Lethal Loop by Chaosinism
Introduction
Lethal Loop is an action game happening in the cyberspace. You will control a guardian robot eliminating viruses invading the server. However, the robot's combat system has been infected by viruses. As a result, all the available actions are locked in a dead loop.
In other words, during the combat, you cannot execute whatever commands you like. Instead, all the available commands must be executed in a fixed sequence, over and over again. Use Mouse to aim. Use Left Click and Right Click to execute the first and the second available commands.

Credit
Engine
- Godot 3.2.3
Visual
- Blender 2.90
- Clip Studio Paint
- JSplacement
Audio
- Cakewalk
- SFXR
- Synth1
- XenFont
Font
- VT323
Ratings
| Overall | 107th | 3.81⭐ | 31🧑⚖️ |
| Fun | 138th | 3.696⭐ | 30🧑⚖️ |
| Innovation | 41th | 4.069⭐ | 31🧑⚖️ |
| Theme | 251th | 3.732⭐ | 30🧑⚖️ |
| Graphics | 163th | 3.776⭐ | 31🧑⚖️ |
| Audio | 95th | 3.704⭐ | 29🧑⚖️ |
| Given | 45🗳️ | 30🗨️ |
I can see the potential in coming up with strategies for different levels if you plan on developing the game further. I managed to beat the current level by prioritizing health and shooting, and cheesing it by spamming dash to get back my attacks quickly, so having more layouts to make each card useful would really bring the whole idea together nicely.
The music and the player character both feel very wholesome, and then you're fighting all these mean viruses, and I don't know where I'm going with this, but I liked it.
First time I played I gave up on my run because I didn't know what I was doing and made the game really hard for myself by building a bad deck. Maybe some way to change it without restarting the entire game would be a good idea.
One thing I didn't notice at the start was that the platforms didn't block enemy bullets, so me taking cover wasn't helping my chances of surviving. I'd also like to be able to slash viruses below me while standing on the platforms. I think that would make the slash card feel more useful.
The slash card is not as strong as the shoot. I tried to dash slash but that didn't turn out well. For 1, I couldn't slash upwards and that really means I can't use it to hit the flying enemies.
and 2, the card order changed when I executed the dash sometimes screw me over. I would have dash in the first slot and slash in the second, and my brain naturally left click + right click, which as it turns out, didn't work.
I wonder if the card replacing the used slot might be better than flowing down.
However, those are small problem. This is a fun game. =) good job on the execution.
Thanks for the game ! :D
I think I failed to clearly explain the usage of *SLASH* in the game. It is better than *SHOOT* in defense because it cancels enemies' attacks. For this reason I have to restrict its range, otherwise the player easily becomes invulnerable. However, the mechanism turns out to be counter-intuitive. I should have further improved it if there were more time left.
As for the gameplay, the idea was pretty good of restricting the ability choices whilst allowing them to be chosen at the start of the level. Also being able to execute them in any direction was a good addition. Though I was unable to get past level 2, but still I had a lot of fun. I will definitely try to finish the game once I get time. A great entry, I liked it a lot!
When I first see this game, I gonna give you straight 5 with no hestitation as my submission is a deck building game too. I am a big fan of card games.
The polishing is really good, the 8bit graphic style is also cool, and the gameplay fits the theme well. Gread submission!
Nice job!
Now this is one of the best games I've seen in a compo.
This game definitely needs to be developed further.
"Stamina feature" + maybe some kind of multiplayer mode would be even more awesome.
Great!