{"author_link":"\/users\/geckoo1337","author_name":"Geckoo1337","author_uid":"1000409","comments":[{"author_name":"BobParis75","author_uid":"1099042","time":"2020-10-05T17:32:23Z","epoch":1601919143,"modified":1601919143,"text":"the atmosphere of the game is amazing. you managed to make a really beautiful game.","likes":1,"format":"md"},{"author_name":"PixelMoose Studio","author_uid":"1225634","time":"2020-10-05T17:44:35Z","epoch":1601919875,"modified":1601919875,"text":"Super cool and trippy game. love the astetic .","likes":1,"format":"md"},{"author_name":"nusan","author_uid":"1003600","time":"2020-10-06T20:11:21Z","epoch":1602015081,"modified":1602015081,"text":"wow awesome game! It was pretty confusing and a bit frustrating at first but once I started to understand, it is super clever, everything serve a function and you have to think it through and make a plan to complete the game. It's also fun how after finishing the game twice, I pretty much have a mental map of the level and the steps to complete it.\nThere is a few things that makes it a bit hard to understand:\n- first how to pick the cube, as right clic is not really intuitive (maybe the text should precise \"left to put\" and \"right to pick\") and just using left clic for both would have been better I think, and having a little feedback when you are close enough (like a \"pick\" text :p)\n- then using the allseeingeye was not intuitive and it took me a while to actually active one. I didn't see any hint on why some works in some gravity and some don't. Again a visual prompt would fix that but then maybe it would be less mysterious and \"slow but exiting when you understand\"\n- you don't precise 'r' for restart while you can get stuck pretty easily, maybe you should add it to the game description\nBut all-in-all it's very cool and it felt fresh even while I have lots of experience with those kind of games ;)\nVisual and mood are good and works to give a disturbing ambiance while providing \"some\" visual clues to orient yourself. Awesome work!","likes":1,"format":"md"},{"author_name":"LeReveur","author_uid":"1000059","time":"2020-10-06T20:11:35Z","epoch":1602015095,"modified":1602015095,"text":"I like the disturbing space perception I had, exploring this maze-like puzzle. I reached the core, but nothing happened, except the game restart from the begining. Is that the normal finish, or did I missed something in order to \"win\" ?","likes":1,"format":"md"},{"author_name":"GarfSnacks","author_uid":"1221032","time":"2020-10-07T18:36:09Z","epoch":1602095769,"modified":1602095769,"text":"Great job! Really enjoyed playing and attempting to figure out the puzzles! Unfortunately I wasn't able to make it to the end. Really love the stipple effect overlaid on everything. You created a great mood with the music and style combined together. \n\n- Not sure if this was a bug or not but sometimes when clicking on the Eye nothing would happen. One suggestion I'd have is to display the color which the Eye is going to change the room to, sort of a preview of what direction you'll be switching the room to. \n- I agree with Nusan about the controls for picking up the object. Feels like it should be either flipped or combined on to one button. \n- More visual and audible indications when something has been interacted with.\n\nAgain, great job to the team!","likes":1,"format":"md"},{"author_name":"Nailuj29 Gaming","author_uid":"1212330","time":"2020-10-07T21:36:16Z","epoch":1602106576,"modified":1602106576,"text":"This really hurt my brain. Great game though! I would love to know how it works.","likes":1,"format":"md"},{"author_name":"Peace Of Cake Games","author_uid":"1217144","time":"2020-10-09T03:31:59Z","epoch":1602214319,"modified":1602214319,"text":"Very disorienting (but immensely fun)!","likes":2,"format":"md"},{"author_name":"RainyDay2800","author_uid":"1219288","time":"2020-10-09T22:58:07Z","epoch":1602284287,"modified":1602284287,"text":"@geckoo1337 Hey! I made \"The Impossible Room\", and I'm here from your comment. I'm loving how seamless your portal mechanic is, and I'm pretty sure there is recursion. Is this done in URP or standard? \n\nAnyway, the graphics and modeling in this game is very