Overgarden by ChicoMCastro

Overgarden
You just found a farm in the middle of nowhere. What else could you do besides keeping it alive in an infinite loop? Choosing between the multiple seeds at your disposal, find out the most efficient way to earn points in this endless farming simulator!
Instructions
- WASD to move
- E to interact with scenario
- Mouse click to interact with UI
- Hold SHIFT to run
- P to pause
Screenshots




Credits
- Scenario by Daniel Eddeland.
- Character, plants and animations by José Lavorsier
- Code by Eduardo Simplicio, Francisco Castro and Matheus Rodrigues
Ratings
| Given | 10🗳️ | 8🗨️ |
Controls were awkward and I really wish the right shift key would work as well. And space should be usable to interact. Clicking to choose which seeds to get while the game is still running makes you lose some precious time and I just couldn't bother to choose.
Another possibility is to leave the left hand with just WASD and use J and K with the right. Would have made my life A LOT easier.
Also, a lot of times thought I was standing on a plant but the water went to another one. And got stuck on the water once.
Hate those potatoes. My highscore: 0.
The game has potential and I know you're talented, please keep up the good work.
I expected something different looking at the thumbnail of the game, like a puzzle game or something. Either way well done for a Jam game.
Things I liked: the art, the sounds, the map are gorgeous and go very well together; the tutorial was super clear and I was ready to get into action straightaway!
Things that could use some improvement: controls were a little bit strange - wasn't a fan of having to click to choose seeds and then close the window while using keyboard for the rest of actions; difficulty could use a bit of tweaking too - plants died quite fast and I found very challenging to plant a second seed while making sure the first one didn't die. Maybe being able to carry water for more than one plant could be a good thing to allow?
Overall, good entry. Nice job!
Some general thoughts:
Would definitely recommend adding some kind of indicator as to what patch of ground you're going to apply a tool or seed to. A couple of times I accidentally watered the wrong crop which was a little frustrating.
Would also be nice to see the value/difficulty of the different vegetables.
Overall, good job =D