Loopsky by Matootsy
In this game, create lines with the mouse (or your finger on mobile) to make a path through the stars and put them on an infinite loop!
In each level you have one or many loops to use. Each loop has limited energy. You have all your time to draw the line because the energy go down only when you expand your line. The loops are only valid if you have enough energy to close it and if you catch at least one star in it. When you break the loop, the stars will stay at the last place they were.
The level is completed when all the stars are running on one loop.
I created all the code and art during the event, but I didn't have time to make new musics and sounds, so I used the Audio files I created in my oldest games.

| Youtube | https://matotitou.itch.io/loopsky |
| Youtube | https://matotitou.itch.io/loopsky2 |
| Original URL | https://ldjam.com/events/ludum-dare/47/loopsky |
Ratings
| Overall | 632th | 3.615⭐ | 63🧑⚖️ |
| Fun | 807th | 3.336⭐ | 63🧑⚖️ |
| Innovation | 327th | 3.762⭐ | 63🧑⚖️ |
| Theme | 465th | 3.91⭐ | 63🧑⚖️ |
| Graphics | 953th | 3.385⭐ | 63🧑⚖️ |
| Audio | 613th | 3.392⭐ | 62🧑⚖️ |
| Mood | 707th | 3.475⭐ | 62🧑⚖️ |
| Given | 121🗳️ | 175🗨️ |
The circle mechanic is pretty interesting to pick up too. I found it not easy to do what I wanted at first and then after some practice I felt a lot more confortable in the last levels! For some reason, I found it easier once I had the black holes. It gave me more hints as to how better use it.
I love the art. It looks handpainted which makes it very beautiful and authentic.
But what frustrated me were the auto-connections that lead the stars through the black holes and the hitbox of the blackholes were in my opinion a bit unfair.
Overall, with some polish, the game could be a great mobile game.
The first issue was that I didn't properly understand the mechanic on the second level. I felt like I needed to draw two loops, and I didn't understand that I could only have one at a time. The tutorial level explained I had to join them up with a loop, but I feel like I really needed another tutorial explaining about the one at a time thing. Once I *did* understand though, it was this light switch moment of "Ahhhh! This is really interesting!"
Other than that, I found it difficult to see the stars. I turned my brightness up as high as it would go but struggled to differentiate them from the background. And the black holes were even more difficult to see, basically impossible on some levels. I found myself just drawing right through the middle of them because I had no idea they were there.
I really like how you have a bit of tolerance in terms of putting the path through the star, but it'd be nice to get some kind of visual indication that the path is close enough. Perhaps if the art was modified slightly to make the stars stand out a bit more, then they could change once they're "captured" by the path, so you know your path is good.
Really unique idea, with a few changes to the UX this could make a fantastic mobile game.
Good job :)
Good job!
Took some time to realize there's movement inside the loops, but it was pretty smooth afterwards.
I think that smoothing of loop line could improve graphics. I dont feel like sharp corners are fitting there.
Music and sound design of game is good, but sounds of buttons in main menu are not matching calm mood of game in my opinion.
I see that there is some feedback when player is making loop over star, which starts to spin but I think that it can additionally go brighter. At first I didn't see that rotation. Also subtle sound would be nice, when line goes over star.
Good job. I enjoyed it :)
but other than that, it was a really solid game. I played it on my iPhone all the way to the end and it worked really well. Some of the middle levels were difficult, but the later ones felt easier because you were given too many loops maybe. I could totally see this being a nice mobile game if you continue to work on it.
This is a really well-polished, and very cool game. I know you didn't make the sfx and music for this game, but they seemed to fit the mood perfectly. Good job!
+A LOT for the super chill cosmic mood :-)
Really awesome to be able to play on mobile ! I played on my Iphone and it was super relaxing :-)
Nice vibes, the sound is also pretty good.
Its sometimes hard to see the stars.
But I really like this idea of energy to make stars loop together, it's very poetic.
It would be awesome to be able to do Browser games for mobile with Unity as you did with Construct3.
On Unity the games doesn't load on mobile. Only if you build..
Really liked that game ! I wish we could have give the choice to play on mobile on ours as well.
Took me a while to figure out some levels, great job on puzzle level design.
Cheers!
I put an updated version on itch : https://matotitou.itch.io/loopsky2
@robin-psaila : It's interesting to see that for you the black holes make the level easier but for @sondy it make it more difficult... Then I must make lot of test to see the average and make the progression curve better.
@apfel : Now the hitbox of the black holes are less unfair, I hope. In any case, now the path is destroyed too, so you cannot guide the stars to the black holes anymore.
@joeshanahan @codertrevor : Thanks a lot! Now I put a tutorial in the level 2 to help to understand the breaking loop thing. And there's more feedbacks to understand it. And now the stars change when they are captured by the path. Hope it will be more easy to understand.
@theg @lereveur @duke @ale @triceratopsjjj @satolas : Yes, the stars and the blackholes were not very visible. I change some graphics, now I hope you can see them better.
@vodzik : Normally the loops are more smooth now, but there's still possibility to make square. I think this is usefull to make different puzzles possibilities. But I will try to find the good compromise. Otherwise I changed the buttons Sound. Hope it match better the ambience.
@nekuake @tauheed-game-dev @spawncampgames @egan-henderson @egawag : Thanks a lot for your encouragement. Since I finished some feedbacks polish I will work on some new features now.
The concept of the game is really cool. I was a bit jealous. :) Also the tutorial was done very well. I always have a problem with proper tutorial, but this was really helpful. :)
too punishing maybe. I played both versions and agree strongly with the continued handholding for the level after the tutorial. Great change!
If the game would start a little easier maybe, I could totally see it selling a lot of copies on the smartphone market! Great job!