Fast Bastard by eupde

[raw]
made by eupde for Ludum Dare 45 (JAM)

You’ve got fast hands, but not much time. How much can you steal!?

FastBastardPromoCoverItch.png

How to play: Approach a villager and pick their pockets. When you rifle through their things, the villager's alertness level rises with each item you reveal. Some villagers even carry traps in their pockets. Revealing a trap increases their alertness significantly!

Taking a revealed item also increases villager alertness, so be careful when you choose what to steal.

Get out of their pocket with your loot before they’re alerted to your presence! ​If the villager becomes completely alerted to your pick-pocketing, you'll lose everything you've nabbed from them.

Time is ticking, how much can you steal?

Made With: - Phaser 3 - Aurelia - All art is fresh af, drawn during the Jam with Photoshop and main map composed with Tiled

Ratings

Overall 635th 3.383⭐ 49🧑‍⚖️
Fun 675th 3.13⭐ 48🧑‍⚖️
Innovation 427th 3.38⭐ 48🧑‍⚖️
Theme 712th 3.133⭐ 47🧑‍⚖️
Graphics 259th 4.011⭐ 49🧑‍⚖️
Humor 372th 3.095⭐ 44🧑‍⚖️
Mood 809th 3.023⭐ 46🧑‍⚖️
Given 29🗳️ 38🗨️

Feedback

Trevor Shoe
08. Oct 2019 · 01:46 UTC
Hi! I'm seeing an problem on your itch.io where the viewport appears smaller than what Unity expects. As a result, the WASD control image is almost entirely cut off, for example.
Might just need to manually set the itch.io res to the correct value?
🎤 eupde
08. Oct 2019 · 02:16 UTC
👍 Thanks for letting us know. We worked in Phaser, not Unity. Either way, we noticed that too and we think we found the issue. We're push a small fix in a little bit here - just one number wrong in one place and it threw things of for certain types of displays (because of course that's always how these things go). Thanks again!
davidsheadgames
08. Oct 2019 · 02:20 UTC
Having the same problem as mentioned above. You might want to just specify a manual size in itch.io 's setting (and make sure it's set correctly) As the person said above.

Otherwise, it's a fun and simple game and has a wacky, outstanding art design. The controls seem a bit slow on input to what happens in the screen, not sure if that's phaser or what...

I like the gameplay concept too. Basically a fancy version of blackjack or The Price Is Right, where you try to guess at as much as you can without going bust.

Ended the first run with 95 and the second with 112. Fun!
🎤 eupde
08. Oct 2019 · 02:24 UTC
Thanks for the feedback! We *just* pushed a fix for display size, so if anyone else has any issues, let us know - because we think it's fixed, but you know how it be.
onlyallygrace
08. Oct 2019 · 02:46 UTC
SO fun!! Loved playing this game. Great job!
Studio RTV
08. Oct 2019 · 02:55 UTC
I really enjoyed this game! I absolutely adored the art style, gave me like a very candyland type vibe which fit the goofy nature of the game already. I actually laughed out loud when I first encountered a horse in someone's pocket too, really wasn't expecting that one haha!

Ended my first run with 118 and second with 135, so 182 is ridiculous!! Nice work :)
William Derksen
08. Oct 2019 · 02:59 UTC
Pretty fun! The art is very pretty and the flipping cards mechanic was pretty fun! I was also surprised at the variety! Would be cool to see a level system with this similar to overGoked where the environment becomes harder to steal things in! It would be cool to have like guards or something like that too! I would love to see this developed further! Great game.
Lauryn
08. Oct 2019 · 04:50 UTC
Wonderful art, I'm in love with the colours :) I stole 2 horses so I'm feeling pretty good.
Brallex
08. Oct 2019 · 04:53 UTC
Fun little game, you don't want to be too greedy that's for sure xD
Got 143 score, is that good?^^

Wanted to point out on thing: The art.
Simply put AMAZING

Would be even better with sound!
Great job!:)
paragonraptors
08. Oct 2019 · 04:54 UTC
This was so much fun! Very clever use of the theme, loved flipping the cards for the gameplay and excellent use of color for the artwork.
slimabob
08. Oct 2019 · 04:54 UTC
Fun little game. Was expecting the guards to be called if I was caught but it let me move on to the next unsuspecting commoner >:)

