Control Loss by D-Studios
Control Loss is a top-down 2D shooter. In each level, the player must kill all the enemies without dying. The player dies if the player is shot to death (HP reaches 0) or if the player collides with a wall or enemy. The player can kill an enemy by shooting the enemy three times. Bullets can harm both the player and enemies. Bullets are destroyed if they collide with a wall, the player, another bullet, or an enemy. In each level, the player is stuck in a loop where their actions are controlled except for brief moments of player control. The enemies are also stuck in a looped AI behavior.


| Youtube | https://d-studios.itch.io/control-loss |
| Youtube | https://d-studios.itch.io/control-loss |
| Original URL | https://ldjam.com/events/ludum-dare/47/control-loss |
Ratings
| Overall | 613th | 2.455⭐ | 24🧑⚖️ |
| Fun | 595th | 2.273⭐ | 24🧑⚖️ |
| Innovation | 603th | 2.381⭐ | 23🧑⚖️ |
| Theme | 561th | 2.714⭐ | 23🧑⚖️ |
| Graphics | 592th | 2.227⭐ | 24🧑⚖️ |
| Audio | 474th | 2.325⭐ | 22🧑⚖️ |
| Given | 14🗳️ | 14🗨️ |
But overall: I liked the idea and the selfmade graphics/music. Keep it up!
Some of the out of control moments felt a little unforgiving as you could just crash into a wall :P
As already mentioned in the comment above: Nice touch with adding your own graphics and music!
The basic control, shooting and collisions all seems solid. The two things I think would have made the game really shine is some Sound Effects and an indicator for when the next loss of control was incoming. Since now it only forced you to keep in the center of the corridors to not bump into the walls.
Shooting bullets was a cool idea, but it was usually easier to just dodge them. Maybe if you added homing missiles that follow the player, shooting bullets could become a much more important mechanic.
The enemies moving through walls seemed like it might've been a glitch, but I actually liked it because it made it harder to hit them. It's almost as if the AI were using the walls as cover!
Other than that, the game is pretty solid and challenging to play. Good idea on using the theme where the player is stuck in a loop of enemies attacking him.