Suburban Bus MAYHEM by joonamo
You are the only bus driver in this suburb. It's your job to make sure everyone gets wherever they want to go. No time to explain, GO GO GO!
Controls: Arrow keys




Tools: - Unity - Visual Studio Code - Asset Forge - Affinity Designer - PatternSketch - JSFXR - Mac OS say
| Youtube | https://joonamo.github.io/suburbanbus/ |
| Youtube | https://github.com/joonamo/suburbanbus |
| Original URL | https://ldjam.com/events/ludum-dare/47/suburbian-bus-mayhem |
Ratings
| Overall | 333th | 3.389⭐ | 56🧑⚖️ |
| Fun | 146th | 3.676⭐ | 56🧑⚖️ |
| Innovation | 419th | 3.056⭐ | 56🧑⚖️ |
| Theme | 511th | 3.037⭐ | 56🧑⚖️ |
| Graphics | 249th | 3.565⭐ | 56🧑⚖️ |
| Audio | 234th | 3.292⭐ | 55🧑⚖️ |
| Humor | 84th | 3.519⭐ | 56🧑⚖️ |
| Mood | 343th | 3.077⭐ | 54🧑⚖️ |
| Given | 89🗳️ | 94🗨️ |
The only thing that kinda annoyed me at the start was the movement, which I felt a bit off (and I don't know why?), although this went away as I played more and got used to it.
@sanojian Is it common for passangers to greet the driver in your country? It is considered good manners here :smiley:
Cool game! It's like a single car Mini Metro. I wish the brakes of the bus were a little bit stronger though, I was always going past the stops.
My score was 2240! No idea if that's good :)
The only downside is camera and the controls might feel a lite tooo awkward, but I see the potential for a really great awkward physics style game here!
Great job :thumbsup:
@diptoman Glad to hear it! MAYHEM Bus Services doesn't always have the best vehicles on the road...
Gonna check your game later today, thanks for making a web build!
A wacky score for a wacky game!
@jakegilla I had some trouble trying to balance between having fun, but buslike controls. I have to admit, I've never driven driven a bus and don't actually know how they accelerate, steer or drift in real life :trolleybus::rewind:
As others mentioned it was really difficult to steer the bus, and the acceleration feels like a bugatti haha. But this was really fun and the Text2Speech cracked me up. I didn't feel a lot of challenge tho, does the game get somehow difficult as the time progresses? If so I didn't notice it.
Fun title great job :)
Great job!
I see some negative aspects on controls handling. The Bus is very fast and it's ok, problem is the ratio of speed/steering. Dunno if it's by design tho.
Overall nice job!
Of course, with the (sane) capacity constraints, we would get a different game.
I love the sound fx in the games and the simple "Hello" and "Thank You" made me laugh.
The camera was kinda zooming in and out a little too much for my liking but that's something that you can easily fiddle with in the future.
Overall I like this take on the theme!
@clemonades Have you seen the traffic in the suburbs? I'm sure the passengers were safer with you than on the sidewalk! :busstop:
@jimanzium @lukewaffel @ltyrosine Thanks for the comments. I was really struggling with the controls/physics and decided to give my best elsewhere. For some reason I was stuck to trying to make them "more realistic than Micro Machines" and used all kinds of curves and other weird math. In the end a simpler rotation system and sane acceleration would probably have worked much better and be so much easier to program. :joy:
@fumybulb If you were to read my sources, you could find `public int busCapacity = 30;`. It's just not used anywhere :nerd:
The music and text to speech voices are a little unsettling but it gives it a pretty cool vibe overall.
@apples-mmmmmmmm I personally don't like downloading and running random exe's, so I chose to only ship on the browser. I understand it can be bit slower on some machines, but safety first!
Was it inspired by crazy taxi? :D