The Hum by NoahRo
Feed the bonfire.
Keep it alive.

Ingame Controls
WASD to move
SPACE to jump
E to interact
Careful, you cannot jump when your inventory is full!
Changelog
v1.0.0
Initial release.
Has a major audio volume bug.
Has a level collision bug.v1.0.1
Settings changes, balancing, minor bug fixes.
Fix: proximity-based song volume.
Fix: level collision.v1.0.2released: 2020-04-22
Show score in GameOver screen
Minor performance improvement
Fix: Remove empty noise from main background music trackv1.0.3released: 2020-04-24
Hotfix: change level to prevent soft-locking
Animation timing tweaks
Note: Requires Vulkan API support to run.
Update your graphics drivers, if you're having trouble launching, and want to play the game.
| Youtube | https://noahro.itch.io/the-hum |
| Youtube | https://noahro.itch.io/the-hum |
| Youtube | https://github.com/Noah2610/LD46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/the-hum |
Ratings
| Overall | 812th | 3.659⭐ | 24🧑⚖️ |
| Fun | 1849th | 3⭐ | 24🧑⚖️ |
| Innovation | 1558th | 3.114⭐ | 24🧑⚖️ |
| Theme | 807th | 3.841⭐ | 24🧑⚖️ |
| Graphics | 395th | 4.205⭐ | 24🧑⚖️ |
| Audio | 96th | 4.159⭐ | 24🧑⚖️ |
| Humor | 1407th | 2.667⭐ | 17🧑⚖️ |
| Mood | 167th | 4.114⭐ | 24🧑⚖️ |
| Given | 54🗳️ | 15🗨️ |
You can tell a lot of thought was put in to the way the character moved at specific times (holding a lot of wood, after a trap, etc).
The audio as well! A lot of focus seemed to be on creating an atmosphere for this game that really, really paid off.
Keeping a source of light active is a typical horror trope that fits this theme very well.
The game does feel repetitive after a bit as, at least from what I saw. Nothing changes as time goes on, no ramp up in sounds or any urgency when the fire gets very low or dies.
But that's only a small thing! I had a good time playing this! Plus one of the bat clips sounds like the one from the Scooby Doo intro, so bonus points.
For the post-jam version we'll keep the keyword "urgency" in mind.
Thanks for the feedback!
In any case, looked and sounded great! Excellent job!
On its own, though; the atmosphere is beautiful, and the art and sound is incredible. Great job on that.
I didn't sense any urgency with the game, so some kind of resistance to the objective will go a long way. As a fine art, you did well with concept!
We're thinking about a way to show the player to be careful where they walk, instead of preventing the possibility of soft-locking.
It's supposed to be a part of the game, the player should learn from their mistakes and try again.
There's no motivation to play again without a score though, so we're working on that for the post-jam version too!
Obviously this is just a straight-up soft-lock in the jam version. Sorry!
Thanks for playing!
I like not being able to jump with a lot of wood, but couldn't find a way to drop it to be able to get back to the fire.
This looks awesome!
🦀🦀🦀🦀🦀🦀🦀
Can I find your game also on indiexpo website? The channel is linked with them.
Yeah, there's no proper ending (spoilers), it's an endless game, with the goal of feeding the bonfire with as much wood as possible.
We just published a new patch (`v1.0.2`) which shows the amount of wood you fed the bonfire in the game over screen.
Thanks for the feedback!
Really dig the atmosphere and the sound design.
```
[WARN][rendy_factory::factory] Slow safety checks are enabled! Disable them in production by enabling the 'no-slow-safety-checks' feature!
[ERROR][gfx_backend_vulkan] Could not enumerate physical devices! Initialization of a object has failed
thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: ErrorMessage { msg: "No physical devices found" }', C:\Users\runneradmin\.cargo\registry\src\github.com-1ecc6299db9ec823\amethyst_rendy-0.5.0\src\system.rs:148:52
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
```
Win 10, Thinkpad T420 laptop.
Something I didn't really understand is the purpose of the traps. Do they only slow you down? It was a bit frustrating to step on them, especially when I was carrying a bunch of logs and couldn't jump, but also couldn't get rid of some of them to regain my jump and avoid it.
Great work!
If it's worth it for you, you could try updating your graphics drivers.
Which graphics card do you have?
Sorry!
So the point of the beartraps is to slow you down and make it harder to get to the bonfire in time.
It's intentional, that sometimes you may have to step into a beartrap, because you can't jump.
The player is supposed to learn when not to take your third wood log, to avoid this.
For the post-jam version, we'll probably add the ability to drop wood logs.
Thanks for your feedback!