aesthetic, and the maze take on portals is creative and implemented really well. It's like solving one of those toy glass sphere mazes where you gotta shake it around to get the ball to the center, but instead you're the ball and my brains the thing being shaken.","likes":1,"format":"md"},{"author_name":"gamebuilder","author_uid":"1075625","time":"2020-10-10T17:36:01Z","epoch":1602351361,"modified":1602351361,"text":"This game is very impressive. Graphics and sound are top-notch. I especially liked the \"NO SIGNAL\" screen. Alas, we could not find the core. It was too difficult for us, but maybe that's just us again. Overall, a very good entry.","likes":1,"format":"md"},{"author_name":"Arad HamidSamiee","author_uid":"1219929","time":"2020-10-11T07:13:26Z","epoch":1602400406,"modified":1602400472,"text":"Great use of shaders, fun and deep game, atmospheric, great textures, smooth gameplay. I thought our games are similar but your's is so weird. Loved the experience. :thumbsup: ","likes":1,"format":"md"},{"author_name":"SleepyStudios","author_uid":"1013508","time":"2020-10-15T23:05:07Z","epoch":1602803107,"modified":1602803107,"text":"I honestly wish I was smart enough to appreciate this more. I loved the atmosphere, the shaders and the intense sound effects. The big thing I was confused about was when I can\/can't modify the gravity.","likes":1,"format":"md"},{"author_name":"Budaniel","author_uid":"1000162","time":"2020-10-16T13:11:49Z","epoch":1602853909,"modified":1602853909,"text":"That was fun! I love the challenge, and the atmosphere had a Portal-gone-bad kind of vibe. I always felt like I should have had more reach on the blocks\/eyes than I did, but that was by design I found out. Well done!","likes":1,"format":"md"},{"author_name":"Lintfordpickle","author_uid":"1000148","time":"2020-10-16T15:01:21Z","epoch":1602860481,"modified":1602860526,"text":"Very impressive. Well done with the graphics and sound effects - I too got a very 'portally' vibe (which is a good thing)","likes":1,"format":"md"},{"author_name":"Trexxak","author_uid":"1187273","time":"2020-10-19T23:59:23Z","epoch":1603151963,"modified":1603151963,"text":"Well done! I did play a lot of orientation-altering games this ld, but yours is the first that did not give me a case of motion sickness!\n\nThe puzzles are maybe a bit too easy, but at the same time, I can appreciate a game not making my brain hurt for once. Played 3 times through thinking with further loops more rooms would unlock or something, but it was the same game, which is fair too. \n","likes":1,"format":"md"},{"author_name":"JafCraze","author_uid":"1222618","time":"2020-10-23T16:27:30Z","epoch":1603470450,"modified":1603470450,"text":"This is really well made and confusing too, but in a good way!","likes":2,"format":"md"},{"author_name":"SharkWithLasers","author_uid":"1162351","time":"2020-10-24T21:41:42Z","epoch":1603575702,"modified":1603575702,"text":"Incredibly innovative game! Great work! I also loved the sound design and general aesthetic. Like others, I also wish I was smart enough to be able to fully appreciate and finish this game.\n\nI think my one nitpick would be to have more feedback for when an object is interactable or when interacting with it doesn't do anything. I wasn't sure if I couldn't interact with an eye because it was too far away. And I also wasn't sure if I could interact with it up close because of some bug...or because I was already in that eye's gravity setting.\n\nOverall, fantastic work!","likes":1,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2020-10-25T15:40:21Z","epoch":1603640421,"modified":1603640421,"text":"[PT-BR] Come\u00e7ando a pegar o jeito (gostaria que elementos que eu posso interagir ficassem contornados de alguma cor, acho que eu teria mais facilidade em perceber). Hahahahah.\n\n[EN] Starting to get the hang of it (I would like elements that I can interact with to be outlined in some color, I think I would have an easier time noticing). Hahahahah.\n\n![j21.png](\/\/\/raw\/bc7\/6\/z\/3a739.png)","likes":1,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2020-10-25T15:57:19Z","epoch":1603641439,"modified":1603641439,"text":"**[PT-BR] An\u00e1lise...