Lost In The Woods by PatrickJR
WASD or arrow keys to move. Space to place/remove a torch. Find the hole to escape!
| Youtube | https://patale.itch.io/lost-in-the-woods |
| Youtube | https://github.com/PatAleJr/Lost-in-the-woods |
| Original URL | https://ldjam.com/events/ludum-dare/47/lost-in-the-woods |
Ratings
| Overall | 480th | 3.08â | 27đ§ââī¸ |
| Fun | 521th | 2.74â | 27đ§ââī¸ |
| Innovation | 382th | 3.125â | 26đ§ââī¸ |
| Theme | 49th | 4.229â | 26đ§ââī¸ |
| Graphics | 282th | 3.48â | 27đ§ââī¸ |
| Audio | 491th | 1.87â | 25đ§ââī¸ |
| Humor | 346th | 2.357â | 23đ§ââī¸ |
| Mood | 439th | 2.891â | 25đ§ââī¸ |
| Given | 23đŗī¸ | 28đ¨ī¸ |
Nice work! Love the art
It's cool to explore this forest and mark down places.
Bit of advices:
-Removing torches is a good thing, but colliding when we place them while walking is meh.
-A bit of soundtrack would add a lot to the mood, consider making something, even a tiny loop, so that players are not bored
And I guess that's it ! Liked it :)
I think the game would have looked better if we had played at night
And I didn't find the hole
Oh--I also loved all of the little set pieces around the world. It was very exciting every time I found a new area.
Thank you very much for the feedback! You guys are absolutely right about the torches, I should have made the player not collide with them. Diagonal movement would indeed make it feel much better.
As for music, I agree that it would make the game so much better. Unfortunately I don't know a thing about music nor how I could make game music. If any of you know any free tools I could use to make game music can you please share it with me? I would really like to have that in my future games.
Thanks
There are a lot of tutorial on "how to make a song in 10 minutes" on youtube, check it, train yourself a few hours, you'll get the basic quickly !
It was a bit of a challenge. I just walked into the rabbit hole by accident at the end. I like the concept and the art style fits what it's trying to do.
@eugenik Thank you very much!
@sop-the-turtle Thanks. Making a seamless system took me a while.
@maychant "A gender reveal simulator" lmao, thanks.
At first I didn't get what the torches were for, I just kinda spammed them (as I'm sure others did). Once the level finally looped, I had an ah ha! moment. It immediately made the whole game better because I knew what I was about to get into.
I eventually did find the hole. I'm sorta glad I had unlimited torches because I felt free to place them. I do wonder what it'd be like if you only had say, 5 torches and you had to pick up previous ones.
Annoying? Maybe. Strategically interesting? Maybe?
Nice entry overall. How difficult was it to make that kind of looping world?
The whole map is just one regular world repeating. It's organized in a sort of grid. The game only has 9 tiles generated at once: the one the player is on and the 8 around it. Each "room" is a prefab which has a reference to the types of rooms surrounding it. When the player enters it, it creates those new rooms (if they aren't already there), and destroys the rooms far from the player. The rooms at the far right create rooms at the far left, and rooms at the far left create rooms at the far right. Same with up-down. There is also a program which keeps track of torch placement in each room type.
Our games are name brothers, my entry is called A Day in the Woods :)