Great job all around.
Lukein
08. Oct 2019 · 05:24 UTC
Cool looking art!
But where do these people put their horses ? I stole them a horse, twice!
GeneralBeans
08. Oct 2019 · 06:27 UTC
Fun times!
The controls for the movement were a bit weird, the bounding boxes were hard to determine sometimes. But it wasn't a problem enough to stop me from playing the game.
Once I got a handle on how the stealing worked, the meter and what each symbol was trying to tell me, it make stealing a breeze and I just would try to nab as quickly as possible with the highest value I could get!
I think this was a stellar idea for a game about pick pocketing!
Thanks!
Laurens
08. Oct 2019 · 07:33 UTC
This is a fun game :) Nice style too. The movement feels a bit clunky at times. Otherwise well done!
Siarhei Pilat
08. Oct 2019 · 08:42 UTC
Cute little game, sweet art, like the pickpocketing mini game. It's quite well made, you don't even notice that lack of sounds or animations, well done! I have no complaints except for some minor UX issues.
Rex10000
08. Oct 2019 · 19:21 UTC
Cool idea! And it looks amazing!
Fractal
08. Oct 2019 · 19:32 UTC
It doesn’t seem to be working for me. I can click on play, and then I see the controls at the bottom left, the time (ticking down) at the top and the score at the top right, but everything else is just black.
Fractal
08. Oct 2019 · 19:38 UTC
It seems to be a problem with Chrome, I tried with Firefox and it works.
It took me some time to understand what is going on, but it’s a cool idea!
Karanveer
08. Oct 2019 · 19:58 UTC
I have chrome and it kinda feels buggy but im hoping its fixed because it looks exciting. From screenshots i would say Good Work.
Karanveer
08. Oct 2019 · 20:00 UTC
But do let us know when fixed because its not working for me on itch so ...please update us on that! :)
Rxbbie
08. Oct 2019 · 20:05 UTC
Hm, it seems to be working fine in Chrome on our end. Not sure what could be wrong without seeing what's up or having an error. Sorry about that!!
palinalif
08. Oct 2019 · 20:10 UTC
I liked the mechanic but the controls seemed a bit weird to me, might just be me though!
MaggardJosh
08. Oct 2019 · 20:21 UTC
Love the graphics and the different types of items you could find in villagers pockets :smile: nice entry!
robopossum
08. Oct 2019 · 20:34 UTC
The art style is really nice. The movement controls could use some work (moving left or right and then pressing up or down makes you perpetually go up or down until you hit something). That and some audio would be nice too.
Marcus Otterstrom
08. Oct 2019 · 21:48 UTC
Works well for me on chrome! Fun idea for gameplay, managed to get *exactly* 200 when time ran out. I think maybe the movement could be improved to be more snappy and responsive, but other than that it's a very solid entry :slight_smile:
gamesplusjames
08. Oct 2019 · 22:01 UTC
This was really cool! I like the stealing mechanic, and the artstyle was really nice. Great work!
Omiya Games
08. Oct 2019 · 23:58 UTC
There is quite an impressive amount of polish for a first-time game jam entry. The art is beautiful and easy to read. Controls were easy to learn. And I liked the card flipping animation.

I felt there were a lot of information that I missed on my first few playthrough. For example, the first score I got was 0, since I didn't know one needed to click each card twice to actually steal. I also couldn't make out what was considered a trap, and what wasn't. Getting kicked out from stealing was bizarre for this reason; the card values didn't match, so why did it happen? I'm also not sure how traveling from one person to another added to the experience.

ETA: I forgot to add some bugs I encountered. This includes walking into objects, which (correctly) forced me in a 45 degree or so direction to avoid said object...then kept doing that well after the object was out of my walking path. I also learned the icon to steal remains even when your character is not within the bounds of stealing.
Jake Marks
09. Oct 2019 · 00:06 UTC
Hitboxes are a bit wonky, but the game is very fun. I wonder what the highest score is?
karwei
09. Oct 2019 · 02:00 UTC
@jake-marks my high score is 182, but my teammates have gotten much higher scores. :sweat_smile: Anything over 200 is pro!
AdamCYounis
09. Oct 2019 · 04:55 UTC
I really liked the art style and character design in this game. It took me a little while to pick up on what was going on, mechanically, but after that i understood okay. The system could have used a little more tension, forcing me to make faster / more hazardous choices by way of consequences or time pressures. I think some sound and visual effects could have helped also. Overall, the game felt a little bit under-developed but what I played was promising. Looking forward to seeing the game grow a bit more, if you choose to take it further. Thanks!
Jupiter_Hadley
09. Oct 2019 · 09:36 UTC
Lovely art! I included it in my Ludum Dare 45 compilation video series, if you’d like to take a look :) https://youtu.be/Bucux0B4E5k
clemonades
09. Oct 2019 · 18:08 UTC
I really like the artwork on this one! Also the concept is pretty unique and the gameplay was fun. Nice job!
mathemagician
09. Oct 2019 · 18:35 UTC
Some very nice looking illustrations for this one. It's too bad you weren't able to make things a little more dynamic with animations/sounds, or with some increased pressure to move quickly.

It feels like there's a lot of potential here
SirFetishFancy
09. Oct 2019 · 20:37 UTC
I adore the art but in future games, I think you should keep in mind that it is better to have the collision boxes for barriers that limit
player movement (Specifically the ones for the houses) smaller rather than bigger. This is because it is frustrating to attempt walking by the houses, & be stopped by an invisible barrier that was presumably meant to represent the player colliding with the houses, but the barrier is nowhere near the actual house. Allowing the player to walk through the houses would be much better than having barriers even a little to big & stopping the player from progressing where they wouldn't expect to be stopped.
Rxbbie
09. Oct 2019 · 20:50 UTC
@sirfetishfancy You're totally right! We had some last minute issues that impacted how collision worked and we ended hacking together the less than ideal version that exists now. It probably would have been better to just completely omit collision and roll with it. Thanks for playing!
Annie Owl
09. Oct 2019 · 22:57 UTC
Interesting resource management game! The rules are quite simple and easy to understand, which makes this game very accessible. Reminds me of Card Thief game for some reason.
velvetlobster
10. Oct 2019 · 00:55 UTC
my favorite part in this is the art, I actually love that the characters don't animate when they walk, it makes they seem like a piece of paper moving above the landscape, which is kinda cute I feel
LanaLux
11. Oct 2019 · 13:53 UTC
Cute concept and beautiful art! Great job!
elysiagriffin
30. Oct 2019 · 00:52 UTC
Thanks for submitting your game for me to play on my livestream!

If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494940957?t=9h24m42s

Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin