Fearcle by Jupperevie

INTRO
The use of headphones is highly recommended ;)
Enter the Fearcle, this fantastic ghost train known of all ! You will play as Timeo, a young 7 year-old boy who finds himself stuck in this Nightmarish attraction. Help him to get out of it for he can't solve the puzzles by himself ! Bring the light back and cast the shadows away !

GAMEPLAY
Bring the lights back in the Fearcle to get Timeo out of this nightmarish loop ! You will have to find the right combination of interrupters to be able to go to the next wagon. If you fail, leave your wagon to restart and try again ! But beware, for in the shadows of the train lies a terrible threat that can kill you !
CONTROLS
Q, D or Left, Right => Move
E, W, Up => Interact
Space bar => Switch view side
CREDITS
Emma CARDONA as EmmArt - Artistic Director, Artist
Alexis CHRÉTIEN as Jupperevie - Programmer, Level Designer, Game Designer
Adrien CONSTANS as Eldelhas - Narrative Designer, Level Designer, Artist, Game Designer
Léo FENOLL as Reo - Sound Designer, Composer, Voice Actor, Quality Assurance, Game Designer
Hugo PEYRE as Frigow - Programmer, Level Designer, Game Designer
Special thanks to Margaux PERRET
MUSIC
If you want to hear the music of the game in their entire versions, you can find them here : https://soundcloud.com/leo-fenoll/sets/fearcle
| Youtube | https://frigow.itch.io/fearcle |
| Original URL | https://ldjam.com/events/ludum-dare/47/fearcle |
Ratings
| Overall | 555th | 3.662⭐ | 73🧑⚖️ |
| Fun | 1207th | 2.986⭐ | 71🧑⚖️ |
| Innovation | 1014th | 3.145⭐ | 71🧑⚖️ |
| Theme | 746th | 3.671⭐ | 72🧑⚖️ |
| Graphics | 70th | 4.493⭐ | 74🧑⚖️ |
| Audio | 105th | 4.085⭐ | 73🧑⚖️ |
| Mood | 46th | 4.331⭐ | 73🧑⚖️ |
| Given | 122🗳️ | 135🗨️ |
> Daddy...?
Great work --- especially with such a large team I know it can be difficult to create a cohesive experience, but you guys did a great job.
To sum up: perfect art, great atmosphere and hard-to-get meta and controls right after darkness had come
The overall presentation was great though
@ladmiester boundings are on A and D for qwerty, but since we are french, we also bound Q for azerty ^^
If the both sides of the train would look more different it would be easier to orientate better.
A lot of work and heart went into this game and it certainly shows. I have not even one complaint. Perfect job!
Ps: My game is similar to yours!
I had difficulties with orientation when switching sides of the wagon. And I think it would be better If there were some hints of the correct sequence of switching because now It looks like random switching.
Great job!
Few things: The game says A & D to move but it's actually Q & D in a QWERTY keyboard for some reason. Also I'd like a main menu and settings so you can at least make it windowed.
It was disorienting to press space and suddenly pressing Left was moving you towards the Right side of the train, i had no way to know which part of the train i was in or which way i was going.
The sound effects didnt relate to me anything good or bad in particular, i had no idea what any of the sounds meant.
When i summoned the monster and the red light, the game continues after that, i didnt know i should reset the room.
Also the "a" key doesnt work for moving left even though the tutorial says it does.
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767511277?t=3h45m49s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
The first sighting of the monster was scary, as was the flickering of the lights. I think it did add to the gnawing terror that not every lever did actually work the same and some… wouldn’t even work at all :‘D
Fantastic job <3
When playing on-stream, I was able to discern that the order of the switches turned on matters. As a consequence, I thought all switches needed to be turned on to solve the puzzle, which turned out to be false. I, furthermore, couldn't tell *if* I even got the order of light switches as correct: progression was very difficult to make out. It doesn't help that most levels look exactly like each other.
Given these frustrations, I failed to find the game as scary. I only felt lost for the most part, which really reduced the jump-scares to predictable, looping affair.
https://youtu.be/6mjxeFKXq_8?t=817