Don't Kill, Wash Hands (First LUDUM) by Tom Kun




Idea: A game about saving chickens with hand holding - even butchers need to wash their hands! Don't let the chicken death rate reach 60 %!
Bear Butcher: patrol 3 - 4 times then kill one chicken
Controls: Move- WASD Interact- SPACE (Hold Butchers' hand (to stop killing) / Gather Chickens & Launch Cannons)
Tools: Unity, Adobe Illustrator, AudioTool.com, visual studio!
Ratings
| Overall | 918th | 2.94⭐ | 27🧑⚖️ |
| Fun | 987th | 2.56⭐ | 27🧑⚖️ |
| Innovation | 817th | 2.92⭐ | 27🧑⚖️ |
| Theme | 787th | 3.34⭐ | 27🧑⚖️ |
| Graphics | 371th | 3.66⭐ | 27🧑⚖️ |
| Audio | 626th | 2.84⭐ | 27🧑⚖️ |
| Humor | 557th | 2.667⭐ | 26🧑⚖️ |
| Mood | 848th | 2.75⭐ | 26🧑⚖️ |
| Given | 23🗳️ | 23🗨️ |
From my understanding, I should be pushing the chickens into the chutes? But I'm not sure how I can do so other than walking to the other side of the chute and hoping the chickens will collide with it somehow.
Also, I'm not sure how the butchers decide when to start killing chickens, is it random? I couldn't spot a pattern, so it was hard for me to figure out how often I needed to shake hands with the butchers.
It also took me a really long time to realize that the map is more than just the lit up area, perhaps it is a little bit too dark? Maybe the transition to the dark areas can be a little smoother so it's clear that they aren't walls.
I really like the art style though, it's very unique and reminds me a little bit of adventure time with finn and jake. The music also fits the atmosphere of the game really well, so even though I was confused I was still having a good time! Good work :)
I think it would have been good to have different controls for the different actions: space to touch the bears' hands, something else to coax the chickens and put them in the cannons. I wasn't sure what my character was doing each time I pressed space.
Nice art:)
I like the way you went about the theme but there are some things that needs improvement. For instance interacting with both the bears and chickens is a bit unclear. Some extra visual or audio-cues would probably help, and the animation for these interactions should probably be a bit quicker. Getting the chickens to enter the cannons could be a bit smoother. I assume the trigger area for this interaction is just a bit small.
Really cool and moody entry nonetheless. I hope we get to see more from you in future LD's ^^
It's a really good concept, but just needs a bit more refinement on the execution perhaps. I did love all the artwork though - it looked great!