even with the looping mechanic, the primary gameplay is the platforming.
magnusfurcifer
05. Oct 2020 · 01:44 UTC
One of my favs so far. The aesthetic is awesome, multiple levels, a clean gameplay concept that fits the theme. Great job!
merkisoft
05. Oct 2020 · 08:37 UTC
i like the animations (background, death) and the sound matches very well.
to me the players jumps a bit too little in height and it feels very slippery. overall very good, but struggle a bit with your loop story (theme matching) :-)
John Gabriel
05. Oct 2020 · 13:55 UTC
I like the visual style, but I just couldn't get on with those controls. Some of the sound effects are pretty grating, too.
MikoziQ
05. Oct 2020 · 15:12 UTC
Simple game with really cool concept to design, especially the robot and it's animations! The controls are quite clunky though and the robot feels more slipping through than walking / running. The level design is cool, however the robot can jump through walls and sometimes do double jump mid-air when it's not supposed to (level 4). Also on level 4, I could go through wall next to the loop ending button, transporting me straight to the bottom right path next to player spawn. I think taking more care into "fluidness" of controls might have been a deal breaker here.
Dakke
05. Oct 2020 · 15:21 UTC
Cool visuals, like the character looping through the side. As other mentioned, abit more polish on the colliders and less content may have been desirable :) But i like it
Gorr
05. Oct 2020 · 15:39 UTC
I like the game graphics. The idea is interesting too. The controls are a bit awkward, but you can get used to it
irwatts
05. Oct 2020 · 18:03 UTC
I really like the minimal art style. Everything read well and hazards were intuitive. Nice level design as well. I had some issues with the controls and collision at times though, and the footstep audio was a little piercing to the ears.
RIBOUT Horace
05. Oct 2020 · 19:55 UTC
The visual is really really cool and the different effect work well, but the noise of movement of the character is... I cut the sound because of it. The music is not that good, but still work and for just one person, it's still enough (like, I didn't want to cut the sound because I wanted to keep the music for example)
For the game itself, the jump is a little weird and hard to predict, and when falling, the character stear away, but the idea and the puzzle behind each levels is pretty cool !
Loig
06. Oct 2020 · 18:10 UTC
I liked the visual aspect of this game a lot. The physics was a bit odd to me. In particular the jump, I would have expected it to go much higher given the speed of the character. It feels almost as if the character would be stuck by some invisible ceiling.
noahw
06. Oct 2020 · 18:11 UTC
Nice work! Very polished aesthetics and audio. Love the music and the platforms made of scrolling bytes.

The linear up/down motion of jumping feels really hard to control though- most platformers gradually decrease upwards speed, so you hang at the top a little and can better place your jump.
Eugenik
07. Oct 2020 · 02:42 UTC
This game is amazing! Perfect!!
WilloXs
07. Oct 2020 · 12:40 UTC
It looks really cool and the sounds are nice too.

My critics are with the gameplay:

As you said the controls feel clunky. For a tight platformer there should only be a very small accelerate/decelerate time and the jump feels like its hardcoded as "go up for x seconds - then come down again" which i don't like as much as a simple parabel-style jump.

In the sixth level or so the jump button broke. I couldn't jump anymore so gameover for me there xD

As for userfriendliness:

wasd and space is a good choice because almost everybody is familiar with these controls. You then had another button "z" for switching the levers. I feel like this wasn't necessary because you never needed to switch one twice, therefore a simple proximity check would be better (btw. keep in mind that "z" and "y" switch places on european keyboards and can be super hard to reach).
And maybe allow to go to the next level with a space press as well, so you dont need to use the mouse after each stage.

For a first platformer (even if clunky) a very stylish and solid entry!
iDunnyX
08. Oct 2020 · 12:45 UTC
Great game. I liked it but the jump felt jank
GetSky
08. Oct 2020 · 19:48 UTC
I really liked the game! Original concept and nice graphics! The only two things that were not great for me were controls and sounds were a bit too much but I wouldn't say that it ruined anything for me!
I can totally feel your pain about the controls though, we have the same problem with our game - everybody says it's too hard to jump xD
Anyways you did a great job, good luck!
godsboss
10. Oct 2020 · 11:19 UTC
Controls were pretty strange. I'm sure, I exploited glitches in some of the levels to circumvent the obstacles. But I don't know for sure.
Wabble
11. Oct 2020 · 19:43 UTC
Interesting artsyle, nice good old platforming :)
ploy
16. Oct 2020 · 09:13 UTC
Jumping is strange, graphics is awesome
Dreamarch
17. Oct 2020 · 05:58 UTC
I liked the graphics, and level design a lot. The sound for the character walking was a bit annoying, the gravity was a bit weird and a little hard to adjust to for me personally. Also it was hard to tell where I could walk right and come out on the left and where I couldn't do it. I also ran into one bug on the first level where I fell through the floor and had to restart, idk if it's in other levels but could be a big deal for players if they get far and it happens to them. Other than that great game!
Tim Eriksen
27. Oct 2020 · 16:26 UTC
Cool graphics! The controls were nice, though the jump felt a bit "short" in a way. The music was nice, but the stepping sound was way to loud :grimacing: All in all a very good game with an impressive amount of levels!