Catapult by the.jahn
Keep the cat alive, while throwing it around to get kibble. Have fun!
Tools
Art: Krita
Music: Renoise + Synth1
Sounds: Renoise + Synth1
Engine: Godot 3.2
| Youtube | http://www.misc.work/ld/46/source.zip |
| Youtube | https://need12648430.itch.io/catapult |
| Youtube | http://www.misc.work/ld/46/windows.zip |
| Youtube | http://www.misc.work/ld/46/linux.zip |
| Original URL | https://ldjam.com/events/ludum-dare/46/catapult |
Ratings
| Overall | 216th | 3.769⭐ | 28🧑⚖️ |
| Fun | 10th | 4.269⭐ | 28🧑⚖️ |
| Innovation | 141th | 3.865⭐ | 28🧑⚖️ |
| Theme | 825th | 3.288⭐ | 28🧑⚖️ |
| Graphics | 328th | 3.712⭐ | 28🧑⚖️ |
| Audio | 125th | 3.769⭐ | 28🧑⚖️ |
| Humor | 137th | 3.6⭐ | 27🧑⚖️ |
| Mood | 228th | 3.6⭐ | 27🧑⚖️ |
| Given | 24🗳️ | 24🗨️ |

The controls can be a bit wonky but I like the concept.
There's one thing that I do want to say, however. Upon reaching the "fling across a floor of spikes and collect the coin above them" level, I realized that the sensitivity of the flinging may be a little bit too low - at least for me.
Maybe increase the fling-iness of the cat?
But nonetheless, wonderful game!
By the way, the game gets really easy when you have dpi adjustment buttons on your mouse :D Just turn it up to max for maximum throwing power :D :D