Don't fall behind by Dinorex
This is our first attempt to make a stealth action game. Successful or not - you tell us :)
Use "WASD" or arrow buttons to move the player.
Use "C" button for enable/disable stealth mode.
Enemies see and hear you, but you can also hear them from afar.
Use headphones for a better gaming experience.



For this game we mainly used: Unity, Blender, Audacity and Photoshop.
Ratings
| Overall | 921th | 3.613⭐ | 33🧑⚖️ |
| Fun | 848th | 3.5⭐ | 33🧑⚖️ |
| Innovation | 914th | 3.435⭐ | 33🧑⚖️ |
| Theme | 2008th | 3.217⭐ | 32🧑⚖️ |
| Graphics | 762th | 3.935⭐ | 33🧑⚖️ |
| Audio | 407th | 3.758⭐ | 33🧑⚖️ |
| Humor | 1893th | 2.125⭐ | 26🧑⚖️ |
| Mood | 783th | 3.633⭐ | 32🧑⚖️ |
| Given | 30🗳️ | 42🗨️ |
Cool little game, I really felt the pressure of the mission. The music was on point. I think you could add some more enemies maybe.
Nice job!
@colan hey, thank you for your opinion and for checked out our game.
@waqar-naeem thank you!
@rolodophone We wished it would be tense, thanks.
@statt thank you for your opinion on our game! We tried not to make the game too complicated and were in a little hurry, so there're not too many enemies.
@nosfer wow, I didn't think about it, but such a cool comparison. Thank you :)
@fpgames thanks for your opinion. Well it was... half-intended :) We often strive to give less information and allow to understand the game by playing it (and this often works against us in the end hehe). I'm glad you liked it!
@le-don thank you for trying our game! Stealth mode makes you more invisible and inaudible to the enemy. In normal mode he notices you from afar and hears you too. In stealth mode you can go very close and go unnoticed. We believe that self-learning during the game can be fun, but I'll not argue, it's individual.
But yea, that's also just my opinion, no need to argue :).
@peterbuo well, it seems we have achieved our goal in the topic of tension, thanks!
@nathan-wiles in stealth mode the movement is much slower, if this doesn't annoy you, then really nothing stops you from going through the whole game like that :) Thank you for your comment!
@charles-fernandez I agree with you that we should have added some kind of landmark. But the end of development took place in a hurry and we weren't completely sure what the location would be. Thank you!
@jasonsumm1 thank you! I'm glad you like it.
@derstander ha-ha, actually we even had a little argument about which button to use. Glad you like our game, thanks for such positive response!
@techsec hey, I'll try your game later :) We try not to complicate the mechanics too much and so more or less managed to avoid bugs (I hope so heh). Thank you for your comment!
@kelsyrup oh, thank you! Our programmer made a map in the last hours (and I was dead, sleeping) and we didn't know what it would be like until the end. I really hoped that the players could find a way out :)
@notan-lemon I'm glad you like it! We didn't want to make enemies too fast or in large numbers so that anyone could complete our game. But we personally would like it to be more hardcore tbh :)