Fire Saver by Vollfeiw
Fire Saver is a quick top-down "arena survival" where you have to keep fire alive by putting wood on it, but in order to get wood you have to chop down tree and if you chop them too fast, you can't grow other one because you won't have any seed. So yeah, keep some of them alive too, just a small tips.
There's also a multi mode where you have to be selfish to get your own fire alive, but have to steal things and maybe try to bother a bit your opponent, last fire on fire win.
About the author: I'm fairly new to game dev (2 months) and this is obviously my first game jam, and this is litteraly an old dream becoming true. I learned a lot during these two last days, and i had a lot of fun coding this, so, i'll hope you will have fun too trying this out :)
Ratings
| Overall | 701th | 3.25⭐ | 28🧑⚖️ |
| Fun | 749th | 3⭐ | 29🧑⚖️ |
| Innovation | 466th | 3.37⭐ | 29🧑⚖️ |
| Theme | 297th | 3.907⭐ | 29🧑⚖️ |
| Graphics | 785th | 3.019⭐ | 28🧑⚖️ |
| Audio | 633th | 2.827⭐ | 28🧑⚖️ |
| Humor | 480th | 2.841⭐ | 24🧑⚖️ |
| Mood | 592th | 3.12⭐ | 27🧑⚖️ |
| Given | 26🗳️ | 24🗨️ |
**What I liked**
- brilliant idea, engaging and also fits the Ludum Dare theme
- entertaining mechanics, not too complex and keeping the player focused
- chill loop music adding the right atmosphere, nice touch with sound effects
**What could be improved**
- sometimes interacting with objects were difficult, especially on screen edges
- when fire was low it was too dark, this is more of preference but it felt really snow bally. When fire got to certain stage it was difficult to get back because of the dark
Overall this was really well-made game in such a short time. Nice work!
I liked the ways I needed to manage resources in this game. Wood, seeds, and enemies altogether made for some interesting decisions (choosing where to plant a seed, trying to knock enemies into trees to make them grow, and making sure I had more wood coming in than seeds). I found it difficult to aim where the object I hit landed, especially when objects got trapped in the dark corners where I couldn't see them.
Great graphics and pretty fun gameplay. I did find some of the mechanics confusing. I would have expected for cutting the trees to automatically help with the fire or maybe me carrying the logs over. Given that they are such a scarce resource in the game it was frustrating to try to aim the logs into the fire. It also took me a bit to realize that I could "aim" the enemies by looking at their lines. It seemed a little random. I think it would have been nice if they had rotated 360 or at least 180 each time. I think ideally you'd have at least some change of always knocking them where you wanted them to go. So it's more about timing skill than chance.
Having the directions in the game would be nice. Even after reading the directions I wasn't confident that hitting the water into the trees was helping. Maybe there is some better feedback there like making the tree grow immediately or some sound effect. I think the game could use some balancing to make it easier early on and then ramping up the difficulty as you progress.
@nicksmaddog thanks for the bug report, might check that out.
@slimbun You don't "kill" monsters, you have to use it as water to grow tree, and "kill" fire. Somehow, i didn't got the time to implement fire enemies that was supposed to get big tree down to increase difficulty at some point. That's probably the easiest thing i could have done to balance the game and somehow, i focused more on a multiplayer request i got from early playtester.