**\n\n1 - Mec\u00e2nicas, Aprendizado e Fluxo:\nInfelizmente n\u00e3o consegui concluir (fiquei preso na segunda parte).\nTentei muito do que eu imaginei que poderia ser a solu\u00e7\u00e3o, mas (como sinto enjoo f\u00e1cil com esse tipo de 3D, acabei tendo que parar sem ver o final (sad)).\nConforme mencionei antes, delimitar com contorno (amarelo por exemplo) tudo que pode sofrer intera\u00e7\u00e3o teria sido algo que me ajudaria bastante.\nGostaria de ter sido apresentado mais lentamente aos desafios e que tivesse um pedido de confirma\u00e7\u00e3o ao apertar Escape e [R]; isso porque eu s\u00f3 pretendia tirar a tela cheia (n\u00e3o perder o progresso) e isso acabou me fazendo repetir muita coisa. Hahahahahah.\nAlgo muito interessante foi a aplica\u00e7\u00e3o do tema.\n\n2 - Gr\u00e1ficos, \u00c1udio e Narrativa:\nMuito bonitos, com est\u00e9tica interessante e algumas refer\u00eancias simb\u00f3licas.\nO \u00e1udio \u00e9 simples, gostaria de algo mais na parte sonora para aumentar feedbacks (talvez a sugest\u00e3o por som substitu\u00edsse a ideia de contornar elementos supracitada).\nCreio que o foco n\u00e3o tenha sido tanto a narrativa, acredito que por n\u00e3o ter finalizado o jogo eu n\u00e3o tenha visto o ambiente como um todo contextualizado.\n\n3 - Cultura:\nBebe de fontes como o jogo Portal (ao que entendi) e outros puzzles do tipo.\n\n4 - Monetiza\u00e7\u00e3o:\nReitero (conforme j\u00e1 mencionei em outros eventos) que seria poss\u00edvel reunir todos os seus jogos em um tipo de compilado ou bundle; creio que assim haveria um conjunto interessante de jogos\/desafios que poderiam ser vendidos.\n\n\n**[EN] Analysis...**\n\n1 - Mechanics, Learning and Flow:\nUnfortunately I couldn't finish it (I got stuck in the second part).\nI tried a lot of what I imagined could be the solution, but (as I feel easily sick with this type of 3D, I ended up having to stop without seeing the ending (sad)).\nAs I mentioned before, delimiting with outline (yellow for example) everything that can suffer interaction would have been something that would help me a lot.\nI would have liked to be introduced to the challenges more slowly and to have a confirmation request by pressing Escape and [R]; this is because I only intended to take the full screen (not to lose progress) and that ended up making me repeat a lot. Hahahahahah.\nSomething very interesting was the application of the theme.\n\n2 - Graphics, Audio and Narrative:\nVery beautiful, with interesting aesthetics and some symbolic references.\nThe audio is simple, I would like something more in the sound part to increase feedbacks (perhaps the suggestion for sound would replace the idea of \u200b\u200bcircumventing elements mentioned above).\nI believe that the focus was not so much on the narrative, I believe that because I didn't finish the game I didn't see the environment as a contextualized whole.\n\n3 - Culture:\nDrink from sources like the Portal game (as I understand it) and other puzzles of the type.\n\n4 - Monetization:\nI reiterate (as I mentioned in other events) that it would be possible to combine all your games into one type of compiled or bundle; I think that there would be an interesting set of games\/challenges that could be sold.","likes":1,"format":"md"}],"format":"md","images":["ld47\/212439-c018ccd4e3ec5a1db1532ca124b612ae.png"],"links":[{"url":"https:\/\/geckoo1337.itch.io\/the-basement","text":"Youtube"}],"metadata":{"g_key":"58468","g_author":"1000409","g_event":"LD47","g_eventkey":"76","g_subevent":"JAM","g_urlkey":"268746","g_title":"The Basement","g_status":"PVT1","g_place":"326","g_commentcount":"18","g_site2_node_id":"212439","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"212439","n_urlkey":"268746","n_parent":"212256","n_path":"\/events\/ludum-dare\/47\/the-basement","n_slug":"the-basement","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"409","n_created":"1600239419","n_modified":"1602851874","n_version":"706171","n_status":"COMMIT"},"node":{"id":212439,"parent":212256,"superparent":9,"author":409,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-10-05T17:19:17Z","created":"2020-09-16T06:56:59Z","modified":"2020-10-16T12:37:54Z","version":706171,"slug":"the-basement","name":"The Basement","body":"Hello everyone. This is almost the end of the 47th LudumDare session and it was cool. I really appreciated the main theme which has been chosen by the community - Stuck In A Loop. I did an experimental game - something weird. You can explore some non-Euclidean rooms, changing your gravity, enabling doors, passing through portals, etc - until you reach the core. You stuck in a loop because the main gameplay creates some 3d maze and (even for me sometimes) it is really hard to understand where we are. Try it, explore the basement - and find the core. There is a full explanation when you start a game. Thank you ++ \n\n**WASD** to move and Spacebar to jump,\n\nClick using **LMB** on the *AllSeeingEye* so as to change your gravity,\n\n**Right Mouse Button** to take a purple cube,\n\n**Left Mouse Button** to put a cube,\n\n**R** to restart level and **Escape** to quit game.\n\n**Explanation :**\nMany players did not understand how works gravity control on walls (the AllSeeingEye). It's a pity because you cannot proceed further. When you click on one of them, you change your gravity **according its normal\/angle**. So if you are walking on a AllSeeingEye sprite, you have already the same gravity. Click on the AllSeeingEyes sprites which are on walls or roof. Have fun ++\n\n----------------------------------------\n\nCode and Level Design by **Geckoo1337**\n\nObjects have been created by **Tim6kya** using Blender\n\n\n![TheBasement01.png](\/\/\/raw\/991\/z\/36ae4.png)\n\n![TheBasement02.png](\/\/\/raw\/991\/z\/36ae7.png)\n\n![TheBasement04.png](\/\/\/raw\/991\/z\/36b95.png)\n\n![TheBasement03.png](\/\/\/raw\/991\/z\/36b8c.png)\n\n","meta":{"author":[409],"cover":"\/\/\/content\/991\/z\/36ad8.png","grade-07-out":"1","link-01":"https:\/\/geckoo1337.itch.io\/the-basement","link-01-tag":[42337],"link-01-name":"Project"},"path":"\/events\/ludum-dare\/47\/the-basement","parents":[1,5,9,212256],"love":0,"notes":18,"notes-timestamp":"2020-10-25T15:57:19Z","grade":{"grade-01":28,"grade-02":28,"grade-03":28,"grade-04":27,"grade-05":29,"grade-06":29,"grade-08":29},"magic":{"cool":99.736494930655,"feedback":27,"given":23.625,"grade":28.285714285714,"grade-01-average":3.865,"grade-01-result":326,"grade-02-average":3.385,"grade-02-result":750,"grade-03-average":3.942,"grade-03-result":177,"grade-04-average":3.96,"grade-04-result":390,"grade-05-average":4.222,"grade-05-result":220,"grade-06-average":3.5,"grade-06-result":501,"grade-08-average":3.944,"grade-08-result":231,"smart":-1.3505837976059}},"text":"Hello everyone. This is almost the end of the 47th LudumDare session and it was cool. I really appreciated the main theme which has been chosen by the community - Stuck In A Loop. I did an experimental game - something weird. You can explore some non-Euclidean rooms, changing your gravity, enabling doors, passing through portals, etc - until you reach the core. You stuck in a loop because the main gameplay creates some 3d maze and (even for me sometimes) it is really hard to understand where we are. Try it, explore the basement - and find the core. There is a full explanation when you start a game. Thank you ++ \n\n**WASD** to move and Spacebar to jump,\n\nClick using **LMB** on the *AllSeeingEye* so as to change your gravity,\n\n**Right Mouse Button** to take a purple cube,\n\n**Left Mouse Button** to put a cube,\n\n**R** to restart level and **Escape** to quit game.\n\n**Explanation :**\nMany players did not understand how works gravity control on walls (the AllSeeingEye). It's a pity because you cannot proceed further. When you click on one of them, you change your gravity **according its normal\/angle**. So if you are walking on a AllSeeingEye sprite, you have already the same gravity. Click on the AllSeeingEyes sprites which are on walls or roof. Have fun ++\n\n----------------------------------------\n\nCode and Level Design by **Geckoo1337**\n\nObjects have been created by **Tim6kya** using Blender\n\n\n![TheBasement01.png](\/\/\/raw\/991\/z\/36ae4.png)\n\n![TheBasement02.png](\/\/\/raw\/991\/z\/36ae7.png)\n\n![TheBasement04.png](\/\/\/raw\/991\/z\/36b95.png)\n\n![TheBasement03.png](\/\/\/raw\/991\/z\/36b8c.png)\n\n","title":"The Basement"}